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Armored Devil Demo

 
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BlastedEarth




Joined: 05 Oct 2009
Posts: 243

PostPosted: Wed Mar 02, 2011 11:17 pm    Post subject: Armored Devil Demo Reply with quote

Finally I've cleaned up one of my games into something demo worthy.

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Armored Devil

http://castleparadox.com/gamelist-display.php?game=995
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Please try it and tell me what you think. Also if you notice any bugs or any other errors, I'd appreciate it if you mentioned them. :-)

March 4, 2011(5:09am):
Noticed the enemies in the second map are seriously bugged. Fix uploaded.

March 5, 2011(6:39pm):
Added the correct sub equipment scripts, it should work fine now. Thanks to Nepenthe for pointing this out.
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So many ideas, so little focus. Monk spirit please lend me your power!



Last edited by BlastedEarth on Sat Mar 05, 2011 2:44 am; edited 1 time in total
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Nepenthe




Joined: 27 Sep 2004
Posts: 132

PostPosted: Fri Mar 04, 2011 2:59 pm    Post subject: Reply with quote

I played this briefly last night, and thought I'd share my first impressions.

First: The atmosphere is amazing! It drew me in immediately. Everything from the character portraits to the text box borders really sell the setting. For me, atmosphere is often the most important factor in a game, and you nailed it.

I did notice that T-Pod D doesn't seem to work for Xarius even though he can equip it. Also the encounter rate seems a bit high. I completely steam-rolled everything up until "The Expendable," so the frequent encounters just kinda seemed to drag out the exploration. Maybe fewer, but more challenging fights?

Anyway, great work! I'm looking forward to updates.
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Voltire
Yep.




Joined: 16 Oct 2010
Posts: 87
Location: A nice man's big, white van.

PostPosted: Fri Mar 04, 2011 9:00 pm    Post subject: Reply with quote

Wow, man, this is great. I want to play the finished version. Now. But with:

Quote:
Maybe fewer, but more challenging fights


Anyway, this looks amazing, too.
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BlastedEarth




Joined: 05 Oct 2009
Posts: 243

PostPosted: Sat Mar 05, 2011 1:17 am    Post subject: Reply with quote

@Nepenthe:
omg, you're right, in fact it's not just the t-pod but all the other subweapons and fin weapons. I see that I have used the old equipment script when putting the intro scripts... Thanks for testing, I will fix it up right away.

@Voltire:
Both of you have a good point, yes, I will make lesser more challenging fights.
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So many ideas, so little focus. Monk spirit please lend me your power!

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