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Who is presently actively involved in the design of the OHR?

 
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Gizmog1
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PostPosted: Tue May 23, 2006 12:24 am    Post subject: Who is presently actively involved in the design of the OHR? Reply with quote

I think the developers of the OHR deserve a special reward for their diligent hardwork (Especially James!) giving us all new features and toys to play with, for what's mostly just a hobby. Does anyone know of a place where there's "Credits" so to speak, of whose done what, and who wrote features that are presently in the engine, so that we could all give them a special salute?
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Rimudora
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PostPosted: Tue May 23, 2006 3:44 am    Post subject: Reply with quote

Google it Mad

Or don't, whatever. It should all be here:

Quote:
Who is responsible for this madness? It was started by James Paige, but also Brian Fisher is guilty of aiding and abeting. Ever since the source code was released under the GPL license the OHRRPGCE has been maintained by a team of developers, including TeeEmCee, Mike, Simon, Yuriy, NeoTA and Inferior Minion (add your name here if you helped too). Of course, and the whole of the OHRRPGCE community cannot be held blameless, seeing as they test features, find bugs, provide suggestions, create games, and in general encourage the developers to cause more trouble.


And I guess Fyrewulff did some stuff too, but w/e
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Jack
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PostPosted: Tue May 23, 2006 3:59 am    Post subject: Reply with quote

doesn't it say in the "whatsnew.txt" who fixed what bugs and added what features?
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Inferior Minion
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PostPosted: Tue May 23, 2006 8:00 am    Post subject: Re: Who is presently actively involved in the design of the Reply with quote

Gizmog1 wrote:
I think the developers of the OHR deserve a special reward for their diligent hardwork (Especially James!) giving us all new features and toys to play with, for what's mostly just a hobby. Does anyone know of a place where there's "Credits" so to speak, of whose done what, and who wrote features that are presently in the engine, so that we could all give them a special salute?


Here's a breakdown of that list: http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Developers
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Mike Caron
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PostPosted: Tue May 23, 2006 8:04 pm    Post subject: Reply with quote

Jack wrote:
doesn't it say in the "whatsnew.txt" who fixed what bugs and added what features?


Yeah, whatsnew.txt is basically the extent of our non-FAQ documentation, most of the time. But, yeah.

Since we only recently (i.e. post GPL) started marking who did what, you can safely assume that if it's unmarked, it's James.
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TMC
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PostPosted: Wed May 24, 2006 3:45 am    Post subject: Reply with quote

Giz is totally looking to blame
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Mike Caron
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PostPosted: Wed May 24, 2006 6:42 am    Post subject: Reply with quote

Bring it on. Wink
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Ysoft_Entertainment
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PostPosted: Wed May 24, 2006 6:52 pm    Post subject: Reply with quote

Well I am mostly responsible for implementing strings, and read enemy/write enemy data.
I also implemented stun/poison indicators, and disabling hero's blinking cursor in battles. Also responsible for few bug fixing.

Lately, I haven't done anything for ohr development, since I am currently out of ideas.
Might be back later on, but I think Mike, Simon, TMC, and James are doing pretty good job without me.
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