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Locked vs. LeRoy_Leo
Locked You stare into the unkown darkness... Do you have the guts to go further?
Iblis
Download: 21 KB
V.S.
LeRoy_Leo
Play Time: 0 hours and 18 minutes
Review # 2 for LeRoy_Leo You stare into the unkown darkness... Do you have the guts to go further?
Them's Fightin' Words
    "It only takes a couple days to make a great game, enough of these year long production periods, start putting games on the list! Also, you've nothing to lose and nothing to fear, don't worry about your games appealing to anyone, OHR is supposed to be the experimental cult level of game design, the digital beatniks, do things that Square/Enix, Nintendo, Sega and Capcom would never try in a million years. Remember also that a game doesn't have to be fun, but it should never be boring on accident." ~Gilbert

And Iblis took this wisdom and crafted a very intriguing, very attractive little game. Spontaneous as it most likely was, this turned out to be very enjoyable.
Graphics
    Very balanced. The colors and use of shading was pleasing to my eyes. The walkabout for our hero is also well sculpted. The shape, stature, character in general all suggestive of the classic NES quality I hope we've all grown up with and love to this day.  
Storyline
    Although a lot is unclear throughout the game; why is she alone? Why does everything seem to be keeping her from her objective? What EXACTLY motivates her? These seem to be obsolete questions, though. The answer is the game design it's self. If I had known the objective (no spoilers, sorry), it would have been an entirely different and less enjoyable experience for me.

Really, as far as I can say, a little girl is trapped inside a house (be it her own house, or not) and has to look for things to escape, maybe? It's really more for the player to decide.
 
Gameplay
    Going from task to task makes up the entirety of game play. However, I think it is also sort of a time record thing. I like to try and beat my previous times. After playing it twice, I had every task down perfectly. This wasn't a very complex puzzle to solve. One should be able to beat this within 10 to 20 minutes.

I found myself constantly going in circles looking for clues. And with the clock ticking in my head, this created a lot of suspense and was a real rush. But maybe I am just... Weird. Ok.
 
  Battle
    Just a girl Vs. a house.  
  Map Design
    Thankfully, the house wasn't too complex. Going in circles was really not much worse than that. I was going in circles. There is an upstairs, main floor, unlocking doors, and secrets in every room. The design of the house is very well done, in my opinion. Iblis could be one bangin' architect.  
  Balance
    Since there were no real battles, I would have to say that most of the balance was achieved in the map designs. The tasks were pretty evenly placed and there was nothing to get in my brain's way except it's dumb self. Extrawesomatrix!  
Music
    Yes. One song, I believe. It really set the mood. It was ripped, but well placed. And as they say, that is all that truely matters in the OHR as far as songs go. It gets a good rating for placement.
NOTE: I enjoyed the song as well. If the song had been painful to my ears, then placement (not the song it's self) was to blame.
 
Enjoyment
    It was short and sweet. I agree that it would have gotten really old if it had gone on for much longer. However, I would have liked a couple more tasks before it ended, but what Iblis has now is very well designed.  
Final Blows
    'Nuff said. The graphics were "old school" awesome, the balance between tasks, the design of the maps and placement of the errands were ingenious, and the selected music was agreeable. I see nothing majorly wrong here. This would be more considered a demo, though. There is no real story to back it up, but it does a good job of presenting a game which is completely constructed of side quests.
And this is the game room. Every room has some inportant link to the quest and the tasks take you through each of them. The tour de' force!

And this is the game room. Every room has some inportant link to the quest and the tasks take you through each of them. The tour de' force!
Final Scores
Graphics: 9/10.0
These are the sort of graphics which really fit the OHR engine. And oh, the naustalgia. I miss my NES now. Other than the veteran's appeal, the graphics are rather plain.
Storyline: 5/10.0
Obscured to the point of which it barely exists. You are a girl who is locked inside a house, and does not (at first) have complete access to every room.
Gameplay: 8.5/10.0
Another “breath of fresh air” for me. Errand games are tedious sometimes, but they can also be very entertaining. The only problem with this sort of game is it's like gum. It looses it's flavor pretty fast, then you sort of want to spit it out. Iblis also presented this whole thing rather well, though.
Music: 7/10.0
Only one song. It drones on and on and on, leaving an imprint on one's mind for a while. But it's not that great of a song, other than setting the atmosphere of this particular game. It'll wear off.
Enjoyment: 9/10.0
If presentation and game play balance are in check, that's all that is needed for me.
One and a Half thumbs up, Iblis.
Overall Grade: B
Final Thoughts
    Way to go Iblis. Although this isn't a very eccentric and action packed game, it is quite intriguing. It's sort of reminiscent of "Fox and the 8 6" in a lot of ways, but it is short and less “shoes-keep-untying-themselves” unpleasant than most puzzle/side quest games.  


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