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    1) Discontinued game by FnrrfYgmSchnish
    2) 8-Bit Graphics Set by FnrrfYgmSchnish
    3) Spoonweaver by Spoon Weaver
    4) Bok's Expedition by FnrrfYgmSchnish
    5) Vore Day RPG by Ronin Catholic
And& vs. J.A.R.S.
And& A battle (mind you, this one is rather empty!)
Rinku
Download: 385 KB
V.S.
J.A.R.S.
Play Time: 1 hours and 07 minutes
Review # 2 for J.A.R.S. A battle (mind you, this one is rather empty!)
Them's Fightin' Words
    Charbile's and Rinku's AND& game, probably a satyre of the genre.
I'll leave it to your discretion to judge this game's true aim, but as far as I am concerned, sentences such as "you need sword II to pass through here - why? - I can't tell you" are just a big joke of common rpg's quest progression system.
Graphics
    Characters from this game are well drawn and animated, resembling some of the SNES game's. The tilesets are good though not remarkable. The battle hero is well made, the foes probably too simplistic (and abusing palette alterations).  
Storyline
    Hard to define. There is "no" story per say aside from the fact you are a girl who's memory is lost. You must, apparently, kill some monster to regain new memories. There is little to be known.  
Gameplay
    Poor. Cliche at best. You cannot cross the woods if you don't have SwordII, or pass the guards without swordIV for example. To add up, there are few dialogues, most of which are just lame jokes, and levels are linear. You might stumble upon constant puzzles which are pushable npcs (now I'm sure you too have grown bored of these) and they are not even original. It is like a bunch of ideas thrown together without a real consistency link between them.  
  Battle
    Tough, if not unpleasantly tough. Monsters get increasingly tough and leveling up is the only way out (hours of it apparently).  
  Map Design
    Poor, composed of a big filling of the local soil with blocks and/or pushable trees or rocks blocking your paths. There is really nothing fun in completing two full levels (large maps) of just that.  
  Balance
    At first, the game seems tough, but soon enough, it turns into "impossible" because there is no way for you to expect surviving your enemies anymore. (And no turning back). Some random boss coming for you will actually feel weak in comparison to the HORDES of monsters rushing against you. This doesn't give a sense of "tough battle" but of "there is no way I can beat that game".  
Music
    Pretty interesting tunes. I'm not sure it wasn't ripped, but nice music nonetheless. Fits the themes, nothing much to add on this point really: It's ok.  
Enjoyment
    Poor. The game is "relatively beatable" but doesn't give you a reason to. There is no big mystery to uncover, no pride in defeating hordes of monsters, no prized possessions to acquire. It is a very poor and empty game on this aspect.  
Final Blows
    Decent graphics with poor story and gameplay, this game really breaks no boundary in the OHR world, but then again, if you can overcome the frustration of the gameplay, it may help you kill some time...
Pointless levels go on for distances...

Pointless levels go on for distances...
Final Scores
Graphics: 7/10.0
Most are good.
Storyline: 3/10.0
Very thin.
Gameplay: 4/10.0
Frustrating and unengaging.
Music: 6.5/10.0
Good.
Enjoyment: 5/10.0
Not a good game. I was disappointed considering Charbile and Rinku's upbringings.
Overall Grade: C
Final Thoughts
    All in all a very average game with a revamped graphical display covering up for some of its several flaws.
Very average.
 


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