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more plotscripting help!

 
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binoal




Joined: 20 Jun 2009
Posts: 123
Location: My Own Little World

PostPosted: Fri Jul 03, 2009 9:23 am    Post subject: more plotscripting help! Reply with quote

im making a game that is pretty much a OHR remake of champions of norrath for the PS2. How could i create spendable points that allow you to learn skills? I know i need to use the counter stat as the points, im just not sure how exactly i would do this. I am going to put it in a menu that will run individual scripts, so each attack will have a different script.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sun Jul 05, 2009 6:55 am    Post subject: Reply with quote

I haven't played Norrath, so I, and likely other people, don't know what you want to do, and can't help you at all. You need to be more specific.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Sun Jul 05, 2009 12:28 pm    Post subject: Reply with quote

I remember Champions of Norrath! It is a non-retro roguelike similar to Diablo or Baldur's Gate.

So what you want to do is use the counter stat as "level-up points" which can then be spent by converting them into other stats, right?

I think you will need some fancy custom-menu making to do this right.

I would suggest creating the menu from scratch using a plotscript. Have you worked with menu handles before? Basically you are going to create a new menu handle, and then add menu items to it. You will probably want to add one menu item that is just a caption that shows how many points you have to distribute. Then you can make a menu item for each buyable stat. Maybe the caption should show the stat name and the amount of the stat that you have already. The action tiggered by each of those menu items can be another script that will subtract one point of counter, and add to the stat you are buying. Then you re-generate the custom menu to show the changes.
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binoal




Joined: 20 Jun 2009
Posts: 123
Location: My Own Little World

PostPosted: Sun Jul 05, 2009 12:58 pm    Post subject: Reply with quote

hmm sounds confusing... sorry im not very good at plotscripting... lol. but would there be any way to have 2 different types of distributable points, for the skills and the stats? like learning a skill costs so many points, and you get 1 each level up, and adding to a stat costs 1 and you also get three of them per level. Ill check the plotdict for things on menu handles. Thanks for the help!
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