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Spoonweaver!! (the game)

 
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Spoon Weaver




Joined: 18 Nov 2008
Posts: 396
Location: @home

PostPosted: Fri Mar 13, 2009 7:22 pm    Post subject: Spoonweaver!! (the game) Reply with quote

Spoonweaver (the game) is basically a pacman clone. nuff said right? Good.

I wasn't planning to release this yet, but the highscore script has driven me insane. If any can get it to work please be my guest. I'm going to release it open source. txt file and all. I only made 1 level, but I set up a loop so it'll keep going. Have fun!






V GET IT HERE!! V

http://www.slimesalad.com/forum/viewtopic.php?p=15159#15159
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ringthehat
custom title




Joined: 19 Jan 2009
Posts: 16
Location: Midwestern wastelands

PostPosted: Fri Mar 13, 2009 8:42 pm    Post subject: Reply with quote

What about the high score script has driven you insane?
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Spoon Weaver




Joined: 18 Nov 2008
Posts: 396
Location: @home

PostPosted: Fri Mar 13, 2009 9:28 pm    Post subject: Reply with quote

o, trying to make them stay after you turn the game off. I think I may have gone about it in the wrong way. Meaning, I'd basically have to start all over again. So i gave up.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Fri Mar 13, 2009 9:47 pm    Post subject: Reply with quote

Try using import globals and export globals to write high score globals to a save file so that you have a way of actually keeping high score.
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Spoon Weaver




Joined: 18 Nov 2008
Posts: 396
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PostPosted: Fri Mar 13, 2009 9:59 pm    Post subject: Reply with quote

The problem really lies in the flow of the game. I don't want the player to have to load their highscores everytime manually, but a script that loads a game everytime you start a game becomes an infinite loop. Thats the real problem.
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Fri Mar 13, 2009 10:00 pm    Post subject: Reply with quote

I thought that was what import globals was for? To load up a set of globals from a saved game without needing to load that save.
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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Spoon Weaver




Joined: 18 Nov 2008
Posts: 396
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PostPosted: Fri Mar 13, 2009 10:08 pm    Post subject: Reply with quote

well, ok. I've never heard of these import globals. There I said it. Happy?

lol

Actually hearing you describe them basically, solves the problem for me.



Edit: all fixed now, thank you. of course I'm still releasing it. But now the new improved version is out.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Sun Mar 15, 2009 4:41 am    Post subject: Reply with quote

My high score: 182 (3rd level)

The map was a bit flawed, you could just hide and wait in a pretty safe spot for good odds. And no power pills? Well, the title screen was nice.

(You can write "import globals (1)" instead of "import globals (1,1,1)". I hoped that was clear)
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Spoon Weaver




Joined: 18 Nov 2008
Posts: 396
Location: @home

PostPosted: Sun Mar 15, 2009 9:43 am    Post subject: Reply with quote

Quote:
(You can write "import globals (1)" instead of "import globals (1,1,1)". I hoped that was clear)


it was not.


Quote:
The map was a bit flawed, you could just hide and wait in a pretty safe spot for good odds. And no power pills? Well, the title screen was nice.


well, now that I know the highscore thing isn't impossible I'll most likely work on this game more.
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Pumpkinbot
Rock beats scissors! >:D




Joined: 22 Apr 2009
Posts: 106
Location: Megaman, Cutman's level.

PostPosted: Sat Apr 25, 2009 7:29 pm    Post subject: Reply with quote

Heh, this is pretty cool. I got 105 (2nd level) but it's still cool. X)
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Spoon Weaver




Joined: 18 Nov 2008
Posts: 396
Location: @home

PostPosted: Sat Apr 25, 2009 10:48 pm    Post subject: Reply with quote

wow.... thanks.
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