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Custom Battle Design Demo Released

 
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*Worthy*
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Joined: 11 Aug 2003
Posts: 186

PostPosted: Tue Sep 02, 2003 4:13 am    Post subject: Custom Battle Design Demo Released Reply with quote

Not much more to be said. This demo is soley for reporting bugs and suggestions. There is no gameplay other than the battles. If anyone does write a review for the demo, don't look for a storyline because there is none!

I will start a topic in the OHR General Discussion board in which people can report bugs and suggestions because I don't think that kind of stuff belongs in the "Announcements" Forum. Please don't be afraid to report bugs or suggestions because that's what the demo is for.

Here's a link to the game:

http://www.castleparadox.com/cgi-bin/download.php?game=3

~Worthy

P.S. The screenshot I uploaded looks really blurry on my computer. Is there a certain way to clear it up a bit?


Last edited by *Worthy* on Tue Sep 02, 2003 5:26 am; edited 2 times in total
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Aethereal
SHUT UP.
Elite Designer
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Joined: 04 Jan 2003
Posts: 928
Location: Gone! I pop in on occasion though.

PostPosted: Tue Sep 02, 2003 4:31 am    Post subject: Reply with quote

The blurriness is caused by the fact that you saved it as a .jpg file, which is more suited to high-res pictures. Save it as a .gif to eliminate the blurriness.
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RedMaverickZero
Three pointed, red disaster!
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Joined: 12 Jul 2003
Posts: 1459

PostPosted: Tue Sep 02, 2003 2:18 pm    Post subject: Reply with quote

Do you have to use walkabouts for the fights? Because, despite their awesome animations, they're just real small. But other than that, I think it's cool, it runs a little slow though too.
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*Worthy*
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Joined: 11 Aug 2003
Posts: 186

PostPosted: Tue Sep 02, 2003 2:55 pm    Post subject: Reply with quote

I do plan on speeding it up. When I was testing it game.exe was running in a faster mode. It does that on my computer sometime. So speeding it up will be a change I will make very soon.

Yes I do plan on using walkabouts. I know they are a lot smaller than the hero's in the OHR battles but I'm sure people will get used to their small size.

Thanks for the feedback,

~Worthy
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planethunter
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Joined: 07 Jul 2003
Posts: 258
Location: Éire

PostPosted: Wed Sep 03, 2003 12:42 am    Post subject: Reply with quote

what would really set your alternative Bs from the rest would be a two player head to head dual, or even a co-op mode, where each player comtrols a specific hero in battle.

just some ideas, I think it would be really good in my biobots game, since i'm currently implementing a code system for hero swapping form one .rpg to the other. But when I actually get a playable demo will be a different matter entirely.
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*Worthy*
Critical Thinker




Joined: 11 Aug 2003
Posts: 186

PostPosted: Wed Sep 03, 2003 12:55 am    Post subject: Reply with quote

I love your idea on having a 2 player dual mode a lot. I will definately put that into the game. Also, new characters would be unlocked as the player progresses through the game.

You mentioned co-op. I don't know exactly what I could do there because technically it is co-op now in the sense you could take turns on and off with another player. I don't know what else I could do really...

~Worthy
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planethunter
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Joined: 07 Jul 2003
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Location: Éire

PostPosted: Wed Sep 03, 2003 1:24 am    Post subject: Reply with quote

I was thinking co-op both in and out of battle, player 1 uses normal directions and player 2 uses the numpad. Even some areas of the outdoor maps could only be uncovered with two players. E.g: a boulder that requires more than one person to move out of the way.

as for in the alternative bs, perhaps if both players attack at the same time extra damage is caused.

Or maybe, like in my game *when it gets finished* the other players could swap their own hero's over and only they could control them.
I guess using a friend's hero is better than leveling up another hero by yourself, and even new strategies could be unlocked, say a player has to choose a certain item, like with the dungeon in wandering hamster. (you could choose which kind of weapon you would like, just one) if another person has the a different item pehaps they could be combined or something.
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*Worthy*
Critical Thinker




Joined: 11 Aug 2003
Posts: 186

PostPosted: Wed Sep 03, 2003 1:46 am    Post subject: Reply with quote

Hmm...I'll think about the co-op idea. I look forward to when you release your game. By the way you describe it it sounds really neat.

If you have downloaded my demo, what do you think of it? Any suggestions or comments?

~Worthy
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