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Aethereal SHUT UP. Elite Designer
Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
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Posted: Fri Feb 21, 2003 5:57 am Post subject: Experience-to-next-level chart. |
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I made this a long time ago, forgot I had it, found it, and decided to throw it up for everyone who wants an experience chart and doesn't want to make their own.
http://www.cp-games.org/level-formula.txt
Enjoy. _________________
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Squall is fantastic
Joined: 02 Feb 2003 Posts: 758 Location: Nampa, Idaho
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Posted: Fri Feb 21, 2003 6:54 am Post subject: |
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Hoo, hah. That will come in handy. You should send it to James Paige, he'll probably find a good place to stick it.
Thanks _________________ You got film in my video game!
You got video game in my film! |
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Seth Hardcore Reviewer
Joined: 03 Feb 2003 Posts: 170 Location: Gold Coast, Australia
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Posted: Fri Feb 21, 2003 7:25 am Post subject: |
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Hey, do you have a level MP chart? _________________ Missing in Action
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Cardcaptor Stacey
James Paige
Embattled Productions Home |
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Blazes Battles Inc. I'm a chimp, not a
Joined: 25 Jan 2003 Posts: 505
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Posted: Fri Feb 21, 2003 7:27 am Post subject: |
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That would really depend on your settings for the level 0 and 99 mp stats. _________________ Preserve OHR history! Do it for the children! |
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Seth Hardcore Reviewer
Joined: 03 Feb 2003 Posts: 170 Location: Gold Coast, Australia
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Posted: Fri Feb 21, 2003 7:30 am Post subject: |
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Hnuhh?!? _________________ Missing in Action
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Cardcaptor Stacey
James Paige
Embattled Productions Home |
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Blazes Battles Inc. I'm a chimp, not a
Joined: 25 Jan 2003 Posts: 505
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Posted: Fri Feb 21, 2003 8:44 am Post subject: |
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Seth wrote: | Hey, do you have a level MP chart? |
To know what the MP stat would be for each level you'd need to know the formula (which I don't remember) as well as the level 0 and level 99 stats you gave the hero in the mp stat. _________________ Preserve OHR history! Do it for the children! |
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Shadowiii It's been real.
Joined: 14 Feb 2003 Posts: 2460
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Posted: Fri Feb 21, 2003 8:52 am Post subject: |
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That thing is very useful. I wonder why he decided on that amount of XP for everything? Curious...
Plus, after lv 54, that really screws up gameplay...well...whatever...
Anyway thats really cool, and really useful. _________________ But enough talk, have at you! |
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Aethereal SHUT UP. Elite Designer
Joined: 04 Jan 2003 Posts: 928 Location: Gone! I pop in on occasion though.
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Posted: Sat Feb 22, 2003 12:29 am Post subject: |
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Not if you do it right - I have a single enemy in my game that gives 70,000 experience points (more than any other normal enemy) - can you figure out how? (naturally, if we had customizable exp growth, I'd lower that a lot )
I could make a Level MP chart - it is not dependant on what MP is set to in the stats setting. I'll add it once it is done.
Edit: Blazes Battles, . Its the Level MP, like the FF1-style. That's not dependant on MP set in the stat growth.
Edit the second: Oh, look, here it is. It took me about five minutes to figure out the pattern
http://www.cp-games.org/level-mp.txt
It only goes to level 50...you can probably figure out the pattern and most games don't have their heroes go that high anyway. If people want past level 50 though, I'll do it. _________________
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Rinku
Joined: 02 Feb 2003 Posts: 690
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Posted: Sat Feb 22, 2003 3:03 am Post subject: |
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yes, i had to figure out how to do this also. you can make enemies give more than 65000 exp by having them summon on death an invisible enemy that kills itself that has some number of exp, and optionally you can have it summon many many of these, which in turn would summon more, so you can give any exp point you want to any boss. you could give 2 mil exp if you wanted to, although the delay to the player would be noticable at those higher amounts. to hide that delay you could summon them during the boss battle itself as the boss reaches 'stages' (like in the growing plip type thing in wandering hamster) or have them appear at the beginning of the battle via an exp enemy that starts out in the beginning, summons more, who eventually die giving the required number of exp, so no delay. |
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Fenrir-Lunaris WUT
Joined: 03 Feb 2003 Posts: 1747
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Posted: Sat Feb 22, 2003 5:36 am Post subject: |
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The Level-MP progression reminds me greatly of the system employed by AD&D moreso than Final Fantasy I & III. |
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Rolling Stone Bastard Gunslinger
Joined: 21 Jan 2003 Posts: 494
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Posted: Sat Feb 22, 2003 1:20 pm Post subject: |
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This is all very interesting. I remember when we had fake plotscripting, and now, fake battle scripting. Of course however interesting it is, it's useless to me since I'm never going to make a game that involves random battles and leveling up. _________________ BANDIT REVOLVER, DOWNLOAD IT OR ELSE.
http://www.castleparadox.com/forum/gamelist-display.php?game=620 |
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mystallus Guest
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Posted: Sat Mar 08, 2003 12:42 am Post subject: Tweaking the Sytem |
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I'm attempting to make an rpg that has no necessity for the exp and level statistics as shown on the main menu by the engine. Does anyone know of any way to simply make the numbers up there fail to display, or is it simply something that can never be changed? |
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Flamer The last guy on earth...
Joined: 04 Feb 2003 Posts: 725 Location: New Zealand (newly discovered)
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Posted: Sun Mar 09, 2003 1:46 am Post subject: |
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if you're refering to the box with the rewards not appearing, then all you need to do is not give the hero any rewards if he wins the battle. _________________ If we were a pack of dogs, IM would be a grand Hound, CN would be a very ficious little pitball, and Giz...well, it doesn't matter breed he is, he'd still be a bitch
(no offense to anyone that was mentioned) |
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Blazes Battles Inc. I'm a chimp, not a
Joined: 25 Jan 2003 Posts: 505
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Posted: Tue May 06, 2003 6:18 pm Post subject: |
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That's trivial... _________________ Preserve OHR history! Do it for the children! |
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Blazes Battles Inc. I'm a chimp, not a
Joined: 25 Jan 2003 Posts: 505
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Posted: Wed May 07, 2003 4:15 am Post subject: |
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Now why did my post appear before PIcaRDMPC's? I posted in response to it. And in the afternoon. And pretty late.
EDIT: What in the hell? Now his post is gone. Something's buggy here... _________________ Preserve OHR history! Do it for the children!
Last edited by Blazes Battles Inc. on Wed May 07, 2003 4:16 am; edited 1 time in total |
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