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Handling bows, guns, etc

 
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MaltLiquor
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PostPosted: Sun Nov 01, 2015 2:43 pm    Post subject: Handling bows, guns, etc Reply with quote

Just wondering how everyone handles weapons that consume ammunition, like bows and guns. My problem, specifically, is how to make bows two-handed, to prevent the fallacy of wielding a bow and a shield.
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Ronin Catholic
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PostPosted: Sun Nov 01, 2015 11:36 pm    Post subject: Reply with quote

You can't. If you want any of a character's weapons to be two-handed, you have to simply not allow that character to equip shields to his shield slot.
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TMC
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PostPosted: Mon Nov 02, 2015 11:30 pm    Post subject: Reply with quote

I think that's two questions? Two completely unrelated ones?
Regarding ammunition, see 'How do I make a weapon that requires ammunition?'

There's no builtin support for detailed equip limitations in the engine. You'll have to use a workaround. You could use a script to check for the case that a shield and a two-hand weapon are both equipped, and if so automatically unequipping the shield. Unfortunately you can only run a script after exiting the equip menu, not during. You should also include a message telling the player what happened.
There aren't really any better options. You could script the equip menu from scratch to get total control, but that's a heap of work.
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