Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

Class System Idea! (Give your thoughts!)

 
Post new topic   Reply to topic    Castle Paradox Forum Index -> Creative Corner
View previous topic :: View next topic  
Author Message
Greenwado
Well, it's just me, what did you expect?




Joined: 09 Aug 2010
Posts: 70
Location: Okacha (OK-A-CHA)

PostPosted: Thu Dec 02, 2010 6:07 pm    Post subject: Class System Idea! (Give your thoughts!) Reply with quote

To do this all you need is 2 scripts, as many classes made into heros as you want!

The scripts you need are a script to limit the party to 1 hero, and a script to save hero's stats BUT NOT equipment when switched out.

Then the player can switch the hero to a different class, when in all it's just a new hero!

Hehehe... Pretty genious right?

Though it only works with one hero, SO FAR... Oookay...

Any input or ideas to change or modify this are welcome.

Anyone who wishes to use this may do so, I don't want any credit, although that might be nice...
_________________
Happy RPG Makin
Back to top
View user's profile Send private message
Blacklight_Studios
Expert of the third person...




Joined: 15 Dec 2010
Posts: 29

PostPosted: Thu Jan 06, 2011 10:39 am    Post subject: Reply with quote

This idea is wonderful! I only have one coup:

What would happen to the items from the previous class, namely weapons? would they go to the inventory, or thrown out? this would cause some MAJOR raging, if you get a one-time-only weapon for one class, switch to a different class, then return to the first class to find out that that once-only weapon is gone forever.

Another idea for this: couldn't you just re-engineer the scripts for the hero in slot 0 to be specific for each of the other hero slots? Then you could have multiple heroes that is capable of class changes without too many problems.

I would like to see the scripts in question in order to elaborate on this a little further, though.
_________________
Current project progress:

Lost in the Dark(Primary Project): 1%

Kingdom Hearts Collaborative Project: 0.05%
--
Back to top
View user's profile Send private message
Moogle1
Scourge of the Seas
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 15 Jul 2004
Posts: 3378
Location: Seattle, WA

PostPosted: Thu Jan 06, 2011 10:56 am    Post subject: Reply with quote

Crystal Chasers did this.
_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> Creative Corner All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group