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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Wed Mar 03, 2010 10:26 am Post subject: Music looping |
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Is there an easy way to get a music_native build of Ypsi+2? I am trying to fix the music looping in my game to package and re-release. I had originally tried to restructure the songs to simply loop to the beginning properly, but there is still a pause before the music starts over. So all I really need to do is put looping points at the beginning of every song, right? And then music_native should be able to loop seamlessly, without the small (fraction of a second, but more than enough to sound silly with something as 'timely' as music) pause before the loop begins? _________________ My first completed OHR game, Tales of the New World:
http://castleparadox.com/gamelist-display.php?game=161
This website link is for my funk/rock band, Euphonic Brew:
www.euphonicbrew.com |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Wed Mar 03, 2010 1:14 pm Post subject: |
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We haven't made any file format changes to the WIP's yet, so you could probably get away with using a nightly WIP music_native build.
Also, the small delay when looping songs in music_sdl is caused by a bug in SDL_mixer, which has already been fixed by the SDL_mixer devs in their current stable release. Unfortunately I can't figure out how to recompile a static SDL_mixer.dll with all the features we require, so we are still stuck with the old SDL_mixer.dll :( |
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