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		| PK-Gamer Currently making an RPG
 
 
 
  
 Joined: 11 Jan 2013
 Posts: 23
 Location: MD
 
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				|  Posted: Sat Feb 21, 2015 5:28 am    Post subject: Poison effect and experience chart |   |  
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				| Hello all, 
 Is it possible that when one of your heroes are poisoned is that they get damaged by the poison when not in battle? I noticed that when a battle ends and someone is affected by poison, etc. those ailments are gone.
 
 Also, when would it be possible for OHRRPGCE users to change the experience chart?
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		| Bob the Hamster OHRRPGCE Developer
 
 
 
  
 Joined: 22 Feb 2003
 Posts: 2526
 Location: Hamster Republic (Southern California Enclave)
 
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				|  Posted: Sat Feb 21, 2015 12:29 pm    Post subject: |   |  
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				| Unfortunately there is no easy way to make poison last after battles 
 We do plan to make the experience chart formula customizable in some future version, but I can't promise when that will happen.
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		| TMC On the Verge of Insanity
 
 
 
 
 Joined: 05 Apr 2003
 Posts: 3240
 Location: Matakana
 
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				|  Posted: Sat Feb 21, 2015 3:21 pm    Post subject: |   |  
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				| You can actually change the experience chart with scripting. It's not perfect: you'll get incorrect messages at the end of battle if you gain too much experience. 
 'Scripts:Custom experience to level formula'
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 "It is so great it is insanely great."
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		| FnrrfYgmSchnish Probably the Grand Poobah or something
 
 
 
  
 Joined: 19 Jul 2003
 Posts: 88
 Location: Not here
 
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				|  Posted: Wed Mar 04, 2015 11:57 pm    Post subject: |   |  
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				| Poison-outside-battle is pretty easy to script if you have only one hero (I know I managed to pull it off without any real difficulty in a game I never finished), but would probably be *much* harder to get working otherwise. 
 It seems to me like even that would become really easy if only the poison register existed as a stat outside of battle (and could be set up to retain changes from battle like HP and MP do.)  Then all it'd take is a simple on-step script, check each hero's poison register and do 1 damage to them if it's not at the default level.
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