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			<title>Castle Paradox - Forum</title>
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			<title>Creative Corner :: RE: best music creation software</title>
			<link>http://www.castleparadox.com/ohr/viewtopic.php?p=86859#86859</link>
			<guid>http://www.castleparadox.com/ohr/viewtopic.php?p=86859#86859</guid>
			<pubDate>Wed, 19 Jun 2013 11:35:33 GMT</pubDate>
			<description>Author: &lt;a href=&quot;http://www.castleparadox.com/ohr/profile.php?mode=viewprofile&amp;u=122&quot; target=&quot;_blank&quot;&gt;TMC&lt;/a&gt;&lt;br /&gt;
			
			Posted: Wed, 19 Jun 2013 11:35:33 GMT&lt;br /&gt;
			Topic Replies: 2&lt;br /&gt;&lt;br /&gt;
			&lt;span class="postbody"&gt;Heh. I was awfully suspicious that it was a spambot too, but I failed to find any evidence after a bit of googling. I should have checked the username instead of the post content. 
&lt;br /&gt;

&lt;br /&gt;
Lately I've been slack about checking whether newly registered users are bots. Just caught up and deleted five. Generally, surprisingly, most of the new users with zero posts clearly aren't spambots. But I was surprised that corramier, who posted recently about swords for banishing demons, did turn out to be a spambot. Crafty bots.
			&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;font-size: 10px; line-height: normal&quot;&gt;&lt;tt&gt;&amp;quot;It is so great it is insanely great.&amp;quot;&lt;/tt&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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			<title>Creative Corner :: RE: best music creation software</title>
			<link>http://www.castleparadox.com/ohr/viewtopic.php?p=86858#86858</link>
			<guid>http://www.castleparadox.com/ohr/viewtopic.php?p=86858#86858</guid>
			<pubDate>Tue, 18 Jun 2013 20:25:15 GMT</pubDate>
			<description>Author: &lt;a href=&quot;http://www.castleparadox.com/ohr/profile.php?mode=viewprofile&amp;u=65&quot; target=&quot;_blank&quot;&gt;Bob the Hamster&lt;/a&gt;&lt;br /&gt;
			
			Posted: Tue, 18 Jun 2013 20:25:15 GMT&lt;br /&gt;
			Topic Replies: 2&lt;br /&gt;&lt;br /&gt;
			&lt;span class="postbody"&gt;This is a spam post. The robot will go back an edit it to add the spam links after some interval of time has passed.
&lt;br /&gt;

&lt;br /&gt;
EDIT: I guess I should say how I know. The format of the question, combined with the fact that this is a first post made me suspicious, so I googled the username. All the hits were forums. All the accounts were created 1 month ago and all the first-posts were within the past few days, and all of them were similarly formatted questions on topics that were general enough to not look like non-sequiturs in most forums.
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			<title>Creative Corner :: best music creation software</title>
			<link>http://www.castleparadox.com/ohr/viewtopic.php?p=86857#86857</link>
			<guid>http://www.castleparadox.com/ohr/viewtopic.php?p=86857#86857</guid>
			<pubDate>Tue, 18 Jun 2013 19:14:59 GMT</pubDate>
			<description>Author: &lt;a href=&quot;http://www.castleparadox.com/ohr/profile.php?mode=viewprofile&amp;u=122&quot; target=&quot;_blank&quot;&gt;TMC&lt;/a&gt;&lt;br /&gt;
			Subject: best music creation software&lt;br /&gt;
			Posted: Tue, 18 Jun 2013 19:14:59 GMT&lt;br /&gt;
			Topic Replies: 2&lt;br /&gt;&lt;br /&gt;
			&lt;span class="postbody"&gt;(Edit: spam post I was replying to was deleted)
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&lt;br /&gt;
I've no idea. But you'll probably need to ask elsewhere to get much of a response. Since this is a pretty general question about amateur music creatino, you could go to some forums for game development, such as &lt;a href=&quot;http://forums.tigsource.com/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;tigsource&lt;/a&gt;, or Google around. For OHRRPGCE-specific discussion, &lt;a href=&quot;http://www.slimesalad.com&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;http://www.slimesalad.com&lt;/a&gt; is the best place to ask.
			&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;font-size: 10px; line-height: normal&quot;&gt;&lt;tt&gt;&amp;quot;It is so great it is insanely great.&amp;quot;&lt;/tt&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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			<title>Creative Corner :: RE: I would like some feedback on my game graphics.</title>
			<link>http://www.castleparadox.com/ohr/viewtopic.php?p=86855#86855</link>
			<guid>http://www.castleparadox.com/ohr/viewtopic.php?p=86855#86855</guid>
			<pubDate>Fri, 14 Jun 2013 16:34:39 GMT</pubDate>
			<description>Author: &lt;a href=&quot;http://www.castleparadox.com/ohr/profile.php?mode=viewprofile&amp;u=4438&quot; target=&quot;_blank&quot;&gt;sheamkennedy&lt;/a&gt;&lt;br /&gt;
			
			Posted: Fri, 14 Jun 2013 16:34:39 GMT&lt;br /&gt;
			Topic Replies: 7&lt;br /&gt;&lt;br /&gt;
			&lt;span class="postbody"&gt;Great, I'll be sure to share more once I get farther along.
			&lt;br /&gt;_________________&lt;br /&gt;SMK&lt;/span&gt;&lt;br /&gt;
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			<title>Creative Corner :: RE: I would like some feedback on my game graphics.</title>
			<link>http://www.castleparadox.com/ohr/viewtopic.php?p=86850#86850</link>
			<guid>http://www.castleparadox.com/ohr/viewtopic.php?p=86850#86850</guid>
			<pubDate>Fri, 14 Jun 2013 06:18:28 GMT</pubDate>
			<description>Author: &lt;a href=&quot;http://www.castleparadox.com/ohr/profile.php?mode=viewprofile&amp;u=497&quot; target=&quot;_blank&quot;&gt;Sparrowhawk&lt;/a&gt;&lt;br /&gt;
			
			Posted: Fri, 14 Jun 2013 06:18:28 GMT&lt;br /&gt;
			Topic Replies: 7&lt;br /&gt;&lt;br /&gt;
			&lt;span class="postbody"&gt;It makes me think of the older Game boy games. Brings back some good memories.
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&lt;br /&gt;
I look forward to seeing more from you. &lt;img src=&quot;http://www.castleparadox.com/ohr/./ohr/images/smiles/aeth_smile.gif&quot; alt=&quot;Happy&quot; border=&quot;0&quot; /&gt;
			&lt;br /&gt;_________________&lt;br /&gt;Spar Elric.&lt;/span&gt;&lt;br /&gt;
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			<title>Creative Corner :: RE: I would like some feedback on my game graphics.</title>
			<link>http://www.castleparadox.com/ohr/viewtopic.php?p=86849#86849</link>
			<guid>http://www.castleparadox.com/ohr/viewtopic.php?p=86849#86849</guid>
			<pubDate>Thu, 13 Jun 2013 16:37:44 GMT</pubDate>
			<description>Author: &lt;a href=&quot;http://www.castleparadox.com/ohr/profile.php?mode=viewprofile&amp;u=4438&quot; target=&quot;_blank&quot;&gt;sheamkennedy&lt;/a&gt;&lt;br /&gt;
			
			Posted: Thu, 13 Jun 2013 16:37:44 GMT&lt;br /&gt;
			Topic Replies: 7&lt;br /&gt;&lt;br /&gt;
			&lt;span class="postbody"&gt;Well thats good enough for me.
			&lt;br /&gt;_________________&lt;br /&gt;SMK&lt;/span&gt;&lt;br /&gt;
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			<title>Creative Corner :: RE: I would like some feedback on my game graphics.</title>
			<link>http://www.castleparadox.com/ohr/viewtopic.php?p=86848#86848</link>
			<guid>http://www.castleparadox.com/ohr/viewtopic.php?p=86848#86848</guid>
			<pubDate>Thu, 13 Jun 2013 13:02:27 GMT</pubDate>
			<description>Author: &lt;a href=&quot;http://www.castleparadox.com/ohr/profile.php?mode=viewprofile&amp;u=4021&quot; target=&quot;_blank&quot;&gt;Rya.Reisender&lt;/a&gt;&lt;br /&gt;
			
			Posted: Thu, 13 Jun 2013 13:02:27 GMT&lt;br /&gt;
			Topic Replies: 7&lt;br /&gt;&lt;br /&gt;
			&lt;span class="postbody"&gt;Can't really give any particular feedback, but I like it that you have your own unique style and the style's quality is good enough for me to play such a game.
			&lt;br /&gt;_________________&lt;br /&gt;Snippy:
&lt;br /&gt;
&amp;quot;curt or sharp, esp. in a condescending way&amp;quot; (Oxford American Dictionary)
&lt;br /&gt;
&amp;quot;fault-finding, snappish, sharp&amp;quot; (Concise Oxford Dictionary, UK)
&lt;br /&gt;
1. short-tempered, snappish, 2. unduly brief or curt (Merriam-Webster Dictionary)&lt;/span&gt;&lt;br /&gt;
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			<title>HELP! :: RE: Chiptune (XM, MOD) music looping</title>
			<link>http://www.castleparadox.com/ohr/viewtopic.php?p=86847#86847</link>
			<guid>http://www.castleparadox.com/ohr/viewtopic.php?p=86847#86847</guid>
			<pubDate>Wed, 12 Jun 2013 06:19:05 GMT</pubDate>
			<description>Author: &lt;a href=&quot;http://www.castleparadox.com/ohr/profile.php?mode=viewprofile&amp;u=122&quot; target=&quot;_blank&quot;&gt;TMC&lt;/a&gt;&lt;br /&gt;
			
			Posted: Wed, 12 Jun 2013 06:19:05 GMT&lt;br /&gt;
			Topic Replies: 17&lt;br /&gt;&lt;br /&gt;
			&lt;span class="postbody"&gt;I had completely forgotten (though I had put it in my TODO list, that thing grows faster than I can get through it). Since you do want it fixed, I'll try not to delay it overly long.
			&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;font-size: 10px; line-height: normal&quot;&gt;&lt;tt&gt;&amp;quot;It is so great it is insanely great.&amp;quot;&lt;/tt&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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			<title>HELP! :: RE: Chiptune (XM, MOD) music looping</title>
			<link>http://www.castleparadox.com/ohr/viewtopic.php?p=86846#86846</link>
			<guid>http://www.castleparadox.com/ohr/viewtopic.php?p=86846#86846</guid>
			<pubDate>Tue, 11 Jun 2013 16:43:47 GMT</pubDate>
			<description>Author: &lt;a href=&quot;http://www.castleparadox.com/ohr/profile.php?mode=viewprofile&amp;u=4221&quot; target=&quot;_blank&quot;&gt;sotrain515&lt;/a&gt;&lt;br /&gt;
			
			Posted: Tue, 11 Jun 2013 16:43:47 GMT&lt;br /&gt;
			Topic Replies: 17&lt;br /&gt;&lt;br /&gt;
			&lt;span class="postbody"&gt;Just checking in.  Made any new headway on this one?
			&lt;/span&gt;&lt;br /&gt;
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			<title>Creative Corner :: RE: I would like some feedback on my game graphics.</title>
			<link>http://www.castleparadox.com/ohr/viewtopic.php?p=86845#86845</link>
			<guid>http://www.castleparadox.com/ohr/viewtopic.php?p=86845#86845</guid>
			<pubDate>Mon, 10 Jun 2013 05:44:30 GMT</pubDate>
			<description>Author: &lt;a href=&quot;http://www.castleparadox.com/ohr/profile.php?mode=viewprofile&amp;u=4438&quot; target=&quot;_blank&quot;&gt;sheamkennedy&lt;/a&gt;&lt;br /&gt;
			
			Posted: Mon, 10 Jun 2013 05:44:30 GMT&lt;br /&gt;
			Topic Replies: 7&lt;br /&gt;&lt;br /&gt;
			&lt;span class="postbody"&gt;Thanks for the tips. I also do have the foot offset changed, I guess I took these screenshots before I made that adjustment.
			&lt;br /&gt;_________________&lt;br /&gt;SMK&lt;/span&gt;&lt;br /&gt;
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			<title>Creative Corner :: RE: I would like some feedback on my game graphics.</title>
			<link>http://www.castleparadox.com/ohr/viewtopic.php?p=86844#86844</link>
			<guid>http://www.castleparadox.com/ohr/viewtopic.php?p=86844#86844</guid>
			<pubDate>Mon, 10 Jun 2013 04:51:39 GMT</pubDate>
			<description>Author: &lt;a href=&quot;http://www.castleparadox.com/ohr/profile.php?mode=viewprofile&amp;u=122&quot; target=&quot;_blank&quot;&gt;TMC&lt;/a&gt;&lt;br /&gt;
			
			Posted: Mon, 10 Jun 2013 04:51:39 GMT&lt;br /&gt;
			Topic Replies: 7&lt;br /&gt;&lt;br /&gt;
			&lt;span class="postbody"&gt;These are wonderful! You have not just one, but two unique art styles (for an OHR game anyway).
&lt;br /&gt;

&lt;br /&gt;
On the map with the side perspective, where you are walking on platforms around a column, I notice that the characters feet are several pixels over the bottom of the platform. You can fix that easily by setting a footoffset in the settings for that map.
&lt;br /&gt;

&lt;br /&gt;
Maybe add some details to the water?
&lt;br /&gt;

&lt;br /&gt;
If you want to make the diagonal stripes which have a spacing of 3 pixels line up between neighbouring tiles, I would probably use map layers to achieve it, rather than having to make lots of variations of the tiles with the stripes offset by 3 different amounts. Create 3 versions of the stripes which cover the whole tile, so that they can line up at their edges, and place these on a bottom layer. On a higher layer, place triangular half-transparent tiles over the stripe times as needed.
			&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;font-size: 10px; line-height: normal&quot;&gt;&lt;tt&gt;&amp;quot;It is so great it is insanely great.&amp;quot;&lt;/tt&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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			<title>Creative Corner :: RE: I would like some feedback on my game graphics.</title>
			<link>http://www.castleparadox.com/ohr/viewtopic.php?p=86843#86843</link>
			<guid>http://www.castleparadox.com/ohr/viewtopic.php?p=86843#86843</guid>
			<pubDate>Sun, 09 Jun 2013 23:09:26 GMT</pubDate>
			<description>Author: &lt;a href=&quot;http://www.castleparadox.com/ohr/profile.php?mode=viewprofile&amp;u=65&quot; target=&quot;_blank&quot;&gt;Bob the Hamster&lt;/a&gt;&lt;br /&gt;
			
			Posted: Sun, 09 Jun 2013 23:09:26 GMT&lt;br /&gt;
			Topic Replies: 7&lt;br /&gt;&lt;br /&gt;
			&lt;span class="postbody"&gt;Those are cool! I like the art style! &lt;img src=&quot;http://www.castleparadox.com/ohr/./ohr/images/smiles/aeth_smile.gif&quot; alt=&quot;Happy&quot; border=&quot;0&quot; /&gt;
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			<title>Creative Corner :: I would like some feedback on my game graphics.</title>
			<link>http://www.castleparadox.com/ohr/viewtopic.php?p=86842#86842</link>
			<guid>http://www.castleparadox.com/ohr/viewtopic.php?p=86842#86842</guid>
			<pubDate>Sun, 09 Jun 2013 20:39:01 GMT</pubDate>
			<description>Author: &lt;a href=&quot;http://www.castleparadox.com/ohr/profile.php?mode=viewprofile&amp;u=4438&quot; target=&quot;_blank&quot;&gt;sheamkennedy&lt;/a&gt;&lt;br /&gt;
			Subject: I would like some feedback on my game graphics.&lt;br /&gt;
			Posted: Sun, 09 Jun 2013 20:39:01 GMT&lt;br /&gt;
			Topic Replies: 7&lt;br /&gt;&lt;br /&gt;
			&lt;span class="postbody"&gt;All of the screenshots I have taken of my game can be seen here:
&lt;br /&gt;

&lt;br /&gt;
&lt;a href=&quot;http://www.redbubble.com/people/sheakennedy/collections/196053-the-video-game-project?order=custom&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;http://www.redbubble.com/people/sheakennedy/collections/196053-the-video-game-project?order=custom&lt;/a&gt;
&lt;br /&gt;

&lt;br /&gt;
I would appreciate any feedback.
			&lt;br /&gt;_________________&lt;br /&gt;SMK&lt;/span&gt;&lt;br /&gt;
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			<title>HELP! :: RE: Help with script for playing SFX only while key is pressed..</title>
			<link>http://www.castleparadox.com/ohr/viewtopic.php?p=86839#86839</link>
			<guid>http://www.castleparadox.com/ohr/viewtopic.php?p=86839#86839</guid>
			<pubDate>Thu, 06 Jun 2013 15:08:34 GMT</pubDate>
			<description>Author: &lt;a href=&quot;http://www.castleparadox.com/ohr/profile.php?mode=viewprofile&amp;u=4438&quot; target=&quot;_blank&quot;&gt;sheamkennedy&lt;/a&gt;&lt;br /&gt;
			
			Posted: Thu, 06 Jun 2013 15:08:34 GMT&lt;br /&gt;
			Topic Replies: 2&lt;br /&gt;&lt;br /&gt;
			&lt;span class="postbody"&gt;Thanks, that works perfectly.
			&lt;br /&gt;_________________&lt;br /&gt;SMK&lt;/span&gt;&lt;br /&gt;
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			<title>HELP! :: RE: Help with script for playing SFX only while key is pressed..</title>
			<link>http://www.castleparadox.com/ohr/viewtopic.php?p=86838#86838</link>
			<guid>http://www.castleparadox.com/ohr/viewtopic.php?p=86838#86838</guid>
			<pubDate>Thu, 23 May 2013 17:23:20 GMT</pubDate>
			<description>Author: &lt;a href=&quot;http://www.castleparadox.com/ohr/profile.php?mode=viewprofile&amp;u=65&quot; target=&quot;_blank&quot;&gt;Bob the Hamster&lt;/a&gt;&lt;br /&gt;
			
			Posted: Thu, 23 May 2013 17:23:20 GMT&lt;br /&gt;
			Topic Replies: 2&lt;br /&gt;&lt;br /&gt;
			&lt;span class="postbody"&gt;Hmmm... If I was trying to do this in my own game, I think I would use an each-step script. 
&lt;br /&gt;

&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;code&quot;&gt;
&lt;br /&gt;
plotscript, each step sound effect, begin
&lt;br /&gt;
&amp;nbsp; if&amp;#40;get hero speed&amp;#40;me&amp;#41; &amp;gt;&amp;gt; 4&amp;#41; then&amp;#40;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; play sound&amp;#40;5&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#41;
&lt;br /&gt;
end
&lt;br /&gt;
&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;
This assumes that a single instance of the sound takes about the same time as a running step.
&lt;br /&gt;

&lt;br /&gt;
I like this method because it is very simple, but the downside is that it plays the sound as you complete each step, rather than as you begin each step, so it might not sound right if you move one step and then stop immediately instead of really running.
&lt;br /&gt;

&lt;br /&gt;
Here is another slightly more complicated method which uses the &amp;quot;loop&amp;quot; argument of the &amp;quot;play sound&amp;quot; command to start the effect looping.
&lt;br /&gt;

&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;code&quot;&gt;
&lt;br /&gt;
plotscript, each step sound effect, begin
&lt;br /&gt;
&amp;nbsp; if&amp;#40;get hero speed&amp;#40;me&amp;#41; &amp;gt;&amp;gt; 4&amp;#41; then&amp;#40;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; if&amp;#40;not&amp;#40;sound is playing&amp;#40;5&amp;#41;&amp;#41;&amp;#41; then&amp;#40;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; play sound&amp;#40;5,true&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#41;else&amp;#40;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; if&amp;#40;sound is playing&amp;#40;5&amp;#41;&amp;#41; then&amp;#40;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;nbsp; stop sound&amp;#40;5&amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;nbsp; &amp;#41;
&lt;br /&gt;
&amp;nbsp; &amp;#41;
&lt;br /&gt;
end
&lt;br /&gt;
&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;
Although this method is more complex, it is nice because it gives you more control. It doesn't matter if the sound effect does not match up exactly with the length of time it takes to run a step.  You could also integrate this method into a &amp;quot;on keypress&amp;quot; script instead of an &amp;quot;each step&amp;quot; script if you want the sound effect to play as soon as you start moving, and stop as soon as you release the run key.
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