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Sword of Jade 1.12: Critical attack bug fix!
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sat Aug 08, 2015 4:48 am    Post subject: Reply with quote

Heh, that's a pretty glowing review. Sounds like they were already familiar with it; did you ever advertise it much outside the community? I really hope you did, but I don't think I ever came across it elsewhere.

We haven't had a "top OHR games" vote in a long time, but I still voted SoJ as #1-2 last time, because it's both complete and lengthy unlike most other contenders...

But it's nice to hear you will be updating it further.
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FyreWulff
Still Jaded




Joined: 02 Apr 2005
Posts: 406
Location: The Internet

PostPosted: Sat Aug 08, 2015 10:04 am    Post subject: Reply with quote

I don't think I ever really did. I didn't even post about the Android release outside of here and SS, so I was surprised to see any 'external' site post about it. I'm also unfamiliar with that person, but somehow they knew about the dev time.

The most 'promotion' I remember is that a Russian magazine asked rinku way back if they could put SoJ on a cover disc
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Sparoku
Pyrithea Amethyst.




Joined: 02 Feb 2004
Posts: 467
Location: Washington State

PostPosted: Thu Aug 13, 2015 5:19 pm    Post subject: Reply with quote

Bob the Hamster wrote:
I am sorry about making you all wait so long for the callipygous release!

I'm willing to wait. Don't worry. Happy
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Thu Aug 13, 2015 10:45 pm    Post subject: Reply with quote

I just discovered that I did add sound effects for steal success, failure, and no item to steal, though only global settings. I think I had planned to add per-attack overrides.

I really really hope we put out a release candidate for Callipygous this month, but there are serious bugs left to fix.
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Ronin Catholic
Deadliest of Fairies




Joined: 23 Jul 2007
Posts: 530
Location: My Girlfriend

PostPosted: Tue Sep 01, 2015 6:57 pm    Post subject: Reply with quote

Got the game to play

Despite selecting "Skip proem" was still assaulted with about 45 minutes of introduction before I could actually get into the action

Found myself nodding and agreeing with the depressed/despairing NPCs

Found several healing items but couldn't figure out what "affirms health" meant in game terms and accidentally wasted them

Wasted the Temp HP items I found on the temporary "Wanderer" version of my hero

Had lots of trouble figuring out the combat system; everything felt like a slog and it didn't get much better once I started leveling up and learning new skills

Hit with a seemingly irrelevant cutscene taking place in a distant place between characters I hadn't met

Managed to brute force my way to a plant monster, got killed, then gave up
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
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PostPosted: Sun Sep 06, 2015 3:31 am    Post subject: Reply with quote

You definitely aren't meant to select "Skip Proem" and I don't why the option is given (maybe so you can skip it on a second playthrough) and I remember a bunch of confusion over it when the game was released.

I also remember being a bit confused by the battle system when I first played. I think the proem might give you a better (or more interesting) introduction to it, because you start out with 4 heroes with skills available. I do think that both the battles and the story do start out a bit slow and dull at the start of the game (the intro is too theatrical and I still don't understand parts of it), but both really grabbed me later. The game certainly isn't perfect. I think that one purpose of the proem is to be a more interesting introduction.

Being able to waste items on the Wanderer is an unfortunate bug in the game (blame the playtesters).

Typing this reply really makes me want to continue replaying the game, but I am so busy right now :(
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Ronin Catholic
Deadliest of Fairies




Joined: 23 Jul 2007
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PostPosted: Mon Sep 14, 2015 3:38 pm    Post subject: Reply with quote

TMC wrote:
You definitely aren't meant to select "Skip Proem" and I don't why the option is given (maybe so you can skip it on a second playthrough) and I remember a bunch of confusion over it when the game was released.


So either I get 45 minutes of unskippable introduction with characters I don't understand thrown at me when I select a new game and choose to skip the "proem", or I get hit with 45 minutes of no action partway through on my first playthrough if I choose not to skip it?

TMC wrote:
Being able to waste items on the Wanderer is an unfortunate bug in the game (blame the playtesters).


Yeah, it's very excusable for many of the older versions of the game in a sense though. Now we can simply set the Items menu to not appear when based on a tag.

Not having a clear idea of what the items do from their in-game descriptions however would still be a downside.

TMC wrote:
Typing this reply really makes me want to continue replaying the game, but I am so busy right now Sad...


It makes me think that if I ever have a whole day where I want to play an OHR game with absolutely nothing else to do and don't want to work on one of my own, I might start the game over from its "real" beginning. Most likely though I'm just going to wind up deleting it and forgetting about it.
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FyreWulff
Still Jaded




Joined: 02 Apr 2005
Posts: 406
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PostPosted: Mon May 22, 2017 7:20 pm    Post subject: Reply with quote

A bug in the upgrade process between engine versions broke a significant amount of attacks in the game. Please update your copy of the game ASAP to play the game as intended.
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