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Spoon Weaver
Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Mon Nov 30, 2009 5:47 pm Post subject: SLIMES! (The game is done and ready for you to play it!) |
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The game that I've been working on for months, "Slimes", is finally done and uploaded to Castle Paradox!
Go get it!
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Baconlabs PURPLE IS MANLY
Joined: 15 Mar 2009 Posts: 335 Location: Tennessee
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Posted: Tue Dec 01, 2009 7:16 am Post subject: |
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This game needs a walkthrough or hint compilation, badly.
Don't believe me? Wait 'till y'all hit the upper 20's and 30's.
EDIT: If this game follows the arcade classic of having 99 levels, I will pull my hair out. And then I'll probably play the game some more.
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner
Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Tue Dec 01, 2009 8:06 am Post subject: |
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It's got 50, and they're not that bad. _________________
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Spoon Weaver
Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Tue Dec 01, 2009 8:59 am Post subject: |
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If there's a level you really want a hint/solution for just let me know. I'd be glad to post one.
Just a hint: The animated .gif for the game contains a solution for 2 levels.
ALSO @baconlabs: That signature picture is creepy. |
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Bagne ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA
Joined: 19 Feb 2003 Posts: 518 Location: Halifax
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Posted: Tue Dec 01, 2009 12:47 pm Post subject: |
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Cool game!
I'm guessing level 50 is not meant to be beat? or is there some sort of secret?
I liked 46 - it was the most challenging for me.
I got the feeling that my solutions for 29 and 40 (edit: No, I mean 41) weren't the intended solutions. They were very straight forward and easy. There was another level ... but I forget which.
43 was really hard, and I may have solved it incorrectly.
Edit:
There's a bug in your level selection dealie. When I pick the tens digit and then hit esc, I get the main screen with the level selection screen on top. _________________ Working on rain and cloud formation |
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Spoon Weaver
Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Tue Dec 01, 2009 1:34 pm Post subject: |
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Level 50 revealed!
To beat the knight you must hit him ( touch him ) with the slime matching the color of his shield. This results in him having to be touched by all 5 slime types. And, yes, it's possible I figured the shield color was enough to tip the player off, but now I just feel silly for throwing such a large curve ball.
Oh and thanks for the bug report Bagne. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner
Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Tue Dec 01, 2009 2:36 pm Post subject: |
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There were many levels that I thought I cheesed through. I'm pretty sure I came up with unintended solutions as often as not on the trickier levels.
Ex: On level 49, use your spare pipes to block in the spikes. Then you can just walk underneath everything.
Level 50 was very clever and I kind of wish you'd held out on spoiling it, or at least put it behind spoiler text. _________________
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Baconlabs PURPLE IS MANLY
Joined: 15 Mar 2009 Posts: 335 Location: Tennessee
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Posted: Tue Dec 01, 2009 3:27 pm Post subject: |
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WHAT
I feel so puny right now
I had trouble getting this far
and now all of you are boasting for making it to level 50.
Well.
I have a stomach virus. I'll blame it. No one likes viruses, especially ones that mess up my puzzle capacity. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner
Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Tue Dec 01, 2009 4:10 pm Post subject: |
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Baconlabs wrote: | No one likes viruses, especially ones that mess up my puzzle capacity. |
_________________
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Bob the Hamster OHRRPGCE Developer
Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Tue Dec 01, 2009 5:09 pm Post subject: |
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Anyway, back on topic, I am loving slimes. Giant Slimey Kudos!
I am really glad to see a complete game using the mouse. Can you describe your experience working with the OHR's mouse interface? And troubles? Frustrations? Suggestions for improvement?
I wish the "you lose" "you win" screen was mouse-advanceable. |
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Bagne ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA
Joined: 19 Feb 2003 Posts: 518 Location: Halifax
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Posted: Tue Dec 01, 2009 5:46 pm Post subject: |
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I am loving that gman animation btw
Bladldaldaldladldldldldldladaldaaldaldldldlld!
Bahahaha! _________________ Working on rain and cloud formation |
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Spoon Weaver
Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Tue Dec 01, 2009 6:28 pm Post subject: |
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@ Mogri: I honestly don't know how to do spoiler text....
? [spoiler]l[/spoiler] ?
or else I would have. lol
Also, I gave out the answer because I kind of don't want this game to sink into the "too hard" category that some of my other games seemed to suffer from.
And I also wanted more people trying out the level editor
On the plus side, I assume most people playing won't look at this forum unless they're seriously stuck anyways.
@James: Using the mouse is pretty easy honestly. The only real weakness involved scrolling off screen on larger then 1 screen maps. Other then that, the slice mouse combo was surprisingly easy to do.
On the subject of: Quote: | troubles? Frustrations? Suggestions for improvement? |
Layer control would really be nice. By this I mean, being able to place 1 NPC over another when and how I want. This might be possible already, I'm not 100% sure. It limited me a good deal while making the game.
Quote: | I wish the "you lose" "you win" screen was mouse-advanceable. |
Hmm good idea, into the update it goes.
To those of you wondering, here's a rough idea of how I did my mouse controls, feel free to copy.
First, I made some variables:
Code: | global variable, begin
1,cursor
2,mx
3,my
4,mnpc
end |
Then loaded the picture of the cursor in the cursor variable:
Code: |
cursor:=load walkabout sprite (4)
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Then, inside the loop, I capture the placement of the mouse, capture the npc touching the mouse, and place the cursor, like so:
Code: |
mx:=(mouse pixel x)
my:=(mouse pixel y)
mnpc:=get NPC ID ( NPC at pixel ( mx, my, 0 ) )
place sprite( cursor, mouse pixel x,mouse pixel y )
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Next I made a list of what each npc should do if clicked:
Code: |
if ( mouse button ( left button ) ) then ,begin
if ( mnpc==4 ) then (runblocktoolscript )
if ( mnpc==5 ) then (rundeletetoolscript )
if ( mnpc==6 ) then (runrightpipetoolscript )
end |
Then I scripted out what each of the npc's did. That was it. ( more or less)
As always I don't assure that this script will work the way you want it to. It's not straight form the game and it's untested.
@Baconlabs: Don't feel bad, I've had people tell me that got stuck on level 14. You're a champ comparatively. |
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Bagne ALL YOUR NUDIBRANCH ARE BELONG TO GASTROPODA
Joined: 19 Feb 2003 Posts: 518 Location: Halifax
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Posted: Tue Dec 08, 2009 5:10 am Post subject: |
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It's too bad the level editor only lets you make one stage - I wonder if there's a way to make a stage and let a friend play it.
(rubs hands together)
Yeah - someone needs to step forward and make another 50 stages!
Eeheehee. _________________ Working on rain and cloud formation |
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Spoon Weaver
Joined: 18 Nov 2008 Posts: 421 Location: @home
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Posted: Tue Dec 08, 2009 6:00 am Post subject: |
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The level is saved on your .sav file so if you make a really neat level you can upload that somewhere and give it to people. I'd like to see what people make, so it'd be nice if you posted it here. |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Tue Dec 08, 2009 6:01 pm Post subject: |
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I played through the whole thing a couple days ago. Great stuff!
Level 50 was awesome.
Would you take contributed levels for an extended edition? I found most of the levels were too easy because so many could be solved just by using pipes as platforms. And unfortunately, I don't know if that was the intended solution to a given level, so just assumed everything else was a distraction. For example, it was almost never necessary to use blue slimes.
Spooooooon make harder games
Quote: | The only real weakness involved scrolling off screen on larger then 1 screen maps. |
The plan, in the very near future, is to make mouseregion actually restrict to the mouse to the region specified, so that it can't leave the window. Not all of our backend libraries return the mouse position when it's out of the window.
Quote: | Layer control would really be nice. By this I mean, being able to place 1 NPC over another when and how I want. This might be possible already, I'm not 100% sure. |
It is possible, didn't you ask this in the HELP forum? Maybe it was someone else. Anyway, it can be done by swapping the NPC references of two NPCs (I wrote a script for this), which is pretty damn annoying. But when NPCs are converted to slices, it'll be possible to do directly. _________________ "It is so great it is insanely great." |
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