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Don't Tell Hawk!: The Unofficial Hydration 2 Devblog
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Are you gonna tell Hawk?
Yes.
9%
 9%  [ 1 ]
No.
45%
 45%  [ 5 ]
This is Hawk. Get back to work!
45%
 45%  [ 5 ]
Total Votes : 11

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Spoon Weaver




Joined: 18 Nov 2008
Posts: 421
Location: @home

PostPosted: Sun Jun 21, 2009 6:52 am    Post subject: Reply with quote

There's no transparency in OHR. That's most likely scripted sprite changes triggered by walking on shaded tiles. Though..... That's more impressive honestly.
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Gizmog1
Don't Lurk In The Bushes!




Joined: 05 Mar 2003
Posts: 2257
Location: Lurking In The Bushes!

PostPosted: Sun Jun 21, 2009 7:00 am    Post subject: Reply with quote

Giz wrote:
We're actually not using the OHR, but I'm not 100% clear on what it is we are using. Our tiles are 32x32, and the extra space is definitely a help.


I can clarify now, the game was made in IkaDB or something of the sort.
It was not made using the OHR, though feel free to be impressed and imagine it is.
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Spoon Weaver




Joined: 18 Nov 2008
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PostPosted: Sun Jun 21, 2009 7:09 am    Post subject: Reply with quote

That does explain the weird screenshot size.
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Gizmog1
Don't Lurk In The Bushes!




Joined: 05 Mar 2003
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PostPosted: Sun Jun 21, 2009 7:48 am    Post subject: Reply with quote

Tryyyyyyy iiiiiiiiiiit

http://www.rpgmaker.net/games/1223/downloads/1271/
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Gizmog1
Don't Lurk In The Bushes!




Joined: 05 Mar 2003
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PostPosted: Thu Jun 25, 2009 10:40 am    Post subject: Reply with quote

Gonna post the demo here, and see if maybe that's the cause for some of the skittishness. We've posted it to 3 forums, 2 of which are usually pretty nice for Hawk, and have gotten pretty much 0 response. Not even "YOU GUYS SUCK!". Hawk's talking like he doesn't want to keep on working on this.

So, if this is the end of Hydration 2, what's next for those lovable developers?

Hawk's making music for a semi-secret project that doesn't involve me, and I'm not 100% sure what I'm going to work on next.
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Gizmog1
Don't Lurk In The Bushes!




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PostPosted: Mon Jul 06, 2009 12:33 am    Post subject: Reply with quote

Rumors of the project's death were greatly exaggerated. No real news yet, but we've had a few meetings to sort out what we can improve, what we need to change, and what needs to be accomplished to finish this thing. Seems to be equal parts programming, equal parts art. [/img]
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Gizmog1
Don't Lurk In The Bushes!




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PostPosted: Tue Jul 07, 2009 2:04 am    Post subject: Reply with quote



What's this? A new interface? And is that Marcus actually being displayed during the battle? Remarkable! I wonder if this means someone has to draw battle backdrops...
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Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
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Joined: 15 Jul 2004
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Location: Seattle, WA

PostPosted: Tue Jul 07, 2009 7:23 am    Post subject: Reply with quote

I love your innovative rock-paper-scissors-brick-poop battle system.
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Gizmog1
Don't Lurk In The Bushes!




Joined: 05 Mar 2003
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PostPosted: Sun Jul 12, 2009 12:39 am    Post subject: Reply with quote

Moogle1 wrote:
I love your innovative rock-paper-scissors-brick-poop battle system.


Hahaha! Hawk actually made that his IRC Quit message. (He also made those graphics, and now wants me to do new ones. Thanks.)


The battle against lethargy continues, as I try to make a decent backdrop. I got Hawk to import my first lazy attempt, so now at least I know where everything needs to be positioned to make it suitable. This is dangerously close to actual art, and I'm not sure I'm gonna do it justice.

Can't help but notice a lot of devblogs up on Slimesalad, and I think we all know who started that trend.




Thanks, Sakurai!
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Pepsi Ranger
Reality TV Host




Joined: 05 Feb 2003
Posts: 493
Location: South Florida

PostPosted: Sun Jul 26, 2009 11:19 pm    Post subject: Reply with quote

Hey Giz,

Thought you might like to take a break from Hydration 2 slavery to watch the trailer of Don't Push the Button: The Movie starring Cameron Diaz.

http://www.apple.com/trailers/wb/thebox/

They're not calling it that, of course, but we all know that's what it really is.
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Gizmog1
Don't Lurk In The Bushes!




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PostPosted: Sun Aug 02, 2009 10:27 pm    Post subject: Reply with quote

That settles it. Whatever I do after this is gonna involve the button. I've ignored that cute little fellow for too long.

Have kinda been ignoring the forums and internet in general the past few weeks. I think Hawk wants to have a second demo out by the tenth, but I'm not sure I'm gonna keep my end up. Wasted a bunch of time on what I'd term an "Impressionistic" desert, but it doesn't look right, and hte focus should be on the sun rather than the sand anyway. Got a much better start going using Paint.net's ability to do like a percentage based dithering, though I'm still debating how exactly to do the sand. Might just reuse the maptiles.
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Gizmog1
Don't Lurk In The Bushes!




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Location: Lurking In The Bushes!

PostPosted: Sat Aug 22, 2009 4:01 am    Post subject: Reply with quote

Okay, first day back on the job. Since I last posted here, I've got the battle backdrop "Good enough" for our current state of development. I used a zoom filter to give it a sense of action, while also muddying the details of my really bad backdrop sand. Been sick the past week, so things have been really slow, but this morning was a breakthrough: THREE new enemies, all of 'em pretty good. Might need a little polish, but that can come later. I think I'm gonna start working first thing when I wake up all the time, seem to be more productive. Still dodging the cave backdrop, maybe I'll put a little in on that tomorrow.
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