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Alphasix
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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Sun Aug 20, 2006 12:31 am    Post subject: Alphasix Reply with quote

I know this isn't an Ohrrpgce game, but I used to make them and Inferior Minion said I was welcome to announce this game here. This game was made by me and Orchard-L (Friend on this mb) in the Game Maker. It's a 1 vs. 1 overhead fighting game with danmaku (bullet curtain) elements.

You can see a video of the game here:
http://www.youtube.com/watch?v=sVO-FupvVWI

The manual is here:
http://studioeres.com/alphasix/manual.html

And the game (and screenshots) are here:
http://studioeres.com/games/

Hope you guys enjoy!
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Rimudora
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Joined: 26 May 2005
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PostPosted: Sun Aug 20, 2006 3:58 pm    Post subject: Reply with quote

Alphasix is a playable character from the start. Was there a mistake or something?
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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Sun Aug 20, 2006 4:26 pm    Post subject: Reply with quote

Oh? I'll have to check that out. Thanks for the tip. It's possible I forgot to set her back to hidden in the ini file.
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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Sun Aug 20, 2006 4:29 pm    Post subject: Reply with quote

You're right, and I just fixed it by uploading a new version. Thanks!

So, do you like the game?
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Valigarmander
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Joined: 04 Mar 2006
Posts: 750
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PostPosted: Sun Aug 20, 2006 4:33 pm    Post subject: Reply with quote

Haven't tried it yet, but it looks cool.

You know, everyone who's used the Game Maker seems to really like it. But I couldn't stand it. Huh? WEIRD1
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TwinHamster
♫ Furious souls, burn eternally! ♫




Joined: 07 Mar 2004
Posts: 1352

PostPosted: Sun Aug 20, 2006 5:04 pm    Post subject: Reply with quote

The controls are a little awkward, but the game's fantastic. Just how does Orchard find the time to do everything?
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Rimudora
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PostPosted: Sun Aug 20, 2006 5:10 pm    Post subject: Reply with quote

The controls can be reconfigured from the main menu. I like the WASD controls, myself.

Disabling bullet curtain also disables dodging.

I'd really like to see support for internet games :/


Last edited by Rimudora on Sun Aug 20, 2006 5:26 pm; edited 2 times in total
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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Sun Aug 20, 2006 5:16 pm    Post subject: Reply with quote

"Disabling bullet curtain also disables dodging"

Yikes. I need to look into that right away, thanks.
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Rimudora
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PostPosted: Sun Aug 20, 2006 5:32 pm    Post subject: Reply with quote

Erh, sorry. That last one was my mistake.
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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Sun Aug 20, 2006 5:44 pm    Post subject: Reply with quote

Ah, okay.
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FyreWulff
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Joined: 02 Apr 2005
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PostPosted: Mon Aug 21, 2006 12:42 am    Post subject: Reply with quote

Rimudora wrote:
I'd really like to see support for internet games :/


Latency issues. Still working on solutions.
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Camdog




Joined: 08 Aug 2003
Posts: 606

PostPosted: Mon Aug 21, 2006 5:37 am    Post subject: Reply with quote

It loads up and immediately crashes out with the extremely helpful error message "An unexpected error occurred." (Windows XP SP 2)
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Inferior Minion
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Joined: 03 Jan 2003
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PostPosted: Mon Aug 21, 2006 8:47 am    Post subject: Reply with quote

Camdog wrote:
It loads up and immediately crashes out with the extremely helpful error message "An unexpected error occurred." (Windows XP SP 2)


One thing I've noticed about GameMaker is I couldn't get it to run higher than 800x600 (or 1024x768, I forget). Higher screen resolutions would cause it to crash for no apparent reason.
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Rinku




Joined: 02 Feb 2003
Posts: 690

PostPosted: Mon Aug 21, 2006 10:59 am    Post subject: Reply with quote

Camdog, try going into the Alphasix.ini file and changing this line

"Set Resolution=0.99999998430675"

to this

"Set Resolution=0"

And see if that helps. This will cause the game to run in your current resolution rather than trying to set it to 640x480 resolution.
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Camdog




Joined: 08 Aug 2003
Posts: 606

PostPosted: Mon Aug 21, 2006 7:36 pm    Post subject: Reply with quote

Nope, I still get the crash.

As an aside, why all the lengthy decimal numbers in the .ini file? It looks like it's filled with floating-point errors.
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