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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Tue Aug 05, 2008 10:25 pm Post subject: load screen |
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Is there any way to show a load screen without including the "New Game" or "Quit" buttons? _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Tue Aug 05, 2008 10:42 pm Post subject: |
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Use save menu(false). See 'Plot:Save menu'. _________________
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MADSOFT Games Representing more than 80% of the internet!

Joined: 06 Nov 2004 Posts: 221 Location: AWESOME land
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Wed Aug 06, 2008 6:55 am Post subject: |
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Yes. Yes, you can. See previous post. The save menu doesn't have those buttons. _________________
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The Drizzle Who is the Drizzle?

Joined: 12 Nov 2003 Posts: 432
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Posted: Wed Aug 06, 2008 12:14 pm Post subject: |
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Sorry, not too great with scripting. How would I use the save menu (false) function to load games? Is it a fair assumption that I'd have to change the functionality of the each button to load from slot __? If so, how do I do this? _________________ My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah... |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Wed Aug 06, 2008 12:19 pm Post subject: |
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"save menu" returns the slot selected. So you could say "load from slot(save menu(false))", except the player can choose an empty slot or exit from the menu, so you'll need to check for that. _________________
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Chenzi User was banned for this post

Joined: 02 Aug 2003 Posts: 190 Location: Grand Rapids, MI
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Posted: Wed Aug 06, 2008 8:31 pm Post subject: |
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I had to do this in July Idea.
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plotscript, LoadButtonMenu, begin
variable(LoadVariable)
LoadVariable := loadmenu(true)
if (loadvariable <= 0) then (
gameover
)
end
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Change loadvariable to different numbers for different effects. _________________ Allow me to preemptively disclose that I probably hate the person posting below, including myself. |
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