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Fighting game?

 
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Greenwado
Well, it's just me, what did you expect?




Joined: 09 Aug 2010
Posts: 70
Location: Okacha (OK-A-CHA)

PostPosted: Mon Nov 01, 2010 2:55 pm    Post subject: Fighting game? Reply with quote

Ok, so with my Candy Quest project announced, being targeted 364 days from now. I've decided to make another game simultaneously. A few questions;

-can someone help write the movement scripts
-walk side to side
-crouch
-jump
-HUD or viser
-Health
-Special Meter
-Punch and Kick script
-use buttons A + D
-energy ball
-like Kamehameha from DBZ
-use button S
-Enemy retaliation scripts
-let them fight back
-win script when health=zero

If there is anything I'm missing could you help?
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Rimudora
Psychopath yandere
Halloween 2006 Creativity Winner
Halloween 2006 Creativity Winner



Joined: 26 May 2005
Posts: 335

PostPosted: Mon Nov 01, 2010 3:02 pm    Post subject: Reply with quote

1. Don't work on another game simultaneously. That's a good way to make sure neither of them gets done.

2. Don't make a fighter with the OHR. It's a pain and not worth it. Consider using MUGEN instead.
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Greenwado
Well, it's just me, what did you expect?




Joined: 09 Aug 2010
Posts: 70
Location: Okacha (OK-A-CHA)

PostPosted: Mon Nov 01, 2010 5:09 pm    Post subject: Reply with quote

Well MUGEN's a pain too, i can't even figure out the sample game it comes with!
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Mon Nov 01, 2010 5:43 pm    Post subject: Reply with quote

Greenwado wrote:
Well MUGEN's a pain too, i can't even figure out the sample game it comes with!


Making a fighting game with the OHR will be MUCH more difficult than learning how to use Mugen. This is the truth.
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Greenwado
Well, it's just me, what did you expect?




Joined: 09 Aug 2010
Posts: 70
Location: Okacha (OK-A-CHA)

PostPosted: Tue Nov 02, 2010 2:44 pm    Post subject: Reply with quote

Alright, I'll just hold off on my fighting game
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