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Release: OHRRPGCE 2006-03-15 (Tirgoviste)
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Mike Caron
Technomancer




Joined: 26 Jul 2003
Posts: 889
Location: Why do you keep asking?

PostPosted: Wed Mar 15, 2006 4:47 pm    Post subject: Release: OHRRPGCE 2006-03-15 (Tirgoviste) Reply with quote

http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Downloads

After the disaster of Serendipity (and +), we are proud (and exceedingly relieved) to bring you Tirgoviste!

Code:
WHAT IS NEW?

Mar 15 2006 [tirgoviste]
  * New Features
    * Stat caps [Mike Caron]
    * "% based attacks damage instead of set" attack bitset [Mike Caron]
    * Precise weapon placement. (use . and , to choose which
      frame to edit) [Mike Caron]
    * NPC Placement Editor now shows the copy number of NPCs (the bottom number)
      [Mike Caron]

  * Bug Fixes
    * Pausing the music will probably cause "stuck notes" (i.e. notes that never
      get turned off) if any notes are playing at the time [Mike Caron]
    * Browsing for a replacement song, and canelling deleted the existing song.
      [Mike Caron]
    * Rewards in battle are rewarded multiple times. [Mike Caron]
    * Linux: specifying a file on the command line now works even if the file
      is in a different directory. [James Paige]
    * Windows: bug 140 keyboard handling quirks [Simon Bradley, James Paige]
    * music_native now supports volume [Mike Caron]
    * fixed bug 143 and bug 150 which disabled some spells you should have
      been able to use, and permitted usage of some spells that should have
      been disabled [James Paige]
    * fixed bug 151 which was causing shops in non-upgraded RPG files to
      expect random trade-in items for all purchases [James Paige]
    * fixed bug that prevented the name of a spell learned from an item from
      being displayed [James Paige]

  * New Plotscripting Commands
    * get/set formation song [Mike Caron]

  * Stuff only Developers Will Notice


As always, we can field questions for everyone in this thread.
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The Wobbler




Joined: 06 Feb 2003
Posts: 2233

PostPosted: Wed Mar 15, 2006 5:08 pm    Post subject: Reply with quote

Thanks, everything works better now. Except when I play in full screen mode, the image is terribly, terribly off center. Windowed mode works pefectly.

Also, while my key press scripts DO work correctly now, it's displaying the regular OHR menu before my esc keypress script can run.

This is the same code I've always used:

Code:
if(key is pressed(key:esc))
then(
suspend player
wait(1)
themenu
resume player
)
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Mike Caron
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Joined: 26 Jul 2003
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Location: Why do you keep asking?

PostPosted: Wed Mar 15, 2006 5:51 pm    Post subject: Reply with quote

Now, that's funny. TMC posted that as a script to block any keypress. Hmm... You'll have to ask him.

Anyway, as for the image off center, same here. But, that is truely something outside of our control. PHC, what video card do you have? I have an ATI All-In-Wonder 128.
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Wed Mar 15, 2006 5:53 pm    Post subject: Reply with quote

Bug: windows version of game.exe lists all the files as directories in the folder, and then lists rpg files like the way it should.

And by the way, nice job. The only regret I have is not adding anything to this release, Oh well.
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Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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Mike Caron
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PostPosted: Wed Mar 15, 2006 5:58 pm    Post subject: Reply with quote

Ysoft_Entertainment wrote:
Bug: windows version of game.exe lists all the files as directories in the folder, and then lists rpg files like the way it should.


Eh? How do you mean?
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Ysoft_Entertainment
VB Programmer




Joined: 23 Sep 2003
Posts: 810
Location: Wherever There is a good game.

PostPosted: Wed Mar 15, 2006 6:01 pm    Post subject: Reply with quote

First, it lists all the files in the folder as folders, and then lists rpg files like dos version.
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Striving to become better pixel artist then Fenrir Lunaris. Unfortunately the laziness gets in the way of my goals.
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Mike Caron
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PostPosted: Wed Mar 15, 2006 6:16 pm    Post subject: Reply with quote

Hmm... odd. Could you file a bug for this?
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The Drizzle
Who is the Drizzle?




Joined: 12 Nov 2003
Posts: 432

PostPosted: Wed Mar 15, 2006 7:17 pm    Post subject: Reply with quote

Quote:
First, it lists all the files in the folder as folders, and then lists rpg files like dos version.


I had a problem like this too, except all rpg files looked like excel files and all .hss files looked like word documents. I just reloaded it (f5) and it fixed itself. It seems to only happen after you close custom.exe.
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TMC
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Joined: 05 Apr 2003
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Location: Matakana

PostPosted: Wed Mar 15, 2006 7:28 pm    Post subject: Reply with quote

I get that all the time. It's a bug in Windows, not the OHR.

Quote:
Anyway, as for the image off center, same here. But, that is truely something outside of our control.


Works perfectly with the allegro graphics library. But fbgfx is rather sucky. I still see the QB native graphics commands and FB counterparts as identically bad.


Quote:
Also, while my key press scripts DO work correctly now, it's displaying the regular OHR menu before my esc keypress script can run.


Oh dear. Will have to look into it. Possibly more FB keyboard handling problems, which I think are secretly running around somewhere, though I might as well be pressing clay into my keyboard the way QB Game handles, so it's good in comparison.
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Mike Caron
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Joined: 26 Jul 2003
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Location: Why do you keep asking?

PostPosted: Wed Mar 15, 2006 7:33 pm    Post subject: Reply with quote

The Drizzle wrote:
Quote:
First, it lists all the files in the folder as folders, and then lists rpg files like dos version.


I had a problem like this too, except all rpg files looked like excel files and all .hss files looked like word documents. I just reloaded it (f5) and it fixed itself. It seems to only happen after you close custom.exe.


No no, this is in the browse screen of game. It'll show everything in "Folder-blue" for one frame, then smarten up.
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The Drizzle
Who is the Drizzle?




Joined: 12 Nov 2003
Posts: 432

PostPosted: Wed Mar 15, 2006 8:22 pm    Post subject: Reply with quote

oooh, ok, never mind then.
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Fenrir-Lunaris
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PostPosted: Wed Mar 15, 2006 8:59 pm    Post subject: Reply with quote

The windows version seems to display graphics incorrectly when in full-screen mode. It seems to mess with the palette mostly, but appears to correct itself when placed back in windowed mode. Anyone else encounter this?
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FyreWulff
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Joined: 02 Apr 2005
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PostPosted: Wed Mar 15, 2006 11:29 pm    Post subject: Reply with quote

I'm going to run Jade through the release.
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Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
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Location: Hamster Republic (Southern California Enclave)

PostPosted: Wed Mar 15, 2006 11:40 pm    Post subject: allegro Reply with quote

The Mad Cacti wrote:
I get that all the time. It's a bug in Windows, not the OHR.

Quote:
Anyway, as for the image off center, same here. But, that is truely something outside of our control.


Works perfectly with the allegro graphics library. But fbgfx is rather sucky. I still see the QB native graphics commands and FB counterparts as identically bad.


I am really thinking that we should consider making Allegro the default gfx library for ubersetzung. (actually what I *really* want is an SDL gfx backend, but unless I break down and write it myself, i probably ain't gettin' it)
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Uber Dwayne




Joined: 15 Mar 2006
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Location: Apartment

PostPosted: Wed Mar 15, 2006 11:58 pm    Post subject: yeah Trigoviste Reply with quote

Hahaha, nice... However, all that programming is a little beyond me Raspberry! It is good to see the new update ready to go now. <runs exitedly to download> Yeahhhhh Trigoviste!!!!
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