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Gizmog1 Don't Lurk In The Bushes!

Joined: 05 Mar 2003 Posts: 2257 Location: Lurking In The Bushes!
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Posted: Tue May 23, 2006 12:24 am Post subject: Who is presently actively involved in the design of the OHR? |
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I think the developers of the OHR deserve a special reward for their diligent hardwork (Especially James!) giving us all new features and toys to play with, for what's mostly just a hobby. Does anyone know of a place where there's "Credits" so to speak, of whose done what, and who wrote features that are presently in the engine, so that we could all give them a special salute? |
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Rimudora Psychopath yandere Halloween 2006 Creativity Winner


Joined: 26 May 2005 Posts: 335
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Posted: Tue May 23, 2006 3:44 am Post subject: |
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Google it
Or don't, whatever. It should all be here:
Quote: | Who is responsible for this madness? It was started by James Paige, but also Brian Fisher is guilty of aiding and abeting. Ever since the source code was released under the GPL license the OHRRPGCE has been maintained by a team of developers, including TeeEmCee, Mike, Simon, Yuriy, NeoTA and Inferior Minion (add your name here if you helped too). Of course, and the whole of the OHRRPGCE community cannot be held blameless, seeing as they test features, find bugs, provide suggestions, create games, and in general encourage the developers to cause more trouble. |
And I guess Fyrewulff did some stuff too, but w/e |
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Jack the fool

Joined: 30 Jul 2004 Posts: 773
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Posted: Tue May 23, 2006 3:59 am Post subject: |
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doesn't it say in the "whatsnew.txt" who fixed what bugs and added what features? _________________
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Inferior Minion Metric Ruler

Joined: 03 Jan 2003 Posts: 741 Location: Santa Barbara, CA
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Posted: Tue May 23, 2006 8:00 am Post subject: Re: Who is presently actively involved in the design of the |
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Gizmog1 wrote: | I think the developers of the OHR deserve a special reward for their diligent hardwork (Especially James!) giving us all new features and toys to play with, for what's mostly just a hobby. Does anyone know of a place where there's "Credits" so to speak, of whose done what, and who wrote features that are presently in the engine, so that we could all give them a special salute? |
Here's a breakdown of that list: http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Developers _________________
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Tue May 23, 2006 8:04 pm Post subject: |
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Jack wrote: | doesn't it say in the "whatsnew.txt" who fixed what bugs and added what features? |
Yeah, whatsnew.txt is basically the extent of our non-FAQ documentation, most of the time. But, yeah.
Since we only recently (i.e. post GPL) started marking who did what, you can safely assume that if it's unmarked, it's James. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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TMC On the Verge of Insanity
Joined: 05 Apr 2003 Posts: 3240 Location: Matakana
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Posted: Wed May 24, 2006 3:45 am Post subject: |
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Giz is totally looking to blame _________________ "It is so great it is insanely great." |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Ysoft_Entertainment VB Programmer

Joined: 23 Sep 2003 Posts: 810 Location: Wherever There is a good game.
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Posted: Wed May 24, 2006 6:52 pm Post subject: |
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Well I am mostly responsible for implementing strings, and read enemy/write enemy data.
I also implemented stun/poison indicators, and disabling hero's blinking cursor in battles. Also responsible for few bug fixing.
Lately, I haven't done anything for ohr development, since I am currently out of ideas.
Might be back later on, but I think Mike, Simon, TMC, and James are doing pretty good job without me. _________________ Try my OHR exporter/importer.
OHRGFX
Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals. |
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