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Need suggestions for walkabout.

 
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Pumpkinbot
Rock beats scissors! >:D




Joined: 22 Apr 2009
Posts: 106
Location: Megaman, Cutman's level.

PostPosted: Wed Jan 05, 2011 5:47 pm    Post subject: Need suggestions for walkabout. Reply with quote


EDIT3: Started on Jet-Star
This is Party Poison for a game I'm going to make based off of My Chemical Romance's "Danger Days: The True Lives of the Fabulous Killjoys". This is Gerard Way's alter ego, Party Poison.
References: [Party Poison 1] [Party Poison 2] [Jet-Star 1] [Jet-Star 2]

Any critiques will help, as long as they're intelligent. Happy


Last edited by Pumpkinbot on Sat Jan 08, 2011 3:53 pm; edited 4 times in total
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satyrisci
~guo~




Joined: 28 Feb 2007
Posts: 73

PostPosted: Wed Jan 05, 2011 8:06 pm    Post subject: Reply with quote

Not a bad looking sprite at all, but...

Quote:
a game I'm going to make based off of My Chemical Romance's "Danger Days: The True Lives of the Fabulous Killjoys".


I think I just vomited in my mouth a little.
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Pumpkinbot
Rock beats scissors! >:D




Joined: 22 Apr 2009
Posts: 106
Location: Megaman, Cutman's level.

PostPosted: Wed Jan 05, 2011 8:33 pm    Post subject: Reply with quote

satyrisci wrote:
Not a bad looking sprite at all, but...

Quote:
a game I'm going to make based off of My Chemical Romance's "Danger Days: The True Lives of the Fabulous Killjoys".


I think I just vomited in my mouth a little.

First, lol.
Second, I didn't ask to critique my music tastes.
Third, Danger Days is a lot less emo. Like...At least 85% less emo. More punk, though.
Fourth, you wouldn't have known it was by My Chemical Romance if you were to play the final version. Raspberry!
Fifth, yay, I can count! Big grin

Aaaanyway, it really looks okay? Anything I can improve on before going to the second frame?
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2525
Location: Hamster Republic (Southern California Enclave)

PostPosted: Thu Jan 06, 2011 8:38 am    Post subject: Reply with quote

Comparing this sprite to your references-- especially the first one, I have to say you have done a good job.

Have you tackled his battle sprites yet?
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Pumpkinbot
Rock beats scissors! >:D




Joined: 22 Apr 2009
Posts: 106
Location: Megaman, Cutman's level.

PostPosted: Thu Jan 06, 2011 2:12 pm    Post subject: Reply with quote

James Paige wrote:
Comparing this sprite to your references-- especially the first one, I have to say you have done a good job.

Have you tackled his battle sprites yet?

Not yet. I usually do the walkabout sprites before the battle sprites, though I guess I should probably do it the other way around. X)

Anyway, thanks. Happy I'll start on the rest of the walkabouts.

EDIT: Party Poison's now animated! I have both up and down sprites, but I'm...not quite proud of how it turned out. :/ Suggestions?
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3228
Location: Matakana

PostPosted: Thu Jan 06, 2011 6:12 pm    Post subject: Reply with quote

Yeah, creating progressively smaller versions of sprites/concepts can be helpful for figuring out how to best squeeze it into a tiny frame.

I think your sprite looks fine for the style you're using. I would try making the arms longer. It's pretty lollipop shaped.
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Pumpkinbot
Rock beats scissors! >:D




Joined: 22 Apr 2009
Posts: 106
Location: Megaman, Cutman's level.

PostPosted: Thu Jan 06, 2011 7:17 pm    Post subject: Reply with quote

The Mad Cacti wrote:
Yeah, creating progressively smaller versions of sprites/concepts can be helpful for figuring out how to best squeeze it into a tiny frame.

I think your sprite looks fine for the style you're using. I would try making the arms longer. It's pretty lollipop shaped.
Arms lengthened. Also, I did one of the battle sprites! Big grin But because I reeeally (felt like I) couldn't do the body, I kinda took it from one of my older projects. Remember Exo? Didn't think so. x)

EDIT2: Jet-Star's up walkabout is done!
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