Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

ohrGfx version 2.01

 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade
View previous topic :: View next topic  
Author Message
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Thu Sep 17, 2009 7:13 am    Post subject: ohrGfx version 2.01 Reply with quote

As you may know, the once wonderful tool 'ohrgfx' has not worked with newly created games for a few years. Using a cryptic Visual Basic bytecode debugger and a hex editor, I've created a patched version that works again, however it is still obsolete. But the OHR ought to get the ability to export sprite graphics somewhere in the near future.

There are still some problems in using it, see the wiki page for workarounds.
_________________
"It is so great it is insanely great."
Back to top
View user's profile Send private message Send e-mail
Baconlabs
PURPLE IS MANLY




Joined: 15 Mar 2009
Posts: 335
Location: Tennessee

PostPosted: Thu Sep 17, 2009 3:28 pm    Post subject: Re: ohrGfx version 2.01 Reply with quote

The Mad Cacti wrote:
the OHR ought to get the ability to export sprite graphics somewhere in the near future.


Ooh, is this a forecast?
Back to top
View user's profile Send private message
Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Thu Sep 17, 2009 10:45 pm    Post subject: Reply with quote

This is working like a charm now after the workarounds are implemented.
_________________

TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
Back to top
View user's profile Send private message
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Fri Sep 18, 2009 6:02 am    Post subject: Re: ohrGfx version 2.01 Reply with quote

Baconlabs wrote:
The Mad Cacti wrote:
the OHR ought to get the ability to export sprite graphics somewhere in the near future.


Ooh, is this a forecast?
Of course!
_________________
"It is so great it is insanely great."
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group