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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Tue Nov 13, 2007 4:20 pm Post subject: User Defined Menus |
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If you subscribe to the developer's mailing list you already know this, but the latest nightly WIP builds now support a user-definable main menu, with sub-menu support, and other nifty goodlyness.
Please test it out, and report your experiences |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Tue Nov 13, 2007 7:19 pm Post subject: |
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Oh man, this sounds so awesome!
I haven't really looked into it too much, but if it's able to call up scripts from the menu, I may just try to make a game out of menus :p |
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djfenix

Joined: 12 Mar 2003 Posts: 359
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Posted: Tue Nov 13, 2007 9:36 pm Post subject: |
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if you manage to implement character mug-shots or graphics or whatever along with this, i will love you forever |
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Fenrir-Lunaris WUT

Joined: 03 Feb 2003 Posts: 1747
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Posted: Tue Nov 13, 2007 9:49 pm Post subject: |
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djfenix wrote: | if you manage to implement character mug-shots or graphics or whatever along with this, i will love you forever |
Seconded. But what would be the size? 32x40 would seem natural. |
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jabbercat Composer

Joined: 04 Sep 2003 Posts: 823 Location: Oxford
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Posted: Wed Nov 14, 2007 4:06 am Post subject: |
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I remember requesting this YEARS ago.  _________________ Moogle no longer owes prizes. |
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Wed Nov 14, 2007 6:13 am Post subject: |
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Wow. So many great things, but I have some questions/requests. First, what is "non-selectable" supposed to do with caption type menu items? It seems to me that it should prevent the cursor from being able to highlight the caption at all, but it is doing nothing for me that I can tell right now. Secondly, I think there should be an option to have the menu items be center aligned like the old menu, or right aligned for that matter.
Of course, I can't stop without putting forth the following idea. Can menus be set up to have two more menu item types: item-types and attack-types? The subtypes would be the ID number of the item/attack. The default text string would be the name of the item of attack, and when selected, these would trigger the action of the item/attack.
Following up from this, have plotscripting commands been thought of concerning menues yet? The main things should be commands to open any menu by hsi name, to close a menu, etc. But it would also be stupendous to have the command "append to menu (menu:name, menuitem:itemtype, menuitemsubtype, bitset flags)". As you can maybe see, I'm trying to wiggle my way into having character-specific item menues.
The true coup d'etat would be to then have attack options in battle access user-defined menues, which would not show menu-items that link to text boxes or scripts, but would correctly implement everything else (only really useful if item-types and attack-types are implemented, I suppose) _________________ My first completed OHR game, Tales of the New World:
http://castleparadox.com/gamelist-display.php?game=161
This website link is for my funk/rock band, Euphonic Brew:
www.euphonicbrew.com |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Wed Nov 14, 2007 7:24 am Post subject: |
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Many many nice things can be done this if we figure out how. I think people will use this to make class changing/skill personalizing interfaces or custom battle systems, mostly, or skip the title/load screen and have personalized title screen intros that take a bit less plot scripting to pull off.
I'm not sure what I'll use it for yet, though, heh. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Wed Nov 14, 2007 12:35 pm Post subject: |
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Extending my previous post, it would be best if item-type menu items coul be set to delete themselves after use (based on the actual items 'consumed by use' behavior). Another helpful thing would be the ability to delete menu items, both in custom and using plotscripting.
Yet another thing I thought of was the ability to have text boxes link to menues, similarly to how they link to scripts or shops or whatever. Could be done with a script to open a menu, but it would also be nice to have the functionality for this in custom through the textbox editor. _________________ My first completed OHR game, Tales of the New World:
http://castleparadox.com/gamelist-display.php?game=161
This website link is for my funk/rock band, Euphonic Brew:
www.euphonicbrew.com |
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JSH357

Joined: 02 Feb 2003 Posts: 1705
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Posted: Wed Nov 14, 2007 2:30 pm Post subject: |
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This is a great change. Now we can make our own esper/materia-ish systems, job class systems, equipment that sets movesets and costumes... the possibilities are endless. I just wish I was still interested in making jrpgs; this would have been great four years ago. :p |
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Newbie_Power

Joined: 04 Sep 2006 Posts: 1762
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Posted: Wed Nov 14, 2007 11:33 pm Post subject: |
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Quote: | I just wish I was still interested in making jrpgs; this would have been great four years ago. :p | The menus would likely be excellent for non-RPGs as well. _________________
TheGiz> Am I the only one who likes to imagine that Elijah Wood's character in Back to the Future 2, the kid at the Wild Gunman machine in the Cafe 80's, is some future descendant of the AVGN? |
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TwinHamster ♫ Furious souls, burn eternally! ♫

Joined: 07 Mar 2004 Posts: 1352
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Posted: Thu Nov 15, 2007 1:46 am Post subject: |
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Is there any such plotscript command that will let me specify which menu I want to be the default one that pops up when I press [esc]? |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Thu Nov 15, 2007 1:56 pm Post subject: |
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TwinHamster wrote: | Is there any such plotscript command that will let me specify which menu I want to be the default one that pops up when I press [esc]? |
No, the main menu is always menu 0.
But I can understand why you might want to be able to change that selectively. |
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