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Sprite Functions

 
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Charbile




Joined: 02 Apr 2005
Posts: 106
Location: Blythewood

PostPosted: Sun Sep 27, 2009 1:31 pm    Post subject: Sprite Functions Reply with quote

About the loading and displaying of sprites via script: are there any examples of this anywhere? Any kind of documentation on this? Any games that use it? Is it officially supported yet? I see it in the Jamesland dictionary.
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JSH357




Joined: 02 Feb 2003
Posts: 1705

PostPosted: Sun Sep 27, 2009 1:35 pm    Post subject: Reply with quote

Wandering Hamster uses it; there are some examples in the HSS file. I believe it gets used near the end of the monster belly dungeon. Other than that, it's still a Nightly feature so there hasn't been much usage or documentation yet.

I'm using slices a bit in my current project; they take a fair amount of practice to get the hang of.
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Charbile




Joined: 02 Apr 2005
Posts: 106
Location: Blythewood

PostPosted: Sun Sep 27, 2009 1:52 pm    Post subject: Reply with quote

With the viking ship and snake head? Will take a peak at the code, thanks.

Is that the project Mr. Powers is assisting with? I'm looking forward to it. But please, I beg of you, please hear my plea: figure out some way to use these sprite functions to avoid using the done-to-death stock battle system. If you're even having battles, you crazy successful ohr reality producer.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Sun Sep 27, 2009 6:00 pm    Post subject: Reply with quote

You might also want to check out Slice test case RPGs neither of them is necessarily a great tutorial, but they do use the heck out of slices.

There is also Space InvadeOHRs which is completely slice-scripted, and not too terribly complicated.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Mon Sep 28, 2009 1:30 am    Post subject: Reply with quote

Charbile!? OHR games?!?
Mind blown.

I'd say slice implementation is currently at missing features/polish/bugfixing. The only missing documentation is perhaps a tutorial or two.
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