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    1) Rising Tension by Rimudora
    2) HL - Main Theme by Rimudora
    3) HL - Theme of Necromancer by Rimudora
    4) HL - Battle Theme by Rimudora
    5) Synthtastic by sheamkennedy
Delete this game!!! vs. Uncommon
Delete this game!!! Eyes...burning...
Hercule Pro
Download: 147B
V.S.
Uncommon
Play Time: 0 hours and 5 minutes
Review # 6 for Uncommon Eyes...burning...
Them's Fightin' Words
    Siege decides to go to bed one night. What a beginning! I tell you, we've got a special one on our hands today...



Graphics
    This is really all this game has. No, really. It's not just all it has that's worthwhile, graphics are literally all that's really presented in this game.

Now, they are pretty decent, except that you can kind of tell that most of them are made with the airbrush, and the main hero's walkabout is just flipped for the animation (which would usually work, except that his hair was left flipped, so it's really obvious that it was just flipped), but there so much more to a game than just graphics!

A few other complaints. The water animation on the world map really hurts my eyes. The edge tiles aren't animated. Siege's character design is the most boring thing I've ever seen. Just some things that ought to be looked into.

One a more positive note, the waterfall animations are pretty nice.



 
Storyline
    Siege goes to bed, has a dream about some guy stealing the Statue of Live (whatever that is), then goes to his dream-interpreting rummy, Drunko, and, you guessed it, finds out that it really happened. For reasons he cannot explain, Siege decides that the bad guy needs to be stopped, and goes to get help, only to be hindered by the end of the demo. Now, this is not only a plot formula that I've seen more often than I care for, but the fact that Siege is so paper-thin is sickening. I mean, why? Why did the evil bad guy person steal the Statue of Live? Why does Siege feel that he must stop the evil bad guy person to regain the Statue of Live? What is the Statue of Live, anyway? Even better, why should anyone want to play this game? Before continuing this project, the author ought to ask himself these questions, and find good answers.

Dialogue is also very bland. Nothing at all to keep one interested. And the grammar is so awful! I think the author is Scandinavian, but he should still try to learn better English if he's going to release his game in English, or at least have someone help him with the grammar. There were even a couple of item descriptions that were distinctly non-English. I'll probably sound like some pig-headed American for complaining about all of this, but seriously. If you're going to have an English release, please try to get it right.



 
Gameplay
    All of the gameplay in this "game" was going to the bar to buy Drunko a beer. That's all. I mean, what is that? Couldn't there have been at least one battle?



 
  Battle
    There wasn't a single one!



 
  Map Design
    Well, it was okay, but not that good. Many rooms were a lot bigger than they really needed to be, and ended up looking rather dead. Some of the wallmapping was missing, and I found myself, on more than one occasion, walking around on the walls, in the water, and other places that I wasn't supposed to be.



 
  Balance
    Well, can't talk about battle balance, as there weren't any, but the pacing was awful. Seriously, I was playing for all of five minutes, but I still got bored. Player involvement is definitely one of the things that this game is lacking the most.



 
Music
    None. Of course, since my sound card doesn't work, I wouldn't have been able to hear it anyway, but the author stated that there wasn't any. I'll take his word for it.



 
Enjoyment
    No, I didn't enjoy this game. There was nothing to enjoy! It was all graphics, seriously. I might've thought a bit better of it if Siege had some motivation other than "there is an evil bad guy person, he must be stopped!" Even Siege's friend Séan had a motive (albeit a stupid one that completely failed to even remotely resemble anything funny), why couldn't Siege try? This game just left me totally unsatisfied.

Most of the npcs wouldn't even talk to me...



 
Final Blows
    Some people just don't know. They figure, "Well, hey, I've got some nice graphics done, I might as well release my game now!" Let me give you a bit of advice: Playable content and player involvement is what makes a game a game. This is not a game, it is a graphical demonstration that isn't even worth the five minutes it takes to play it.

Oh, and I almost forgot to mention Hercule Pro's PM Spam campaign that he ran when he first released this game!

Introducing OHR's blandest hero, ever!

Introducing OHR's blandest hero, ever!
Final Scores
Graphics: 8/10.0
Nice. A little air-brushy, but nice.
Storyline: 1/10.0
No. Clichéd plot, undefined characters, and poor grammar are not things I admire.
Gameplay: 1/10.0
Nothing. There was no fricking gameplay. Very displeasing.
Music: 1/10.0
None.
Enjoyment: 1/10.0
Yeah, I got a chuckle every now and then from the bland dialogue, but that's about the extent of my enjoyment of this game.
Overall Grade: D-
Final Thoughts
    Graphics aren't all that matters when it comes to a game. Next time, wait a little while before you release a demo, dude.  


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