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jabbercat Composer

Joined: 04 Sep 2003 Posts: 823 Location: Oxford
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Posted: Tue Mar 28, 2006 9:32 am Post subject: |
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Moogle1 wrote: | Um... then use the SDL executables. |
That's a cop-out. _________________ Moogle no longer owes prizes. |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Tue Mar 28, 2006 11:16 am Post subject: |
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Everyone who gets a palette problem:
1. Can you reproduce this consistantly?
2. Are you running at 32-bit (if no, then what resolution?)
3. Does swtiching to 24-bit help?
Everyone who crashes on the Import Music menu: It's a known issue, please stop reporting it _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
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Official OHRRPGCE Wiki and FAQ |
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PlayerOne

Joined: 07 Sep 2005 Posts: 143 Location: UK
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Posted: Tue Mar 28, 2006 1:41 pm Post subject: Re: colors |
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Devi Ant wrote: |
Now, usually, when you use the fill tool, while editing graphics, custom.exe locks up as well. |
In Tirgoviste? This should definitely be fixed.
Regarding the colour problems, my feeling is that some modern PCs just can't handle the old-fashioned VGA modes. It is fine in a window because it doesn't change the colour depth of the screen. The new FB graphics module has a lot of options which should help with this, and with the fullscreen size issues that some have reported. I will start a new thread about it in a few days so it doesn't get tangled up in the Tirgoviste reporting. |
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Battleblaze Warrior Thread Monk

Joined: 19 Dec 2003 Posts: 782 Location: IndY OHR
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Posted: Tue Mar 28, 2006 7:14 pm Post subject: |
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How do u convert to small screen mode while in ful screen (the readme files tell you nothing usefull) _________________ Indy OHR! and National OHR Month Contest going on now!
"Aeth calls PHC an anti-semite; PHC blames anti-semitism"
-squall |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Tue Mar 28, 2006 7:21 pm Post subject: |
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Battleblaze wrote: | How do u convert to small screen mode while in ful screen (the readme files tell you nothing usefull) |
ALT + ENTER
This is a standard keyboard combination that works on virtually all full-screen programs in Windows. |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Tue Mar 28, 2006 7:26 pm Post subject: |
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Mike Caron wrote: |
2. Are you running at 32-bit (if no, then what resolution?)
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I think you are on to something here. I have never been able to reproduce this one, and I always run at 24 bit color, never 32 bit. As soon as I am around a real Windows box, I will test this. |
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AdrianX ..yeah.

Joined: 13 Feb 2003 Posts: 286 Location: Batangas City,Philippines
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Posted: Sat Apr 01, 2006 12:55 am Post subject: |
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..BUG!
condition:attacking an enemy two (or more)times in succession (no pauses); with the enemy already dead in the second or third hit.
condition#2:there are still alive enemies with the specific enemy targetted.
result:the enemy IS dead; although it thinks it's "ALIVE", still attacking the hero (and in return,is still targetable by heros)..stopping on its "semi-fading" frame as its picture.after the end of the battle though, the game will consider it dead and the hero wins. |
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Devi Ant (Formicidae Devious)

Joined: 25 May 2005 Posts: 196 Location: -=\The Lair of Devi Ance /=-
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Posted: Sat Apr 01, 2006 1:09 am Post subject: |
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Mike Caron wrote: | Everyone who gets a palette problem:
1. Can you reproduce this consistantly?
2. Are you running at 32-bit (if no, then what resolution?)
3. Does swtiching to 24-bit help?
Everyone who crashes on the Import Music menu: It's a known issue, please stop reporting it |
1. Yes
2. Yes
3. I'll try that one _________________ Activate point A by sliding slide B through points E and Z, so that the Joint TO touches the Vector 6, however avoiding an impact with vectors 34 and 5, which both are positioned at the edge of the said object near point R. Period.
Remember, Giz! You MIGHT get that candy, if you only behave well... Only.
My Art |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Sat Apr 01, 2006 7:47 pm Post subject: |
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AdrianX wrote: | ..BUG!
condition:attacking an enemy two (or more)times in succession (no pauses); with the enemy already dead in the second or third hit.
condition#2:there are still alive enemies with the specific enemy targetted.
result:the enemy IS dead; although it thinks it's "ALIVE", still attacking the hero (and in return,is still targetable by heros)..stopping on its "semi-fading" frame as its picture.after the end of the battle though, the game will consider it dead and the hero wins. |
I don't understand this. Can you explain more? |
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AdrianX ..yeah.

Joined: 13 Feb 2003 Posts: 286 Location: Batangas City,Philippines
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Posted: Sun Apr 02, 2006 4:29 am Post subject: |
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..okay,let's say:
..i have this hero that can attack three times in a row.he encountered three monsters in a battle. he attacked the first monster, but because the monster is weak, it died with just a single attack; with two attacks still waiting for it.
..and the second attack was delivered. because the monster is already "fading away" from the first attack, the bug kicked in and not allowed that monster to fade away completely;its as if it "paused" on a single "fading away" frame.after the third attack, the monster is still alive; still attacking our hero and in return it is still targetable by the hero; with a "slightly faded away" picture. after defeating the other two monsters, the battle is considered a victory. |
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Sun Apr 02, 2006 12:09 pm Post subject: |
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To everyone who experienced the Music Import bug (crashing/freezing while browsing music), try a nightly build tommorow, see if it's fixed. PlayerOne and I teamed up, and I utterly vapourized that bug. I hope. At least, the crashing (which I was finally able to reproduce) went away. _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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Bob the Hamster OHRRPGCE Developer

Joined: 22 Feb 2003 Posts: 2526 Location: Hamster Republic (Southern California Enclave)
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Posted: Mon Apr 03, 2006 9:03 am Post subject: |
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AdrianX wrote: | ..okay,let's say:
..i have this hero that can attack three times in a row.he encountered three monsters in a battle. he attacked the first monster, but because the monster is weak, it died with just a single attack; with two attacks still waiting for it.
..and the second attack was delivered. because the monster is already "fading away" from the first attack, the bug kicked in and not allowed that monster to fade away completely;its as if it "paused" on a single "fading away" frame.after the third attack, the monster is still alive; still attacking our hero and in return it is still targetable by the hero; with a "slightly faded away" picture. after defeating the other two monsters, the battle is considered a victory. |
Ah, I understand now. Thanks. |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Mon Apr 03, 2006 10:29 am Post subject: |
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I always considered that a (mis)feature, not a bug. It can possibly upset the balance of a game to "fix" that. If it's going to happen at all, I'd prefer to see the fix in bitset form. _________________
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Mike Caron Technomancer

Joined: 26 Jul 2003 Posts: 889 Location: Why do you keep asking?
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Posted: Mon Apr 03, 2006 11:41 am Post subject: |
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Moogle1 wrote: | I always considered that a (mis)feature, not a bug. It can possibly upset the balance of a game to "fix" that. If it's going to happen at all, I'd prefer to see the fix in bitset form. |
How is that a feature? It's a ghost enemy. If a game designer wants an enemy to attack after it's "dead", they can have it spawn another monster, and not rely on a glitch.
In other news, has any one tried the music importing thing? _________________ I stand corrected. No rivers ran blood today. At least, none that were caused by us.
Final Fantasy Q
OHR Developer BLOG
Official OHRRPGCE Wiki and FAQ |
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Moogle1 Scourge of the Seas Halloween 2006 Creativity Winner


Joined: 15 Jul 2004 Posts: 3377 Location: Seattle, WA
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Posted: Mon Apr 03, 2006 1:43 pm Post subject: |
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Do you know what he's talking about? Say I set an attack to have 3 hits. Those hits should all affect the same enemy, even if the target is set to random or whatever. Currently, this applies even if the enemy dies. If you want them to affect different targets, chain the attacks instead of using a single attack that hits three times. There is functionality to do it both ways. I consider this a feature. _________________
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