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		TheYoungOne
 
 
 
  Joined: 31 Aug 2008 Posts: 1
 
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				 Posted: Sun Aug 31, 2008 4:30 pm    Post subject: ohrGfx | 
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				| I'm trying to extract some graphics from my game file using ohrGfx. It used to work fine but now it says 'Run time error 9 - Subscrpit out of range'. What does this mean and how can I fix it? | 
			 
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		Fenrir-Lunaris WUT
 
 
  
  Joined: 03 Feb 2003 Posts: 1747
 
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				 Posted: Sun Aug 31, 2008 6:12 pm    Post subject:  | 
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				| I've experienced this problem with various OHRRPGCE games of mine since Hasta-la-QB, and probably has to do with the way palettes were changed back then.  Until Ysoft_Entertainment makes a fix, or until the OHR natively supports extraction of its own graphics files, there's not much that you can do. | 
			 
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		TMC On the Verge of Insanity
 
 
 
  Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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				 Posted: Sun Aug 31, 2008 11:40 pm    Post subject:  | 
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				Ysoft can't fix it as he lost the source. Ubersetzung introduced a new master palette format, but the old file is still included in RPG. Otherwise, the OHR hasn't changed it's palette or graphics formats in over 7 years.
 
 
So, there's no reason that ohrgfx shouldn't work. Maybe you can work around it by copying your graphics to a new (or old version) RPG file, or something like that. _________________ "It is so great it is insanely great." | 
			 
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		JSH357
 
 
  
  Joined: 02 Feb 2003 Posts: 1705
 
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				 Posted: Tue Sep 16, 2008 5:29 pm    Post subject:  | 
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				| OHRgfx doesn't work for me with OHR House 3, but it does work with my other games.  I'm not sure what's different about it. | 
			 
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