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Damage number issue

 
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Pastadevil




Joined: 06 Nov 2007
Posts: 2
Location: A really, really cold place.

PostPosted: Sun Sep 27, 2009 11:11 am    Post subject: Damage number issue Reply with quote

I have no idea why, but in battles when I attack an enemy, the damage
number turns out like this:

How do I fix it?
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binoal




Joined: 20 Jun 2009
Posts: 123
Location: My Own Little World

PostPosted: Sun Sep 27, 2009 12:05 pm    Post subject: Reply with quote

whats wrong with the damage number? it looks fine to me
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Pastadevil




Joined: 06 Nov 2007
Posts: 2
Location: A really, really cold place.

PostPosted: Sun Sep 27, 2009 12:32 pm    Post subject: Reply with quote

binoal wrote:
whats wrong with the damage number? it looks fine to me

It's got a peach-ish color :S
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Sun Sep 27, 2009 1:13 pm    Post subject: Reply with quote

Did you change your palette? That can affect the color of numbers.

Or, do you have the Absorb Damage bitset on?
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binoal




Joined: 20 Jun 2009
Posts: 123
Location: My Own Little World

PostPosted: Sun Sep 27, 2009 2:18 pm    Post subject: Reply with quote

Hmm is damage text in UI colors? that might have got changed
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Sun Sep 27, 2009 5:55 pm    Post subject: Reply with quote

As I was cleaning up the damage display code today, I discovered that damage text color is perhaps the very last hold-out of hard-coded color numbers. I fixed it, so now it uses the "Text" color defined in your user interface colors menu. The fix will be available in tonight's nightly build.

For the record, damage was always using color #15, which is the top-right color in the master palette. In the old master palette, that was white.
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