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Artimus Bena
Admiral




Joined: 17 Aug 2004
Posts: 637
Location: Dreamland.

PostPosted: Mon May 07, 2007 7:30 pm    Post subject: Tell us what you thought Reply with quote

Not only would initial feedback be helpful, but we'd also like to know if you would eventually like to playtest future versions of this game.

And as the readme states, we're looking for a good spriter. This is my first game, and I'm going to have a lot of mapping to do, so it would be nice to have someone do the sprites. If not, I will end up doing them myself, but I don't think I could do it as well as others.
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Artimus Bena
Admiral




Joined: 17 Aug 2004
Posts: 637
Location: Dreamland.

PostPosted: Fri Aug 24, 2007 1:38 am    Post subject: Reply with quote

So 18 people thought nothing of it (and 300 people who read the above never tried it). Hmmm. Not very motivating.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Fri Aug 24, 2007 2:41 am    Post subject: Reply with quote

WOW! A comment! ...oh wait, it's just Bena...


Did you think of it because your working on it?
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LongeBane




Joined: 03 Feb 2003
Posts: 312
Location: Tomorrow

PostPosted: Fri Aug 24, 2007 4:29 pm    Post subject: Reply with quote

Usually I don't randomly download games without knowing a something about it?
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Onlyoneinall
Bug finder




Joined: 16 Jul 2005
Posts: 746

PostPosted: Sat Aug 25, 2007 2:27 am    Post subject: Reply with quote

Whenever the monks would catch me, I got very surprised not only because they came running at me and a sound effect music played, but it happened to be a very familiar sounding sound effect music that played. :o

I think for the tech demo it is, it is good. Not sure how the monks sighting works, but sometimes they seem to catch you even when their backs are turned to you while at other times, you're right up in their face and they don't notice you.
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Artimus Bena
Admiral




Joined: 17 Aug 2004
Posts: 637
Location: Dreamland.

PostPosted: Sat Aug 25, 2007 9:59 am    Post subject: Reply with quote

Well OOIA, because TMC's such a badass, the guards hear sounds. We were planning to add ways to reduce how much sound you make, they would just have to be stolen or bought with stolen money. Different guards have different levels of awareness, so some have shorter hearing ranges.

Longe, there's a link to its game-page in my sig (first link), there's a synopsis there.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Sat Aug 25, 2007 6:02 pm    Post subject: Reply with quote

Artimus Bena wrote:
Longe, there's a link to its game-page in my sig (first link), there's a synopsis there.


Ah! that is why I couldn't find a link. Some of us browse with sigs disabled ;)
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sat Aug 25, 2007 9:24 pm    Post subject: Reply with quote

Onlyoneinall wrote:
Whenever the monks would catch me, I got very surprised not only because they came running at me and a sound effect music played, but it happened to be a very familiar sounding sound effect music that played. :o

Interesting, I don't remember that. Bena must have added it.

Onlyoneinall wrote:
Not sure how the monks sighting works, but sometimes they seem to catch you even when their backs are turned to you while at other times, you're right up in their face and they don't notice you.

:( Last I checked, I thought it was bugless. (Maybe the guard happened to turn randomly? Most of them check their backs) Bena wanted the guards to catch you when they recognise you (at close distance) rather than immediately when they spot you.

Artimus Bena wrote:
Well OOIA, because TMC's such a badass, the guards hear sounds.

Yeah, but as I remember, but you don't yet generate sounds when walking, only pebbles do that.

James Paige wrote:
Ah! that is why I couldn't find a link. Some of us browse with sigs disabled ;)


We just need pester IM harder to add a link to game pages from the journals :P
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