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Unconventional Storylines?
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Would the hero dying at the end of a plot p*ss you off?
Yeah!
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No!
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Total Votes : 11

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DemocraticAnarchist
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PostPosted: Sun Aug 10, 2003 12:09 am    Post subject: Unconventional Storylines? Reply with quote

Would people get really annoyed if they had played to the end of a game, only to find out that the hero commits suicide after being told something awful? I was going to do somethin like that in my game, but im not sure how people would react to such a plot, far away from traditional stereotypical rpg plots. Opinions anyone? Thanx.
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Iblis
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PostPosted: Sun Aug 10, 2003 12:17 am    Post subject: Reply with quote

It would depend on the situation and the hero. If I didn't care about the hero then it wouldn't bother me (although if I didn't care about the hero it's likely that I wouldn't bother to play till the end). For example, I didn't care about the end of FF10 because Tidus is a stupid jock and cause the game sucked. But at the end of FF6 if Terra had died I'd probably have gone on a murderous rampage.
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Grandtrain




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PostPosted: Sun Aug 10, 2003 12:19 am    Post subject: Reply with quote

You don't kill the hero off just for the sake of an ending twist. His/Her death must directly relate to the theme or message of the story.
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RPGrealm5
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PostPosted: Sun Aug 10, 2003 12:22 am    Post subject: Reply with quote

I agree with Iblis on this one. Another thing I think about that is if you can see it coming. I can always predict character deaths, and if you can it's the work of a good story teller. If you just kill off a character without expectation then I wouldn't be too happy about that. One example of this is Leo in FFVI. One key is noticing how a character always bonds with that character that is about to die. It happens with Leo, it happens with Tellah, it happens with every character in every good RPG. Heh...
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Iblis
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PostPosted: Sun Aug 10, 2003 12:22 am    Post subject: Reply with quote

Quote:
You don't kill the hero off just for the sake of an ending twist. His/Her death must directly relate to the theme or message of the story.


Yeah, there definitely needs to be a reason for him/her to die. Another possibility is if for whatever reason the hero needs to die to save the planet, then that would probably be okay.
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DemocraticAnarchist
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PostPosted: Sun Aug 10, 2003 12:47 am    Post subject: K Reply with quote

No, there is a reason for the char dying. It is foreshadowed all along. He is betrayed, and finds out he has murdered his king and friend for no reason but to aid the ascension of the kings enemy to the throne, who had been manipulating the hero all along. that ok?
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Iblis
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PostPosted: Sun Aug 10, 2003 12:51 am    Post subject: Reply with quote

I'm curious as to why you just revealed a seemingly large portion of the story.
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DemocraticAnarchist
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PostPosted: Sun Aug 10, 2003 12:59 am    Post subject: :) Reply with quote

Because thats not what happens. Just the type of idea. And believe me, if anyonne was able to play e game to the end and not put their fist through the screen, they'd deserve a medal.
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Iblis
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PostPosted: Sun Aug 10, 2003 1:01 am    Post subject: Reply with quote

Oh, ok. I was wondering why it sounded so similar to FFT.
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DemocraticAnarchist
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PostPosted: Sun Aug 10, 2003 1:06 am    Post subject: FFT? Reply with quote

fft? FFT? What the hell? Is that a final fantasy? I have no ps/ps2. I have never played any apart from a rom of 3. Dont tell me that i thought of an original idea. But it isnt. Its the jist of FFT?!?! GODDAMMIT Pissed off!
Im experiencing a slight anger problem at the minute. Pissed off!
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Iblis
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PostPosted: Sun Aug 10, 2003 1:07 am    Post subject: Reply with quote

FFT is final fantasy tactics. And don't worry, it's not the same story. It has some similar stuff though (lots of manipulation and death and people ascending to the throne).
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DemocraticAnarchist
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PostPosted: Sun Aug 10, 2003 1:09 am    Post subject: Phew Reply with quote

Oookay...
*Huge sigh of relief*
Thank satan/god/oprah for that.
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planethunter
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PostPosted: Sun Aug 10, 2003 2:01 am    Post subject: Reply with quote

I think the hero should die only for a good reason...
like if the main character sacrifices themselves for their son/daughter.
Or some other important reason...

betrayal makes the main character seem weak.
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Iblis
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PostPosted: Sun Aug 10, 2003 2:04 am    Post subject: Reply with quote

How does it make the character seem weak because someone betrays him? Huh?
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Flamer
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PostPosted: Sun Aug 10, 2003 5:32 am    Post subject: Reply with quote

it makes them seem weak because heroes usually stick to one idea and not change the idea because of a situation, this makes them look more determined and willing to do things than a traitor...
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