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Hero vanishes, and camera careens wildly out of control.

 
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mjkrzak




Joined: 24 Nov 2009
Posts: 43

PostPosted: Tue Nov 24, 2009 9:42 pm    Post subject: Hero vanishes, and camera careens wildly out of control. Reply with quote

Version: xocolatl+2 20090403
Platform: PC Windows XP

The effects seems like squashed Bug 576 - Uncontrollable camera scrolling, missing hero

The hero disappears when scanning targets 1-4, and the camera scrolls endlessly on targets 5 and 6.

testcase.zip - 14kb

Zip folder contains the .rpg file, the textfile of the scripting, and a textfile containing pretty much what I've written above. URL expires in a week.
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Pepsi Ranger
Reality TV Host




Joined: 05 Feb 2003
Posts: 493
Location: South Florida

PostPosted: Tue Nov 24, 2009 11:25 pm    Post subject: Reply with quote

Quote:
and the camera scrolls endlessly on targets 5 and 6


I'm not sure if James, TMC, and the others fixed map edge camera scrolling, but your problem here is that 5 and 6 (despite the fact that you used the "wrap" bitset) are lying on the bottom edge of the map and cameras don't like coming within 7 tiles of those edges. This doesn't fix the bug, but by stretching your map south a few more tiles, you'll at least get 5 and 6 to scan properly.

Not sure about the first half of your comment, but I wonder if it's menu related.
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mjkrzak




Joined: 24 Nov 2009
Posts: 43

PostPosted: Wed Nov 25, 2009 10:00 am    Post subject: Reply with quote

The disappearing hero thing never actually appeared until I was building my test case. It's never happened before in my probably-never-completed games. Still, it seemed appropriate to add, considering the similarities to the previous bug.

As for the camera thing, now that I know it goes schizo in that 7 block range, I can compensate in the game. (Adjust the randomized placement.)

Good enough, good enough...
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Thu Nov 26, 2009 1:09 pm    Post subject: Reply with quote

I'll check out the testcase after I finish gorging myself with Turkey, but have you tested with the latest nightly wip builds? I know I have definitely fixed at least one camera scrolling bug since the xocolatl release, but I am not sure if it is the same issue.
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mjkrzak




Joined: 24 Nov 2009
Posts: 43

PostPosted: Thu Nov 26, 2009 3:00 pm    Post subject: Reply with quote

A nice idea, but no change in either situation.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Fri Nov 27, 2009 5:57 pm    Post subject: Reply with quote

I have filed this as '' . bug_title('791') . '', and I am working on it.

The hero is not disappearing. This command creates that illusion:

Code:

put camera (hero x(0),Hero y (0))


the "put camera" command expects pixel positions and the "hero x" and "hero y" commands return the hero position in tiles not in pixels.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Sat Nov 28, 2009 10:29 am    Post subject: Reply with quote

This is fixed in the latest nightly build. Thanks for reporting it!
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