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Work in Progress: Blasted Earth
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BlastedEarth




Joined: 05 Oct 2009
Posts: 243

PostPosted: Wed Oct 28, 2009 7:39 pm    Post subject: Reply with quote

yes, as a matter of fact, i'm using local cities as reference for this game...

edit: oh, and congratulations for being a dad now :-)

edit:

sorry for posting this agin i just need to fix this...

Edit:

Whoa! What could be wrong?
1. made a tag,uh, lets call it, "dude"
2. went to textboxes and made a choice:
fight! (dude = on), jump! (dude = off)
3. set the textbox 148 to always lead to the next
4. textbox 149(instead: if dude = on, goto next textbox)
5. textbox 149: text "geronimo!" (always automatically use door 0)
6. textbox 150: text:"la put...." (always fight enemy formation 9)
7. thats it....

problem: why does the bg in 149 still has a choice even though when this appears you'd have clicked it already? and: why does the bg in 150 has textbox with the number "4" on it?



I hope you aren't irritated with my questions....

edit: RESOLVED! sorry about this silly question i realaized i havent erased my experimental choices in those frames. It's just that i work in this every waking moment so when morning comes i'm already groggy.^^
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Thu Oct 29, 2009 8:52 am    Post subject: Reply with quote

BlastedEarth wrote:

Whoa! What could be wrong?
1. made a tag,uh, lets call it, "dude"
2. went to textboxes and made a choice:
fight! (dude = on), jump! (dude = off)
3. set the textbox 148 to always lead to the next
4. textbox 149(instead: if dude = on, goto next textbox)
5. textbox 149: text "geronimo!" (always automatically use door 0)
6. textbox 150: text:"la put...." (always fight enemy formation 9)
7. thats it....

problem: why does the bg in 149 still has a choice even though when this appears you'd have clicked it already? and: why does the bg in 150 has textbox with the number "4" on it?


Interesting. It sounds like your choice box for text box 148 is set up correctly.

look at the choice box data for box 149 and 150. Are the choices blank? Is the choice disabled?
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BlastedEarth




Joined: 05 Oct 2009
Posts: 243

PostPosted: Thu Oct 29, 2009 11:15 am    Post subject: Reply with quote

look at the choice box data for box 149 and 150. Are the choices blank? Is the choice disabled?[/quote]

Yes that was what was wrong, i often overlook things....

Here's a picture of three martial arts masters:



edit: Ah! Another problem, i made a skill called "focus". It targets the self and recovers sp. All is well but the only problem is as soon as the character gain's sp, the "hurt" or if pure damage the "attack 01" animation animation is triggered which looks wrong. Is there a way to make it not show?

edit: err, nevermind got it, sorry...
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Camdog




Joined: 08 Aug 2003
Posts: 606

PostPosted: Fri Oct 30, 2009 9:19 am    Post subject: Reply with quote

Man, as an unrelated aside, your style is super awesome.
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BlastedEarth




Joined: 05 Oct 2009
Posts: 243

PostPosted: Fri Oct 30, 2009 9:34 am    Post subject: Reply with quote

Hi, im glad you like it, thanks for the compliment...

Hi, how can i make a text box give 20 pieces of the same item?
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BlastedEarth




Joined: 05 Oct 2009
Posts: 243

PostPosted: Tue Nov 10, 2009 2:06 am    Post subject: Reply with quote

Hi, would anyone help me out as an official coder? I think I'm lost.....
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Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Tue Nov 10, 2009 2:41 am    Post subject: Reply with quote

Coder? You mean plotscripting? You can ask in the help forum if you need a specific script.
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BlastedEarth




Joined: 05 Oct 2009
Posts: 243

PostPosted: Tue Nov 10, 2009 7:28 am    Post subject: Reply with quote

Thanks i'll do that right away....
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BlastedEarth




Joined: 05 Oct 2009
Posts: 243

PostPosted: Fri Jun 11, 2010 7:41 am    Post subject: Reply with quote

This is the sector one of the Zulon continent. I've decided not to use the world map but let the hero travel the continent in real time and use slice vehicles. The small encircled critter on the upper right is the 20x20 walkabout.



edit: Ouch! I forgot that we can only have up to 7 tilesets per map. Ah i'll just divide them up into sections, so much for the big map.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Fri Jun 11, 2010 9:30 am    Post subject: Reply with quote

That looks really cool!
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BlastedEarth




Joined: 05 Oct 2009
Posts: 243

PostPosted: Fri Jun 11, 2010 9:55 am    Post subject: Reply with quote

Thanks James! I'm so far from finishing this game. Btw, in the future versions of OHR would there be a feature which would allow you to define walls not with 20x20 squares but with single pixels?
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Fri Jun 11, 2010 12:19 pm    Post subject: Reply with quote

BlastedEarth wrote:
Thanks James! I'm so far from finishing this game. Btw, in the future versions of OHR would there be a feature which would allow you to define walls not with 20x20 squares but with single pixels?


We do have a plan for allowing the player and NPCs to walk around pixel-by-pixel. (without scripting)

We don't have any specific plans about walls on a smaller-than-tile basis, but it might be possible. I wouldn't expect it anytime soon though.
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BlastedEarth




Joined: 05 Oct 2009
Posts: 243

PostPosted: Fri Jun 11, 2010 11:09 pm    Post subject: Reply with quote

Great great, more neat stuff to look forward to...
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J_Taylor
The Self-Proclaimed King of Ketchup




Joined: 02 Dec 2009
Posts: 188
Location: Western NY

PostPosted: Tue Jun 15, 2010 3:36 am    Post subject: Reply with quote

James:
Quote:
We do have a plan for allowing the player and NPCs to walk around pixel-by-pixel. (without scripting)


Me: What?!?!

Blasted Earth:
Quote:


Me: 0_0
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Tue Jun 15, 2010 6:37 am    Post subject: Reply with quote

J_Taylor wrote:
James:
Quote:
We do have a plan for allowing the player and NPCs to walk around pixel-by-pixel. (without scripting)


Me: :O


See: 'Plan for non-tile-based walking'
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