Gamelist Review List Song List Watched Journals Forum IRC Gamelist Song List Review List Forum Articles IRC Log Out Add Game Edit Games Add Reviews Edit Reviews Add Songs Edit Songs Log Out Edit Games Edit Reviews Edit Songs Sign Up Log In My Journal My Game Journals Watched Journals All Journals Journal Settings All Journals About Us Staff FAQ
Castle Paradox
Title Bar
Log In Box
 
______  
[more]
    1) 8-Bit Graphics Set by FnrrfYgmSchnish
    2) Walthros: Return of the Crystals by The Wobbler
    3) Village People: The Videogame by The Wobbler
    4) Super Walrus Chef: War of the Food by The Wobbler
    5) Summertime Surlaw by The Wobbler
It Came From Beyond The Moon. vs. Komera
It Came From Beyond The Moon. Pilsbury would be pleased.
Retrogamer
Download: 97 KB
V.S.
Komera
Play Time: 0 hours and 15 minutes
Review # 2 for Komera Pilsbury would be pleased.
Them's Fightin' Words
    Doomed to die in 48 hrs, and probably even less... (the) Hunter goes on a quest to save the Earth, shoot small animals, and see heavenly breasts. Quite intentionally not exactly thought provoking, this game survives only to be laughed at. In a good way.
Graphics
    Black and white, that's all it bothers with. If side scroller games were available during the pong era, they'd look like this. Remember the earliest of hand held lcd screen games? This resembles those, too. However, unlike pong era games and the earliest of hand held lcd screen games, this game looks good. I think it's quite an accomplishment that you can actually tell the difference between the various elements that make up the game.
 
Storyline
    The story is wonderfully lacking in finesse, to the point of coherently poking fun at itself. You play as (the) Hunter, a dull witted, breast obsessed, killer of small and innocent animals. "Insert Boss Battle Here" replaces any real fighting that was planned. If/when they are put in, I hope that the first boss drops a cupcake or something because the Angel of Baked Goods' appearance is out of the blue... but completely in character for a story spanning only minutes.  
Gameplay
    You have four usable buttons. Left, right, spacebar to jump, and the s key to shoot. The jumping is very fluid and covers about as much of the screen's vertical length as a Mario jump does. Unlike Mario, Hunter doesn't kill enemies by landing on them. That's what the shotgun's for. The shotgun's obviously using the sword attack plotscript because the shots extend no farther than one tile away from you. A shooting script really needs to be designed... (yes, I've been working on one for RRRRPG, but it doesn't work... so don't ask me for help here).  
  Battle
    Battles are limited to shooting macabre Mickey Mouses. I don't like Disney, so this is right up my alley. There are Martians on the second level, but for some reason they weren't put your way so you never really get to fight them. If the boss battles are ever put in, I'll come back and revise this.  
  Map Design
    Fairly standard no thrills fair for a side scroller. Perhaps this was the standard for those absolute earliest of games... but seriously... even Mario Bros. or Joust presents more navagational challenge than this did. The entirity of the challenge in this game comes from avoiding or shooting enemies. The first area reminds me of the wilderness just to the right of the first town in Castlevania II... different elevations of ground, no holes, and enemies that don't walk off ledges.  
  Balance
    Pretty good concidering this is a 48hr game. But this is a side scroller so balance is not in the numbers, instead being in level design, obstacles, and enemy behavior. The down side is that even the ancient Atari games can beat this game on all three points. The upside is that if these Atari games were made in 48hrs, they wouldn't be nearly as good as this game. Leven design and obstacles are easy to make, the real challenge would be in making enemy behavior more complex than simply setting them to chase you. If that could be accomplished, I shall hail Retrogamer as king of OHR side scrollers.
 
Music
    Couldn't hear it. Sorry.  
Enjoyment
    Attention wanes once you realize that the entire point is to move right and not get touched by giant walking mice. There simply isn't enough challenge in the two levels to work your reflexes. After a couple of minutes, you're only playing to see what the ending looks like. If it's action packed excitement, testing your reflexes to the limit that you're looking for... you're much better off digging out your old game systems than playing this.  
Final Blows
    This is good to check out simply for the merit of having created a playable side scroller in only 48hrs. Not only simply playable, but a smoothly playable demo. It's just a shame to see it so short. The fact that this is more of a technical demo saves it from being given a C grade.
This enemy tries to attack you but never gets any closer to the ground than that.

This enemy tries to attack you but never gets any closer to the ground than that.
Final Scores
Graphics: 8/10.0
The black and white gets a little hard on the eyes. While on one hand it is a sure fire way of invoking nostalgia, I can think of no single monochromatic classic game that ever used pure white. A slightly off white would not only be a little easier on the eyes, but probably would be a little more authentic with early games.
Storyline: 7/10.0


The story is spectacular only in (the) Hunter's stupidity, but most definitely there are games on the Game List that do a much worse job manhandling the story.
Gameplay: 6.5/10.0
Very smooth in the actual mechanics. Seriously lacking in challenge.
Music: 1/10.0
Music? I wouldn't know.
Enjoyment: 3.5/10.0
Pleasure is lacking. Entertainment seekers should look elsewhere.
Overall Grade: B-
Final Thoughts
    If you have a few mintues to spare, this is a good game to check out. Frankly, I can think of better ways of spending 15 extra minutes of my time. In the end, this game best serves those who are trying to make their own side scroller game/minigame.
 


All games, songs, and images © their respective owners.
Terms of Service
©2008 Castle Paradox