View previous topic :: View next topic |
Author |
Message |
mjkrzak

Joined: 24 Nov 2009 Posts: 43
|
Posted: Tue Nov 24, 2009 9:42 pm Post subject: Hero vanishes, and camera careens wildly out of control. |
|
|
Version: xocolatl+2 20090403
Platform: PC Windows XP
The effects seems like squashed Bug 576 - Uncontrollable camera scrolling, missing hero
The hero disappears when scanning targets 1-4, and the camera scrolls endlessly on targets 5 and 6.
testcase.zip - 14kb
Zip folder contains the .rpg file, the textfile of the scripting, and a textfile containing pretty much what I've written above. URL expires in a week. |
|
Back to top |
|
 |
Pepsi Ranger Reality TV Host

Joined: 05 Feb 2003 Posts: 493 Location: South Florida
|
Posted: Tue Nov 24, 2009 11:25 pm Post subject: |
|
|
Quote: | and the camera scrolls endlessly on targets 5 and 6 |
I'm not sure if James, TMC, and the others fixed map edge camera scrolling, but your problem here is that 5 and 6 (despite the fact that you used the "wrap" bitset) are lying on the bottom edge of the map and cameras don't like coming within 7 tiles of those edges. This doesn't fix the bug, but by stretching your map south a few more tiles, you'll at least get 5 and 6 to scan properly.
Not sure about the first half of your comment, but I wonder if it's menu related. _________________ Progress Report:
The Adventures of Powerstick Man: Extended Edition
Currently Updating: General sweep of the game world and dialogue boxes. Adding extended maps.
Tightfloss Maiden
Currently Updating: Chapter 2 |
|
Back to top |
|
 |
mjkrzak

Joined: 24 Nov 2009 Posts: 43
|
Posted: Wed Nov 25, 2009 10:00 am Post subject: |
|
|
The disappearing hero thing never actually appeared until I was building my test case. It's never happened before in my probably-never-completed games. Still, it seemed appropriate to add, considering the similarities to the previous bug.
As for the camera thing, now that I know it goes schizo in that 7 block range, I can compensate in the game. (Adjust the randomized placement.)
Good enough, good enough... |
|
Back to top |
|
 |
Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
|
Posted: Thu Nov 26, 2009 1:09 pm Post subject: |
|
|
I'll check out the testcase after I finish gorging myself with Turkey, but have you tested with the latest nightly wip builds? I know I have definitely fixed at least one camera scrolling bug since the xocolatl release, but I am not sure if it is the same issue. |
|
Back to top |
|
 |
mjkrzak

Joined: 24 Nov 2009 Posts: 43
|
Posted: Thu Nov 26, 2009 3:00 pm Post subject: |
|
|
A nice idea, but no change in either situation. |
|
Back to top |
|
 |
Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
|
Posted: Fri Nov 27, 2009 5:57 pm Post subject: |
|
|
I have filed this as '' . bug_title('791') . '', and I am working on it.
The hero is not disappearing. This command creates that illusion:
Code: |
put camera (hero x(0),Hero y (0))
|
the "put camera" command expects pixel positions and the "hero x" and "hero y" commands return the hero position in tiles not in pixels. |
|
Back to top |
|
 |
Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
|
Posted: Sat Nov 28, 2009 10:29 am Post subject: |
|
|
This is fixed in the latest nightly build. Thanks for reporting it! |
|
Back to top |
|
 |
|