Gamelist Review List Song List Watched Journals Forum IRC Gamelist Song List Review List Forum Articles IRC Log Out Add Game Edit Games Add Reviews Edit Reviews Add Songs Edit Songs Log Out Edit Games Edit Reviews Edit Songs Sign Up Log In My Journal My Game Journals Watched Journals All Journals Journal Settings All Journals About Us Staff FAQ
Castle Paradox
Title Bar
Log In Box
 
______  
[more]
    1) Moyos Theme by Obright
    2) Hydra Shrine by Obright
    3) Ode by Obright
    4) Hellas Theme by Obright
    5) Cave Dweller by Obright
Eternal Warriors vs. Silverwolf
Eternal Warriors
no_shot
Download: 52 KB
V.S.
Silverwolf
Review # 2 for Silverwolf
Them's Fightin' Words
    Arthur and Damien set out on an adventure to avenge the death of their friend and the missing people of the castle...

...I guess. Been there, done that. You should try to 'spice' up your plot by adding in elements that make it different from any other RPG. Although I like the 'revenge' style games, it sometimes seems like the same story with different words and characters. A good part about the game was it had some humor, and everyone loves a little humor! Also, the title screen was simple and smooth, which I like. One thing that really caught my attention was that almost, or every graphic in your game was hand-drawn, not ripped. I honor this since must games have atleast one ripped graphic when they first start. I don't think you should put black lines around your characters though, it makes them look a little blocky. The demo is only about 5 - 10 minutes so there aren't many 'good' comments to make, yet there are a few bad...

First of all we speak of the music. The only thing worse than no music is that 'hummmmmmmmmmmmmmmmm' music. You know what I'm talking about, that music that has a monotone, off beat instrument that plays throughout the whole game. Secondly, we have the battles. Wait a second, there were no battles! I mean come on! How can we players get that 'I wanna kick some ass' adrenaline pumping without some high quality violence? For a third comment, you need to fix the doors. Sure they look nice how it has the little visual effect of the walls being tunnels or overhead, but sometimes it's hard to see where a door really is.

Before you view the scores below, keep in mind that they could be much better with a longer demo.
Final Scores
Graphics: 8.5/10.0
I believe the graphics were original, hence they get such a high score. They weren't bad original graphics like some people tend to make (due to laziness).
Storyline: 5/10.0
It's an average storyline so far, but it could be a lot better with more playtime.
Gameplay: 10/10.0
I didn't find any bugs and I never got bored.
Music: 1/10.0
I can't stand 'hummmmmmmmm' music. Too bad I can't give out negative points.
Overall Grade: B
Final Thoughts
    A 5-10 minute demo isn't easily rated. From what I could tell so far, this game might turn out good, it might turn out bad, but right now it's above average.  



All games, songs, and images © their respective owners.
Terms of Service
©2008 Castle Paradox