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Camdog
Joined: 08 Aug 2003 Posts: 606
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Posted: Wed Dec 20, 2006 2:11 pm Post subject: OHR Bookclub Meeting #5: Walthros |
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I'm glad Walthros got selected for this month's bookclub meeting. It was pretty much the first OHR game I played that I actually enjoyed, and replaying was just as enjoyable of an experience as the first time through.
There's a lot to talk about for this game, so I'm going to break up my topics by post and add new thoughts to the discussion intermittently. The first thing I'd like to talk about is the most obvious: the setting.
The setting, for me, is pretty much the reason to play this game. Despite poor graphics, mediocre gameplay, and a plot full of holes (hopefully we'll get to all of those later), Walthros remains extremely compelling, and I'm impressed with that. Creating a fantasy world from the ground up is no easy task, and so most people just borrow the shit out of Tolkien. PHC's use of less 'serious' fantasy races like anthropomorphic floating fish and hyperactive walruses lends a comic touch that I feel like a lot fantasy and RPGs seem to lack (excuding stupid anime-style humor, which I basically hate). The dinosaur triple scenes were especially great. ("I like micro! He always brings me something when he comes back from trips.")
That said, the huge amount of races made a lot of them feel tacked on. I mean, what are the Ralz besides pirates? We know basically nothing about them other than that. They're not developed in the slightest. Couldn't they just as easily have been a faction of seals (which would have afforded the opportunity to develop the seals more)? In fact, all the races are basically assigned a few different defining characteristics and its usually left at that. I guess that's the price you pay for creating racesthat society has no predefined notions about.
Which leads me to ask, what do you guys think the advantages/disadvantages of creating a brand new mythology are, as opposed to using fantasy conventions that are immediately recognizable? The latter seems lazy, but I think there's a legitimate reason to stick with orcs and goblins if the story you're telling is shorter than War and Peace.
<mega nerd>
I'm proud to say I figured out a way to win the supposedly unbeatable battle between the purple mice and the apes. Anybody else manage that?
</mega nerd>
More to come... |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Fri Dec 22, 2006 12:25 pm Post subject: |
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Rinku

Joined: 02 Feb 2003 Posts: 690
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Posted: Fri Dec 22, 2006 1:40 pm Post subject: |
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I think creating a new fantasy world can work with shorter stories/games/etc. too. If anything it works better, because I hate when the world is over-explained (as it is in Lord of the Rings or Star Trek). The entire point of fantasy is to give the player a feeling of being in a different but believable world, and over-explaining that world makes it feel less fantastic. I'm not saying the author should just make things up, the world should ideally be fully realized in the author's head, but not every detail of it needs to go into the story, only the details relevant to the story.
I don't remember much about Walthros so I won't say how this applies to that game. Though it'd be funny to imagine what a 3D Walthros remake would look like (i.e. how those races actually look like close up). _________________ Tower Defense Game |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Fri Dec 22, 2006 2:13 pm Post subject: |
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Camdog
Joined: 08 Aug 2003 Posts: 606
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Posted: Sat Dec 23, 2006 8:34 pm Post subject: |
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PHC wrote: | What happens if you win the ape vs mice fights? Hopefully the game doesn't break, if it does I'll have to go back and fix this. |
It doesn't break per se, but it does just continue on as if the mice had lost the fight.
PHC wrote: | I agree that some of the races were pretty tacked on. The Ralz were mainly there to introduce a new enemy for the Worms, but really, I could have just made them a rebel faction of the Worm race and it probably would have made more sense. |
All the crazy races make sense with the idea that Walthros was basically a bunch of crazy scientist's experiments. It makes less sense given that the current crop of creatures supposedly evolved from scratch naturally after Surlaw destroyed the world. Are these supposed to be the same creatures as those that were originally created by the scientists?
PHC wrote: | Creating the different races in this game was probably the most fun part, but they really did need a lot more development. This is a problem I'm hoping to solve if I ever make any progress with the remake, which introduces the Ralz early on and gives them a much bigger role in the story. Unfortunately I've scrapped and restarted this project so many times that I probably won't produce anything for another five years. |
That's a shame. The artwork you posted in your Walthros R journal looks super exciting. I can't wait for a revamped version to come out.
PHC wrote: | On that topic, what worked really well and what didn't work at all, plotwise? This will be useful to me in determining what to keep and what to cut in the remake. |
Basically I felt there were a lot of uneccessary and confusing plot devices. I was never sure what exactly caused the crystals to weaken. If it was the blue spirit, why was it suddenly able to exercise such agency when it had been trapped and powerless for so long? Not sure what the deal with the sunstone was, either. How did it come into being? Also, how did the current crop of Walthrosian creatures compare to the ones before the Surlaw-induced cataclysm? They're supposed to be the same (since history is repeating itself), but the second batch evolved by chance?
There were also minor quibbles. Where did the humans on Dinosaur Island come from? Are they related to the moon colony? Etc.
I realize some of this may have been explained in game, but a big problem was that a lot of the history came in big chunks of text that often left me confused. I like the themes of fate and history repeating itself, but I think the story could've greatly benefited from some simplification.
PHC wrote: | Also, the biggest flaw with creating a game based around entirely new species is that it's really hard to convince people to play it, at least compared to games about elves and orcs. Yes, I have been told, "I'm not playing a game about a fucking fish." These people suck, but there are a lot of them. |
Damn, that sucks. The new species are exactly what made Walthros so charming. I can't believe there are so many people with random prejudices like that. Anyone here avoid Walthros because of the fucking fish?
Rinku wrote: | I think creating a new fantasy world can work with shorter stories/games/etc. too. If anything it works better, because I hate when the world is over-explained (as it is in Lord of the Rings or Star Trek). The entire point of fantasy is to give the player a feeling of being in a different but believable world, and over-explaining that world makes it feel less fantastic. I'm not saying the author should just make things up, the world should ideally be fully realized in the author's head, but not every detail of it needs to go into the story, only the details relevant to the story. |
Really? I always felt all the history in Tolkein's stuff was what made it so compelling. When you're developing a mythology for your story, even if you have it fully realized in your head, creating a short story sounds like your making it up on the fly if you only include the relevant details. |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Mon Dec 25, 2006 12:32 pm Post subject: |
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Camdog
Joined: 08 Aug 2003 Posts: 606
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Posted: Wed Jan 17, 2007 1:13 pm Post subject: |
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Hey everybody. Sorry I dropped the ball on this, but I've been busy with holidays (probably like most of you), and minor illness (hopefully not like you). Anyway, I'd like to continue the conversation on Walthros and hold off for a bit on choosing another book club selection, since the discussion fell right in the middle of Christmas and I fear that cut the conversation short. It seems a shame that one of the best games for the OHR would only generate a 5 reply discussion. So, everyone should reread what's been said and post their thoughts.
I'll go ahead and add some additional thoughts I've had, too... A lot of people critisized Walthros when it came out for mediocre gameplay. It's true that none of the gameplay is particularly groundbreaking, but I still remember the moment I got the Sky Flyer as being extremely compelling. I immediately broke from the plot for a moment and visited every place I could find. I scored a frozen sword for Scottie and a super ring for Dinosaur Micro, and was soon beating serious ass with both of their double attack techniques, which was a lot of fun. But, more than that, I was just really enjoying exploring the world.
I mention this in the context of the "mediocre gameplay" critisisms because it seems to me that this type of gameplay is inexorably linked to the story. In fact, the story is the source of this type of gameplay. I feel like this is what makes Walthros's gameplay good despite the fact that it's nothing new from a technical standpoint. It's still fun to experience the same way a new book is fun to read, despite the fact that each book is read in the same way. Indeed, it is this aspect of an RPGs gameplay that I think has been responsible for the genre's popularity, despite it's tendancy to be plagued by otherwise boring game play.
So what do you guys think? I know there have been many discussions on this board about which is more important: story or gameplay? But I think, in a way, story is gameplay. Is a story that encourages exploration enough for you to slog through a boring combat system? Is this part of the game more important than the more traditional "game" part of an RPG? |
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Onlyoneinall Bug finder
Joined: 16 Jul 2005 Posts: 746
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Posted: Tue Mar 06, 2007 5:14 pm Post subject: |
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I have yet to complete the game (I'm currently stuck past the City. I can't seem to find Dr Mu's place for some reason, or access the door to get to the White Tower), but just so this isn't completely dead, I thought I would comment that the game dialouge seems to be pretty strong so far, so the story is pretty gold. The classical pieces for the towns are an interesting choice, the music seems good overall. I can't say much more yet, but Super Walrus Man is probably the most interesting character at this point. _________________ http://www.castleparadox.com/gamelist-display.php?game=750 Bloodlust Demo 1.00
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Joe Man

Joined: 21 Jan 2004 Posts: 742 Location: S. Latitude 47°9', W. Longitude 123°43'
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Posted: Tue Mar 06, 2007 5:22 pm Post subject: |
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oh damn I totally forgot to finish it _________________ "Everyone has 200,000 bad drawings in them, the sooner you get them out the better."
~Charles Martin Jones
Last edited by Joe Man on Fri Dec 13, 1957 1:21 am; edited 2,892 time in total |
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J.A.R.S. In umbram deo, ex nihilo...

Joined: 11 May 2005 Posts: 451 Location: Under the rainbow...
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Posted: Tue Mar 06, 2007 5:43 pm Post subject: |
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PHC:
I don't think the reason why people don't play the game is because it is about new mythology. I think it is the fish idea. There are several original concepts earth-driven that would've caught up more attention than fishes. Although some can be violent, fishes can refer to "peaceful" and "natural" which sorta screws the usual rpg plot in some way. The colors of most fishes will either remind you about fishing or the little mermaid. The idea was good in that it was an original stretch (I can't say for the story since I haven't played this game in years and don't even remotely remember any of it) but based on this very original choice of creature lore, the game would have to pack up sturdy story and design elements which, based on the first post of this thread, it didn't have :S
However, I think that, although harder to master, the creation of a new fantasy universe wields better results than the mere re-use of tolkien's or Vance's lore. I personally try to join up both (use of cultural mythology alongside new creations) mainly because I am a coward who's affraid of failing to attract people to my games if the setting was 100% original, which if course denies the possibility of 100% original and 100% wow-factor. If anything, it seems as though Walthros had that. |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Tue Mar 06, 2007 8:29 pm Post subject: |
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J.A.R.S. In umbram deo, ex nihilo...

Joined: 11 May 2005 Posts: 451 Location: Under the rainbow...
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Posted: Wed Mar 07, 2007 8:03 am Post subject: |
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Quote: | Despite poor graphics, mediocre gameplay, and a plot full of holes (hopefully we'll get to all of those later), Walthros remains extremely compelling, and I'm impressed with that |
PHC, you chose to read what you want.
I read poor graphics and mediocre gameplay first in that sentence. A plot full of holes isn't apparently any better. The overall idea of compelling here is also a personnal opinion. I have tried your game long ago, and it didn't strike me as compelling and couldn't with the mediocre gameplay quoted earlier.
In my opinion, an ambitious take on the rpg redefinition (new lore of fishes, ambitious storyline) cannot be successfully achieved without good gameplay. It is a prerequisite, and it might explain why you had trouble showing it off outside of the ohr community. People in their own community will play games more easily, I believe that it is fact, but feel free to correct me. This can be verified by counting the amount of rpg maker games, game maker games, and ohr games you have played. Chances are ohr is somewhat higher? (unless you are an active person in the other communities that is). This isn't generalized, but the whole idea of getting more attention from your community doesn't mean the game is "great". And calm down, I said I thought the fish idea was good, I just said that few people would get to truly experience it if the gameplay is not even average. I wasn't refering to ohers stricly, I meant, players, at all. |
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The Wobbler

Joined: 06 Feb 2003 Posts: 2221
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Posted: Wed Mar 07, 2007 10:51 am Post subject: |
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Battleblaze Warrior Thread Monk

Joined: 19 Dec 2003 Posts: 782 Location: IndY OHR
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Posted: Wed Mar 07, 2007 11:09 am Post subject: |
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Ah Walthors. It was one of the first games I ever downloaded. Before I knew PHC or anyone really.
I'd never really played OHR games or any RPGs before.
Walthros despite obvios graphical...stuff..actually kept my attention long enough. And it was easy enough to play without being a breeze (at least 4 a first time RPG guy).
Although the graphicworld seemed simple, the story had this odd lure to it...It was a question that I had.
How will the world be saved by bringing the crystals toghether...when the world will destroyed at the same time? The whole idea of the thing kept me going. And being in a new land with new people every now and then kept things cool.
But when I got to the red mouse land or whatever the damn mice and their machien guns (wtf unfair) pounded foolish bob and his wee sword in to the ground...Screwed I was
I think I'll download it again just to play. And figure it out NOBODY RUIN THE END 4 ME.
I think simply the magic of Walthros is, in the early rather shitty days of OHR, a graphically mediocre game manged to muster a decent emotional response form its players. Which is what any artist is going for. _________________ Indy OHR! and National OHR Month Contest going on now!
"Aeth calls PHC an anti-semite; PHC blames anti-semitism"
-squall |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Wed Mar 07, 2007 11:25 am Post subject: |
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Battleblaze wrote: | in the early rather shitty days of OHR |
What. _________________
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