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BETA: High resolution mouse-based tile editor for OHR

 
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chronoboy
Into the past with a splash




Joined: 04 Jun 2010
Posts: 162
Location: Canada

PostPosted: Mon Dec 06, 2010 5:05 pm    Post subject: BETA: High resolution mouse-based tile editor for OHR Reply with quote

Well, after just a day or so of coding, I am very pleased to say that I am ready for the first batch of beta testers.

Please backup your RPG file before diving into this unofficial program. The program can be very buggy at time, as it is new, and it is beta.

The Windows version comes with all the required DLLs, even a newer version of SDL.dll than is shipped with OHRRPGCE. The Windows version comes with a README.txt file, please read it(even before extracting the ZIP file).

Under Linux, you will need the SDL libraries, and the tarball can be extracted anywhere in the file system.

I have a Youtube video showing how to install the Windows version and run it.
http://www.youtube.com/watch?v=wT65hwM7Oqg

The Download links are here:
Linux: http://c0018321.cdn1.cloudfiles.rackspacecloud.com/mapeditor.tar.gz
Windows: http://c0018321.cdn1.cloudfiles.rackspacecloud.com/mapeditor.zip

Enjoy!
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chronoboy
Into the past with a splash




Joined: 04 Jun 2010
Posts: 162
Location: Canada

PostPosted: Wed Dec 08, 2010 1:14 am    Post subject: Reply with quote

I now have a main website for this project.

http://www.sdlbasic.net/web/downloads/ohr-tile-map-editor

To report bugs, login using a compatible OpenID provider and then visit the Bug tracker on the left of this project page.
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jabbercat
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Joined: 04 Sep 2003
Posts: 823
Location: Oxford

PostPosted: Thu Dec 09, 2010 12:47 pm    Post subject: Reply with quote

OSX please. Big grin
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chronoboy
Into the past with a splash




Joined: 04 Jun 2010
Posts: 162
Location: Canada

PostPosted: Thu Dec 09, 2010 1:40 pm    Post subject: Reply with quote

jabbercat wrote:
OSX please. Big grin

I'll see what I can do. Cross compiling to Mac is not an easy task(just search google). I did find an interesting document to build the Mac OS X SDK on Linux to compile OSX app bundles. I'll give that a shot in the next few days. It would be really nice to be-able to release my apps on every platform.
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