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HamsterSpeak #23 online

 
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The Wobbler




Joined: 06 Feb 2003
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PostPosted: Tue Feb 03, 2009 2:38 pm    Post subject: HamsterSpeak #23 online Reply with quote

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TMC
On the Verge of Insanity




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PostPosted: Wed Feb 04, 2009 10:54 am    Post subject: Reply with quote

Great. You don't normally get much feedback, and not from me, but I've been itching to read another volume as February came close. I'm sure you know orders more people read than comment on the magazine. For some reason Though perhaps slightly light on content, there's always another article by Pepsi to read in back-editions!

Hopefully soon Moogle's scripts would be simplifyable if he were to use sprites instead of NPCs. I'm quite amazed that he's put so much work into that series.
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Moogle1
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PostPosted: Wed Feb 04, 2009 2:38 pm    Post subject: Reply with quote

The Mad Cacti wrote:
Hopefully soon Moogle's scripts would be simplifyable if he were to use sprites instead of NPCs. I'm quite amazed that he's put so much work into that series.


I've thought about it and I don't think so. There'd be extra overhead with translating NPCs on the map to enemies in the script.

Larger enemies are much easier with slices, though, and the HUD article in the next issue will use slices.
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Wed Feb 04, 2009 5:54 pm    Post subject: Reply with quote

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Moogle1
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Joined: 15 Jul 2004
Posts: 3377
Location: Seattle, WA

PostPosted: Wed Feb 04, 2009 6:21 pm    Post subject: Reply with quote

If I haven't finished Timpoline by the end of the month, I'll put in a preview.
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On the Verge of Insanity




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PostPosted: Wed Feb 11, 2009 8:06 am    Post subject: Reply with quote

Moogle1 wrote:
The Mad Cacti wrote:
Hopefully soon Moogle's scripts would be simplifyable if he were to use sprites instead of NPCs. I'm quite amazed that he's put so much work into that series.


I've thought about it and I don't think so. There'd be extra overhead with translating NPCs on the map to enemies in the script.

Larger enemies are much easier with slices, though, and the HUD article in the next issue will use slices.


Npc is on screen and collision checking could be (eventually) replaced with simple single slice commands. And you might not need to perform any translation since each NPC will have a slice associated with it.
Of course, it would be a nearly total rewrite.

Surlaw wrote:
The Mad Cacti wrote:
For some reason Though perhaps slightly light on content, there's always another article by Pepsi to read in back-editions!

I think it might feel that way because our Art and Previews sections have largely died off, even though I know people are working on games. You're all too secretive!


I'll submit previews if I'm ever actually in a position to write one. On the other hand, everyone else not submitting previews must clearly be doing so on purpose!

But the reason this issue felt a bit light, to me, was that it was missing significant reviews. Both reviews admit they take longer to read than to play the game in question. I thought Pepsi's Covered With Dust was a great feature.

PS: I might have asked before, but I wonder how appropriate it would be to submit documentation that will also be put on the wiki to HS, if it's aimed at experienced existing users. Namely, an article on how major new features work and how to switch to them. Seems redundant and scrapping for material, but might get more people to read very useful information. Or you could maybe just provide more details in the magazine when a new version is released.
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