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still no text...
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Wed Oct 18, 2006 11:25 am    Post subject: Reply with quote

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Tp




Joined: 16 Oct 2006
Posts: 0

PostPosted: Wed Oct 18, 2006 1:15 pm    Post subject: Reply with quote

ok...i've done it...thx for the help as usual and hope its not a bug...
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Wed Oct 18, 2006 1:33 pm    Post subject: Reply with quote

Um, next time just send a copy of game.exe and your .rpg file.

And, erm...You didn't type anything into your text box. Maybe that's the problem? Neutral

No bug here, guys.
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Wed Oct 18, 2006 3:00 pm    Post subject: Reply with quote

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Tp




Joined: 16 Oct 2006
Posts: 0

PostPosted: Thu Oct 19, 2006 3:05 am    Post subject: Reply with quote

hang on a sec...

what I was doin was writing that text script then putting it into the 'special scripts new game...' I just followed the tutorial exactly and it doesnt even mention the writing into the text box it self,I sure I dont have to write the text in the script AND write it directly into the text box...
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Camdog




Joined: 08 Aug 2003
Posts: 606

PostPosted: Thu Oct 19, 2006 7:13 am    Post subject: Reply with quote

Code:
include,plotscr.hsd
include,tp.hsi

define script(1,work bastard,none)

script,work bastard,begin
show text box(1)
wait for text box
show value(0)
end


What are you talking about? That's the script you posted and there's no text in it anywhere. All it does it tell the OHR to display text box 1, not what to put into text box 1. What exactly were you hoping the text box would say?
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Thu Oct 19, 2006 7:22 am    Post subject: Reply with quote

I think he might've read a tutorial with something like:

Code:

show text box (5)
#Good guy: I will kill you!
wait for text box


This might look like you're writing text from your script, but it actually doesn't.

The '#' symbol is sort of a little note system. Anything following it is cancelled out.

The compiler actually reads the script as:

Code:

show text box (5)
<s>#Good guy: I will kill you!</s>
wait for text box


So all text has to manually be added into the text editor.
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Jack
the fool




Joined: 30 Jul 2004
Posts: 773

PostPosted: Thu Oct 19, 2006 12:53 pm    Post subject: Reply with quote

No, he said he only wrote the plotSCRIPT.


That tutorial he is using is to be used with one of the default RPG's that comes with the download, not a brand new RPG file.

Maaaan.
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Tp




Joined: 16 Oct 2006
Posts: 0

PostPosted: Mon Oct 23, 2006 4:11 am    Post subject: Reply with quote

ok...thanks
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