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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Mon Oct 02, 2006 7:34 pm Post subject: Mute broken for enemies? |
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I think that the mute register is broken for enemies. Has anyone else experienced this (or even messed with it)? I have an enemy muted, and it still uses attacks that are clearly marked 'mutable' in custom. But when my hero is muted, he/she cannot use these attacks.
Is it possible that I am just missing something? Or is this ready to enter into Bugzilla? |
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Valigarmander Bye-Bye

Joined: 04 Mar 2006 Posts: 750 Location: Nowhere
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Posted: Mon Oct 02, 2006 7:42 pm Post subject: |
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The mute bitset isn't exactly recent (new as of Serendipity (February)), but I haven't experienced this problem yet. But then again, I haven't put the feature to much use. I'll see if the problem applies to me. |
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Mon Oct 09, 2006 4:55 pm Post subject: |
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Okay, I think that I ought to post this. What all should I include in a test case? I'm thinking:
One hero with a mutable and a non-mutable attack.
One enemy with same attacks.
One enemy with only mutable attack.
A mute attack that can target anyone for the hero.
Is this enough? Any other ideas about it? |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Tue Oct 10, 2006 6:47 am Post subject: |
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msw188 wrote: | Okay, I think that I ought to post this. What all should I include in a test case? I'm thinking:
One hero with a mutable and a non-mutable attack.
One enemy with same attacks.
One enemy with only mutable attack.
A mute attack that can target anyone for the hero.
Is this enough? Any other ideas about it? |
Yes, that sounds like a good testcase.
If you vould put it in bugzilla that would be cool. |
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msw188
Joined: 02 Jul 2003 Posts: 1041
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Posted: Sat Oct 21, 2006 9:45 am Post subject: |
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Oops, I forgot about this, but seeing the latest bugwork reminded me about it, so I just made a test case and uploaded it into bugzilla. Hopefully this can get fixed fairly easily and fairly soon. Here's a question that maybe we should answer about it: if an enemy's attack is muted, and it tries to 'select' it, what should happen? Should the enemy have to select a different attack right away, or should it waste a whole turn? Should there be a bitset to affect this behavior? To me, this is the same as an enemy not having proper MP (and we have the MP idiot bitset for that). Any other thoughts? |
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