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48 Hour Contest 08

 
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djfenix




Joined: 12 Mar 2003
Posts: 359

PostPosted: Mon Jul 07, 2008 8:18 pm    Post subject: 48 Hour Contest 08 Reply with quote

Wow.. can you believe that i've had this contest for over 10 years now? Although i did skip one year... nevertheless...

General Rules
For those who don't know, the 48 Hour contest invites OHRs to take up on the challenge of creating a game within (you guessed it) 48 hours. The rules are quite simple: each contestant must create a game from scratch that follows the theme that is provided on the start of the contest. That means graphics, scripts, and any thing that is contained in your .rpg file must be made within the time constraint of the contest.

There are no limits to how many people work on a game, but each entry must be submitted under one name. So you can work on as many games as you'd like, but you may only submit one entry under your name.

When
The details of this years theme will be released on Saturday July 26 (GMT-5). From that time, you have the whole weekend to make your entries. All entries must be in by midnight on Sunday July 27, Eastern Time (GMT-5) Failure to do so without a legitimate reason will result in disqualifications.

I think by now, we know the rules of the game. But, if there are any questions, just post here or PM me.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Tue Jul 15, 2008 2:40 am    Post subject: Reply with quote

Aww, this year you came *this* close to setting this contest while I have holidays. Instead, I'll lose most of a day due to the timezone shift of the end-date , as usual.

Still, I'm definitely entering if the theme appeals.
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Meatballsub
Divine Bovine




Joined: 16 Jun 2003
Posts: 437
Location: Northwest Georgia

PostPosted: Tue Jul 15, 2008 3:30 pm    Post subject: Reply with quote

I'd love to enter one of these sometime. I just don't think I am coordinated enough to make a game alone in such a short amount of time. I wish I was though.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Tue Jul 15, 2008 9:00 pm    Post subject: Reply with quote

Opps, I just realised that I intended to finish and release my last 48 hour contest game at some point. I've spent about 2 days on it so far and it's half complete. I don't know how many 48 hours contests I've entered, a few I thought, but I hadn't realised I'd never succeeded.
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Rya.Reisender
Snippy




Joined: 18 Jan 2008
Posts: 821

PostPosted: Wed Jul 16, 2008 10:39 am    Post subject: Reply with quote

The Mad Cacti wrote:
Opps, I just realised that I intended to finish and release my last 48 hour contest game at some point. I've spent about 2 days on it so far and it's half complete. I don't know how many 48 hours contests I've entered, a few I thought, but I hadn't realised I'd never succeeded.

You have yet to release a real game to begin with. :-)
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Gizmog1
Don't Lurk In The Bushes!




Joined: 05 Mar 2003
Posts: 2257
Location: Lurking In The Bushes!

PostPosted: Wed Jul 16, 2008 4:20 pm    Post subject: Reply with quote

Rya.Reisender wrote:
The Mad Cacti wrote:
Opps, I just realised that I intended to finish and release my last 48 hour contest game at some point. I've spent about 2 days on it so far and it's half complete. I don't know how many 48 hours contests I've entered, a few I thought, but I hadn't realised I'd never succeeded.

You have yet to release a real game to begin with. :-)


Own't!
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Wed Jul 16, 2008 4:28 pm    Post subject: Reply with quote

Gizmog1 wrote:
Rya.Reisender wrote:
The Mad Cacti wrote:
Opps, I just realised that I intended to finish and release my last 48 hour contest game at some point. I've spent about 2 days on it so far and it's half complete. I don't know how many 48 hours contests I've entered, a few I thought, but I hadn't realised I'd never succeeded.

You have yet to release a real game to begin with. :-)


Own't!
But he has also done work on the OHRRPGCE itself, helping people with their scripts and working daily to fix bugs that we complain about, and I believe he is the one that gave us layers. Lack of games? This man doesn't need games to be awesome.

Own't.
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TMC
On the Verge of Insanity




Joined: 05 Apr 2003
Posts: 3240
Location: Matakana

PostPosted: Wed Jul 16, 2008 10:20 pm    Post subject: Reply with quote

Yeah, I wanted to release that game as my first actually playable one. Eldardeen is close to fully playable, lacking better AI and content. But Bena has done most of the work on it. Pheoret would have been a game if the computer players actually had an AI.

Layers? Nah, that was Mike. He's always the one to jump on the sensational features.
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Last edited by TMC on Wed Jul 16, 2008 10:37 pm; edited 1 time in total
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Newbie_Power




Joined: 04 Sep 2006
Posts: 1762

PostPosted: Wed Jul 16, 2008 10:23 pm    Post subject: Reply with quote

My mistake. You are still a huge part of OHRRPGCE development, though.
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TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN?
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Thu Jul 17, 2008 9:51 am    Post subject: Reply with quote

Newbie_Power wrote:
My mistake. You are still a huge part of OHRRPGCE development, though.


He has been doing more work than me lately :)
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