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binoal

Joined: 20 Jun 2009 Posts: 123 Location: My Own Little World
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Posted: Fri Jul 03, 2009 9:23 am Post subject: more plotscripting help! |
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im making a game that is pretty much a OHR remake of champions of norrath for the PS2. How could i create spendable points that allow you to learn skills? I know i need to use the counter stat as the points, im just not sure how exactly i would do this. I am going to put it in a menu that will run individual scripts, so each attack will have a different script. _________________ Resident Evil RPG Demo
http://www.castleparadox.com/gamelist-display.php?game=963
Legend Of Zelda: Reptilian Warlord Demo
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Sun Jul 05, 2009 6:55 am Post subject: |
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I haven't played Norrath, so I, and likely other people, don't know what you want to do, and can't help you at all. You need to be more specific. _________________ "It is so great it is insanely great." |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Sun Jul 05, 2009 12:28 pm Post subject: |
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I remember Champions of Norrath! It is a non-retro roguelike similar to Diablo or Baldur's Gate.
So what you want to do is use the counter stat as "level-up points" which can then be spent by converting them into other stats, right?
I think you will need some fancy custom-menu making to do this right.
I would suggest creating the menu from scratch using a plotscript. Have you worked with menu handles before? Basically you are going to create a new menu handle, and then add menu items to it. You will probably want to add one menu item that is just a caption that shows how many points you have to distribute. Then you can make a menu item for each buyable stat. Maybe the caption should show the stat name and the amount of the stat that you have already. The action tiggered by each of those menu items can be another script that will subtract one point of counter, and add to the stat you are buying. Then you re-generate the custom menu to show the changes. |
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binoal

Joined: 20 Jun 2009 Posts: 123 Location: My Own Little World
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Posted: Sun Jul 05, 2009 12:58 pm Post subject: |
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hmm sounds confusing... sorry im not very good at plotscripting... lol. but would there be any way to have 2 different types of distributable points, for the skills and the stats? like learning a skill costs so many points, and you get 1 each level up, and adding to a stat costs 1 and you also get three of them per level. Ill check the plotdict for things on menu handles. Thanks for the help! _________________ Resident Evil RPG Demo
http://www.castleparadox.com/gamelist-display.php?game=963
Legend Of Zelda: Reptilian Warlord Demo
http://www.castleparadox.com/gamelist-display.php?game=961 |
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