Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

all suggestions welcome
Goto page Previous  1, 2
 
Post new topic   Reply to topic    Castle Paradox Forum Index -> Creative Corner
View previous topic :: View next topic  
Author Message
Artimus Bena
Admiral




Joined: 17 Aug 2004
Posts: 637
Location: Dreamland.

PostPosted: Thu Mar 05, 2009 1:57 am    Post subject: Reply with quote

My biggest issue with all of these renditions is the grass. It's not as well designed as the trunk.
_________________
SACRE BLEU!

|||Compositions!
|||Eldardeen Soundtrack!
|||Red Mercury!
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Thu Mar 05, 2009 2:13 am    Post subject: Reply with quote

My advise: shy away from grass. Real forests have little or no grass. Drawing realistic looking undergrowth instead is probably going to be very difficult though.

The effect of the noise/dithering is good, however the tree looks really weird because it doesn't seem to have any bark.

There's a detailed list of 'Graphics Utilities' on the wiki. I think GIMP is very awkward for pixelating, and have never managed any success.

The tileset size is a huge limitation that comes up all the time. Mike and I once attempted a rough plan to expand it (and tile animations), but couldn't agree on much and I don't remember the rest. Must revisit.
However, something that could (and I demand it does) happen by the next release is adding at least a 4th map layer (either over or under NPCs/heroes)
_________________
"It is so great it is insanely great."
Back to top
View user's profile Send private message Send e-mail
The Drizzle
Who is the Drizzle?




Joined: 12 Nov 2003
Posts: 432

PostPosted: Thu Mar 05, 2009 1:46 pm    Post subject: Reply with quote

Quote:
My advise: shy away from grass. Real forests have little or no grass. Drawing realistic looking undergrowth instead is probably going to be very difficult though.


Dirt and leaves could work well. Scatter in some rocks and logs and other crap, and you'll have a much better alternative to grass.
_________________
My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah...
Back to top
View user's profile Send private message AIM Address
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> Creative Corner All times are GMT - 8 Hours
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group