Castle Paradox Forum Index Castle Paradox

 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Gamelist   Review List   Song List   All Journals   Site Stats   Search Gamelist   IRC Chat Room

problems with the remaning game
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade
View previous topic :: View next topic  
Author Message
bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Fri Mar 17, 2006 1:04 am    Post subject: problems with the remaning game Reply with quote

As Mike Carton has made noticed
Quote:

With all due respect, two things:

A) I can't really understand what your problem is.

B) This is the wrong place for it (OHR General would be more appropriate)

I think this is what you're saying:


My question is now well placed

My problem is the following. When I want to rename my game I don't managed to do it because the new name I've just keyed in is not saved.

I wanted to know if there weren't any solutions I could try to solve this problem. What I could do is using my first old name but I would like to change it so...
When I came under the menu just after renaning, I can see the old name of my game
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Thu Mar 23, 2006 11:29 pm    Post subject: Let's talk about something important! Reply with quote

As I was playing under custom I was thinking on something important. I concerns foreign languages under custom.exe . As we all know we can customize the fonts there are still problems with Chinese and Japonese.

I explain myself. They are many kanjis in Chinese language more than the number of fonts so that you can't make an ohr game in Chinese (I mean by this by dialogues in chinese all along the game) About 20 000
fonts shall be all right.


More over even if russian and arabian have about 30 letters which is Ok (under custom) the change of alphabet completely change orh internal menu names. And as an english is not necessarily equal to an russian a you obtain phonetic translation of the menu which make them not very easy to use.

To solve this problem

Would it possible to give custom it own ohr file so that it can let the internal menu names in english (and later in foreign language when Custom could have been translated in other languages)

Would it possible to implement a chinese language menu so that Chinese people can put all the kanjis they need to make speak their heroes and npcs?

If there are any tecnical limitations please let it know!
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Artimus Bena
Admiral




Joined: 17 Aug 2004
Posts: 637
Location: Dreamland.

PostPosted: Fri Mar 24, 2006 12:08 am    Post subject: Reply with quote

Are you sure you're pressing "enter" or "return" after typing the new name, instead of "escape"?
_________________
SACRE BLEU!

|||Compositions!
|||Eldardeen Soundtrack!
|||Red Mercury!
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address
The Drizzle
Who is the Drizzle?




Joined: 12 Nov 2003
Posts: 432

PostPosted: Fri Mar 24, 2006 2:37 am    Post subject: Reply with quote

If you don't save after renaming then it won't work.
_________________
My name is...
The shake-zula, the mic rulah, the old schoola, you wanna trip? I'll bring it to yah...
Back to top
View user's profile Send private message AIM Address
PlayerOne




Joined: 07 Sep 2005
Posts: 143
Location: UK

PostPosted: Fri Mar 24, 2006 3:58 am    Post subject: Reply with quote

Most Chinese characters are going to be impossible to reproduce in an 8x8 font anyway. I guess you could try using 4 characters in a block, but even 16x16 is going to struggle with some. You might just about get away with Japanese if you stuck with hiragana and katakana, and there should even be enough space for all the characters you'd need.

Typing them in would be the tricky part. The keyboard handler doesn't even handle my UK keyboard properly (" is in the wrong place) so I can imagine it will get very tricky with other languages.

Allowing translated menus in Custom is not such a bad idea, though.
Back to top
View user's profile Send private message
Mike Caron
Technomancer




Joined: 26 Jul 2003
Posts: 889
Location: Why do you keep asking?

PostPosted: Fri Mar 24, 2006 9:18 am    Post subject: Reply with quote

PlayerOne wrote:
Most Chinese characters are going to be impossible to reproduce in an 8x8 font anyway. I guess you could try using 4 characters in a block, but even 16x16 is going to struggle with some. You might just about get away with Japanese if you stuck with hiragana and katakana, and there should even be enough space for all the characters you'd need.

Typing them in would be the tricky part. The keyboard handler doesn't even handle my UK keyboard properly (" is in the wrong place) so I can imagine it will get very tricky with other languages.

Allowing translated menus in Custom is not such a bad idea, though.


However, what PlayerOne forgot to mention is that we can't support more than 256 characters without *major* rewrites to the engine. If Unicode was more standard 9 years ago, perhaps. But, we have to stick with ASCII for now.
_________________
I stand corrected. No rivers ran blood today. At least, none that were caused by us.

Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Bob the Hamster
OHRRPGCE Developer




Joined: 22 Feb 2003
Posts: 2526
Location: Hamster Republic (Southern California Enclave)

PostPosted: Fri Mar 24, 2006 11:07 am    Post subject: bug 172 Reply with quote

This will be solved withbug 172

Then that bug is fixed, the internal lump name will always be OHRRPGCE, no matter what the filename is. When creating a new game in CUSTOM you will be able to give it a long name in english letters under 256 characters.

The "Rename Game" submenu in CUSTOM will disappear completely.

But you will be able to re-name your game just like you rename any file, and you will be able to use any international alphabet and any length supported by your operating system, and custom will be smart enough to save your changes back to the file correctly.
Back to top
View user's profile Send private message Send e-mail Visit poster's website
bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Sat Mar 25, 2006 1:25 am    Post subject: Well it's not really that.... Reply with quote

To Artimus Bena and The Drizzle I indeed press enter after renaming my game but it does save it. I think it is due to the fact that I sometimes have to press several time the same key to make an action when I'm under custom.exe. (I had plenty keyboard bugs under dos.)

The problem may also be due to the fact that I renamed under windows instead of renaming under custom.exe.

Anyway, I put back the original names and hsimport does not complain about internal names missmatching... I will rename correctly the game when I will link an game.exe file with my .rpg file.

Be ready Mike Caron I was thinking that we could save some fonts by cancelling the capital letters in the menu. I explain myself. As the custom english menu such Edit Graphics Edit Heroes or Edit Attacks have capital letters aren't they?

Such as CREATE GAME or EXIT PROGRAMM
It would be a good thing (or may be not) to put all this in little letters.
This way we would save 28 "new" fonts ready to be customizable.

Russian people and Japonese people will be able to make their game in their mother tongue AND in the same time work under Custom.exe with menus and sub menus in english like all OHr game makers..

So? What do you think about it?
As always thanks for the help!
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Sat Mar 25, 2006 1:28 am    Post subject: Whoops another mistake again Reply with quote

Whoops! By

Quote:
As the custom english menu such Edit Graphics Edit Heroes or Edit Attacks have capital letters aren't they?


I obviously (or may be not) mean" The custom menus such: Edit Graphics Edit Heroes or Edit Attacks are capital letters aren't they?
So what about putting them in little letters?

Sorry for posting messages with misspells and grammar faults on it!
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Mike Caron
Technomancer




Joined: 26 Jul 2003
Posts: 889
Location: Why do you keep asking?

PostPosted: Sat Mar 25, 2006 10:04 am    Post subject: Reply with quote

(you mean 26, don't you?)

Well, putting the menus in all lower case won't help in terms of translating them. As far as fonts go, there's plenty of room to add all sorts of accented characters and cyrillic characters and what have you. The problem is making it translated.

The first problem is customizing the menus themselves. Where would we store it? Would we have something like "French.lng" or "Russian.lng", or would we have seprate copies of Custom, like custom-french.exe?

The other problem is that while there's room for all the characters in a given character set, we can't fit all the characters in all the sets into one font, and still leave room for custom characters. There simply isn't enough room. So, we'd have to have multiple fonts. The default font is stored in ohrrpgce.new, so we'd have to have multiple copies of that, and...

Yeah.

However, what you could do it have your one font (say, cyrillic.ohf), and the default one, and while you're making text boxes or whatnot, import the cyrillic font, and when you're doing general work, put in the default one.

Or, just put cyrillic characters in the empty spots, and use Ctrl-Space or the key-combo.
_________________
I stand corrected. No rivers ran blood today. At least, none that were caused by us.

Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Sun Mar 26, 2006 10:15 pm    Post subject: problem with placing vehicules on the map Reply with quote

Well I guess I shall do as you say. Have two .hf file on this hardrive and import the one I need when I work on grafics, on heroes datas and another on when I write the dialagues...
Thanks for noticing the tecnical problems in translating custom.exe menus.

Anyway I have another problem. When I try to place "a" and "b" after my vehicule-npc nothing happens. Would somoene have suggestion that could explain why? May be there is are new bitsets to active.

As always thanks in advance for help and suggestions!
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
JC




Joined: 25 Mar 2006
Posts: 8

PostPosted: Sun Mar 26, 2006 10:53 pm    Post subject: Reply with quote

What do you mean?

In your vehicle settings, select whether you want it to pass through A tiles or B tiles (or both).

Then, on your map's Wallmap , press A or B in order to designate a given co-ordinate as an A tile or B tile, respectively.

A-type vehicles ignore walls placed on A tiles, and B-type vehicles on B tiles.

So if you make a low-flying blimp that can cross water, but not mountains, just make all of your coastlines as A tiles, and set it as an A tile vehicle.

Then, you can make a high-flying spaceship that can also cross mountains, and make all of your mountains B tiles, and set it as a B and A tile vehicle, as it could cross water, too, then.
Back to top
View user's profile Send private message
Gizmog1
Don't Lurk In The Bushes!




Joined: 05 Mar 2003
Posts: 2257
Location: Lurking In The Bushes!

PostPosted: Sun Mar 26, 2006 11:30 pm    Post subject: Reply with quote

You know, when you rename an RPG file, if I understand, it just creates a new RPG file with the new name? You can still edit and modify that old one, which might confuse you?

EDIT: If I'm thinking right, the new file is just a copy of the old file as it existed at the moment you hit the button. You still have OLDFILE.RPG and NEWFILE.rpg, and can edit and modify both.
Back to top
View user's profile Send private message Send e-mail AIM Address
bis_senchi




Joined: 08 Jun 2004
Posts: 460
Location: Reims, France

PostPosted: Sat Apr 01, 2006 3:11 am    Post subject: Whoops.... Reply with quote

It appears that I haden't noticed that A and B could only be pressed as the wallmap is edited which is rather logical. ^_^|

Anyway could someone confirm me that you have to press "enter" after you renamed you game? (May be this kind of stupid problem can explain why I couldn't rename my game)

Thanks for taking time to read the message and sorry for posting once more a useless post!
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Mike Caron
Technomancer




Joined: 26 Jul 2003
Posts: 889
Location: Why do you keep asking?

PostPosted: Sat Apr 01, 2006 4:19 am    Post subject: Reply with quote

Last time I checked, you have to do this:

1. Open your game in Custom.
2. Scroll down to "General Game Data"
3. Scroll down to "Rename Game"
4. Type in the new name
5. Press Enter <-- Point of no return

After you press enter, there will be a new RPG with the name you specify. Note that the old one will still be there.
_________________
I stand corrected. No rivers ran blood today. At least, none that were caused by us.

Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    Castle Paradox Forum Index -> The Arcade All times are GMT - 8 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group