Gamelist Review List Song List Watched Journals Forum IRC Gamelist Song List Review List Forum Articles IRC Log Out Add Game Edit Games Add Reviews Edit Reviews Add Songs Edit Songs Log Out Edit Games Edit Reviews Edit Songs Sign Up Log In My Journal My Game Journals Watched Journals All Journals Journal Settings All Journals About Us Staff FAQ
Castle Paradox
Title Bar
Log In Box
 
______  
[more]
    1) Discontinued game by FnrrfYgmSchnish
    2) 8-Bit Graphics Set by FnrrfYgmSchnish
    3) Spoonweaver by Spoon Weaver
    4) Bok's Expedition by FnrrfYgmSchnish
    5) Vore Day RPG by Ronin Catholic
Mr. Happy's Fun-Time Adventure vs. no_shot
Mr. Happy's Fun-Time Adventure It sure is...
Iblis
Download: 98 KB
V.S.
no_shot
Play Time: 1 hours and 53 minutes
Review # 2 for no_shot It sure is...
Them's Fightin' Words
    If you want romance, drama, and all that crap, don't play this game. If you want a shocking - if sardonic - view of society, then Mr. Happy's Fun-Time Adventure is for you! Mr. Happy's Fun-Time Adventure offers adorable characters, dastardly villains, and a smashing soundtrack that will leave your ears bleeding with joy! Not to mention it has ingeniously designed gameplay and a story that will have you burning effigies of random dictators.







Graphics
    The graphics were cartoonish, but well done; something like what you'd get if you crossed a manga with MAD magazine. Characters are drawn with oversized mouths and eyes, and have little tiny appendages (well, the hero does, anyways). Enemy sprites range from incredibly simple to fairly detailed, and there is a wide variety of them. Likewise, maptiles are simple but vary from room to room. They do a good job of conveying the overall theme of the game.







 
Storyline
    The storyline unravels as you go along, or rather, is implied. Actually, there is no real storyline except for the diabolical plots that the NPCs you encounter reveal as you go on your happy-go-lucky way. The whole intent of the main character is just to have fun...because he's happy. The NPCs you will encounter range in arrogance from being superficially happy, to mildly cranky, to rodent supremacist, to criminally insane, and then to delusions of godhood (the last boss). Then there are the specially villainous cameo bosses, your regular, possibly washed-up s*** disturbers. The moral of this story seems to be: Fun is good, crime is bad!







 
Gameplay
    There are four maze-like levels that you have to conquer, each infested with a different breed of enemy. At the end of each maze, there is a guardian boss that you have to best before proceeding on to the next area. After the four main rooms are cleared, you must fight the final boss, before proceeding to the "cameo room" (which I'll try to leave as a surprise).







 
  Battle
    The battles made up the meat of this game as far as gameplay is concerned. Enemies consist of the annoying imp-type, the tougher lackey, and the magically-endowed and/or crazy foe, as well as the guardians of each maze and the final boss (and, of course, the cameo bosses). The battle system itself allows the player to be self-sustaining, as there are little outside commodities (Inns, items) to draw help from, and doesn't pit you up against impossible odds.







 
  Map Design
    The maps were very simple mazes with a dense population of enemies and a few NPCs. There were no secrets, no hidden items or treasure, just a psychadelically colored square that teleports you to the next area after you defeat the boss which guards it. The mazes themselves were very linear, I might add; there were no alternate routes or dead ends, just one winding path.







 
  Balance
    I especially noticed that the game was very well balanced in its battles. It was also consistent throughout. The battles were a challenge, but not too tough, and grew tougher at an almost perfect pace with the hero. The mazes grew slightly larger as the game progressed, but didn't become any more complex.







 
Music
    The music was all punk rock, ranging from Offspring to Simple Plan. The choice of music fit the game well because all of Mr. Happy's foes are angsty, emo punks. The BAMification was bad, though.







 
Enjoyment
    This game is enjoyable. The simple maps shouldn't cause a lot of headaches, which leaves you to focus on the real fun of the game...beating the crap out of arrogant social failures. What makes it a little bit more exciting is how it keeps you in suspense: You never know what's going to be next.







 
Final Blows
    Mr. Happy's Fun-Time Adventure was a simple, but great, game. It has an adorable hero, villains you could probably identify with, and a musical score that suits it all perfectly. It was also a hilarious social commentary. Mr. Happy's Fun-Time Adventure is definitely not your typical RPG!







You're just on crack.

You're just on crack.
Final Scores
Graphics: 6/10.0
They were cute. They (sarcastically) conveyed the happy-go-lucky mood that permeates this game.
Storyline: 5.5/10.0
Less storyline than a Douglas Adams book, but more than an episode of Samurai Pizza Cats.
Gameplay: 6.5/10.0
Linear, but captivating in a simplistic way.
Music: 4.5/10.0
As much as I like punk rock, I prefer an original soundtrack to a ripped one.
Enjoyment: 7/10.0
Very enjoyable, and addictive!
Overall Grade: C+
Final Thoughts
    I didn't expect much from this game. Needless to say, though, it far exceeded my expectations. It was a well done work of art, with a lot of thought put into it. This is one of the better OHR games I've played. I was hooked until the end! It was like a good book that you can't put down until you're finished.
 


All games, songs, and images © their respective owners.
Terms of Service
©2008 Castle Paradox