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Hiatus

 
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Obright
Vestigial Organist




Joined: 16 Nov 2005
Posts: 70
Location: By the wayside

PostPosted: Sat Jan 21, 2006 4:07 am    Post subject: Hiatus Reply with quote

Yawn...good morning...

I've taken about 1 month off from working on TLG, but I'm back with a
vengeance. There's one more new dungeon (a mine), and you have to
trade for the item to light your way within it (at the trading post). there's
also a funny exchange if you try to progress through the dungeon with the
torches off. I've also been working on the new town, and a new recruitable
character. The New cave linking the new part of the world map to the next
one is begun, and I'll probably finish it today. Those cave maptiles have
been the most fun to use of any I've made yet, and the most versatile.




I know those torches look a little big in proportion to the characters...I
wanted them to be big, but...damn. I'll probably size them down a little bit.
The town still needs some work...people, fountains, trees, etc., but it's
coming along pretty well. It's basically a re-imported tileset from my last
town, only with a different backdrop, showing that it's a mining town in the
mountains.

I'm not even going to think about some of the plotscripting troubles that
I (still) have, and instead focus on the story and town/dungeon/character
design. I'm keeping a running tab of PS projects on the back burner,
though, so when I'm better at PS'ing I can tackle them. As long as I'm
feeling fantastical, here's something else that will never happen:


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LeRoy_Leo
Project manager
Class S Minstrel



Joined: 24 Sep 2003
Posts: 2683
Location: The dead-center of your brain!

PostPosted: Sun Jan 22, 2006 10:12 pm    Post subject: Reply with quote

That there is either skillful ripping or skillful pixelating on your part (the last image suggests the first). I like how the graphics are applied in any case. That takes certain skills.
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Spoon Weaver




Joined: 18 Nov 2008
Posts: 421
Location: @home

PostPosted: Sun Jul 05, 2009 10:22 pm    Post subject: Reply with quote

I like the look of this game. I hope you complete it for the contest.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Mon Jul 06, 2009 7:33 am    Post subject: Reply with quote

The art style of Local Gods is really cool. I don't know of any other OHR game that has such a level of realism in the maptiles.
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binoal




Joined: 20 Jun 2009
Posts: 123
Location: My Own Little World

PostPosted: Tue Jul 07, 2009 8:12 am    Post subject: Reply with quote

wow did you take use a camera or something to get the background for the town? thats amazing! I am definitly downloading this! lol
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Obright
Vestigial Organist




Joined: 16 Nov 2005
Posts: 70
Location: By the wayside

PostPosted: Tue Jul 07, 2009 5:58 pm    Post subject: Reply with quote

Thank you, everybody!

I digitized a lot of photographs, imported them as BMP backdrops, and used the 'cut maptiles' function in order to make the tiles that you see. While it's true that I edited them a LOT to get them to be seamless, and some creative placement went a long way, I can't say that they were all done by hand. It kinda feels like cheating, but I guess I'm just using the tools available. I wanted the game to have a certain look, and it just wasn't happening with hand-pixeling. I did do the cave tilesets and the world maptiles all by hand, though.
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Spoon Weaver




Joined: 18 Nov 2008
Posts: 421
Location: @home

PostPosted: Wed Jul 29, 2009 8:36 pm    Post subject: Reply with quote

I don't think it's cheating. I think it's inventive. Good luck completing this.
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pixiestick
Sugary taste that everyone likes...NO TOUCHIE




Joined: 22 Jun 2003
Posts: 83
Location: earth....where else!

PostPosted: Wed Jul 29, 2009 10:11 pm    Post subject: Reply with quote

sometimes being in hiatus is a good way to refresh and get your mind to focus !!! Big grin
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binoal




Joined: 20 Jun 2009
Posts: 123
Location: My Own Little World

PostPosted: Thu Jul 30, 2009 6:43 am    Post subject: Reply with quote

Obright wrote:
Thank you, everybody!

I digitized a lot of photographs, imported them as BMP backdrops, and used the 'cut maptiles' function in order to make the tiles that you see. While it's true that I edited them a LOT to get them to be seamless, and some creative placement went a long way, I can't say that they were all done by hand. It kinda feels like cheating, but I guess I'm just using the tools available. I wanted the game to have a certain look, and it just wasn't happening with hand-pixeling. I did do the cave tilesets and the world maptiles all by hand, though.


lol i knew it! wow i definitly dont consider that cheating, though. I wish i could have thought of that! lol
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