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Scarface 3: Beyond Thunderdome vs. Velduanga
Scarface 3: Beyond Thunderdome
Product of Insanity
Download: 266 KB
V.S.
Velduanga
Play Time: 0 hours and 32 minutes
Review # 3 for Velduanga
Them's Fightin' Words
    A game with many inspirations...but severly fails to inspire anything itself. But then again, I dont think it was suppose to. A spoof of classic movies with no script and an orangutan might sound good in the mind, but take it from me, it's just sad on paper.
Graphics
    This actually wasnt bad. Attacks and enemies were in average detail, not ambiguous or overdone. And the orangutan actually looks and walks like an orangutan. Tilesets and Backgrounds held their own. The narrative backgrounds look very professional, but flawed by minor typos and misalignments.  
Storyline
    Dont look for one. Trust me. There isnt one, just a simple collision of movie stars/drunks/drug dealers..and Billy Idol. I guess its to be funny and spontaneous...but there isnt enough to hold it together. Humor is dry and repetitive, and the antagonist seems to have not dealt any wrongdoings at all. All it seems to be are bad Brooklyn accent jokes, poorly flaunted British humor,and overdone pokes at celebrities. It has a nice, adult slapstick feel but also has a lack of depth or purpose to continue playing.  
Gameplay
    Meh. Its a button smasher. Its a walkaround. It a decent waste of time. It wouldve been more entertaining to watch the movies he noted. Seriously. At least that would've made at least an hour of consumption. It would have been more rewarding if there was a set objective or something minutely different from other OHR games, but no not really.  
  Battle
    Apparently, the creator loves the HIT X stat. Some healing items did nothing. Scarface would grow up hundreds of hit points yet his attack growth halted at level 0. Battles are only triggers to more map availability, in which that is completely pointless. And how come I lose the ape at the last level?  
  Map Design
    Average, if not boring. The 'Carlito Warp' world wasnt poorly designed...but ended too quickly. The Thunderdome is filled with NPCs that do absolutely nothing but comment on the player. There are two 'taverns' that you must go into to proceed elsewhere, but they hold nothing outstanding. But I do commend the NPC barrier he set up (I think its NPC) that warned the hero from wandering.  
  Balance
    None. Success is inevitable in this game. The only difficulties are the semi-winding maps and staying awake on the final battle. I just had to go through 30 minutes of button mashing to get and ending(a faulty looping ending, might I add). It's nice that the ending actually closed holes in the 'story' but it freaking looped.  
Music
    Ripped movie soundtracks. But he did have the decency to put up the song names in the credits.  
Enjoyment
    There was little enjoyment to be drawn from this game. Every once in a while I'd laugh from the jokes or be amused by his choice of celebrities. But those were few and far in between for it to make a real impact. The looping ending really killed the climax of the game for me though.  
Final Blows
    The Orangutan was a nice touch, but I wouldnt download this again. Try it if you want to see a compilation of odd insults and celebrities at their worst in OHR format.The highs were short and the lows were much too long for common tolerance. Seems more like a corny 48 Hour entry. Oddly enough it has the feel of a sequel, so I wouldnt be surprised if there was a prequel to this.


Final Scores
Graphics: 6.5/10.0
Good. Not exceptionally good but better than many I've seen around here.
Storyline: 2/10.0
Ugh. The creator could've thrown in something more off the wall to save this one, but I guess that wasnt the point.
Gameplay: 4.5/10.0
Bland. Also discouraging. I didn't want to play more until I found out I was IN the last level.
Music: 5/10.0
Nice picks from movies, but thats it.
Enjoyment: 4/10.0
Product of Insanity doesnt live up to its part of its name. I found it handicapped, not insane.
Overall Grade: D-
Final Thoughts
    If was to be funny, I'd laugh. But if it was suppose to be game, I'd still laugh, but not in the same way.  


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