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Anxiously waiting for OHR's next version release...

 
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RyuJinzo
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PostPosted: Thu Nov 16, 2006 4:59 pm    Post subject: Anxiously waiting for OHR's next version release... Reply with quote

Yeah, I'm anxiously waiting for the next version of OHR. I hope the tileset editor's max capacity of holding its sets of tiles is implemented there. Plus, the sprite editor's frames should be three (for walk A, walk B, standing frames) instead of two for each positions (the walk A walk B frames).

I am looking forward for the greatest improvements of our majestic OHR engine. Razz
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Bob the Hamster
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PostPosted: Thu Nov 16, 2006 5:08 pm    Post subject: Re: Anxiously waiting for OHR's next version release... Reply with quote

RyuJinzo wrote:
Yeah, I'm anxiously waiting for the next version of OHR. I hope the tileset editor's max capacity of holding its sets of tiles is implemented there. Plus, the sprite editor's frames should be three (for walk A, walk B, standing frames) instead of two for each positions (the walk A walk B frames).

I am looking forward for the greatest improvements of our majestic OHR engine. =D


Neither of those features will be ready in time for the next release, although there are plenty of other cool new features. The next release will happen when all the bugs listed at Bug #255 are fixed
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Valigarmander
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PostPosted: Thu Nov 16, 2006 5:34 pm    Post subject: Reply with quote

Hooray! The time is nearing.
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REDROGUEXIII
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PostPosted: Thu Nov 16, 2006 7:59 pm    Post subject: Reply with quote

Is there an estimate on when a window based OHRRPGCE editor will be available?
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Valigarmander
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PostPosted: Thu Nov 16, 2006 8:02 pm    Post subject: Reply with quote

...Erm, there's been one for quite a while now.
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REDROGUEXIII
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PostPosted: Thu Nov 16, 2006 8:06 pm    Post subject: Reply with quote

As in they can be minimized and don't need to run full screen off DOSBOX? I've only been using versions before Serendipity and haven't updated yet, I didn't read anything about it, o well.
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Newbie_Power




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PostPosted: Thu Nov 16, 2006 8:10 pm    Post subject: Reply with quote

DOS is in the process of being dropped. We have a functional Windows port now, just install Hasta-la QB+ (which is still DOS), then install a Windows Nightly into your OHR folder.

No, you don't get your standard Windows GUI, but you get compatibility with new Windows OSes, and I think it even works on Linux based operating systems as well (if you download the proper nightly or compile the source).
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Valigarmander
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PostPosted: Thu Nov 16, 2006 8:12 pm    Post subject: Reply with quote

Argh, Newbie beat me to saying it. Mad And he said it using smarter words than I would have.
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Moogle1
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PostPosted: Thu Nov 16, 2006 11:21 pm    Post subject: Reply with quote

You don't need a nightly to run the Windows version. Hasta-la-qb+ has windows versions as the default. (It also has DOS versions, but there's no reason to use them.)

They look and feel exactly like the DOS versions, but a major difference is that you can press Alt+Enter to run them in windowed mode.
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RyuJinzo
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PostPosted: Fri Nov 17, 2006 4:08 am    Post subject: Reply with quote

Oh, well. I guess I have to wait for the release of Ubersetzung version albeit my expectation regarding tileset capacity and sprite frames would be in the waiting list. Razz
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Valigarmander
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PostPosted: Thu Nov 23, 2006 9:38 am    Post subject: Reply with quote

I don't think I can wait any longer.
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