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Blatant advert for V-Quest
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Dr. Baconman




Joined: 05 Mar 2006
Posts: 27
Location: The Base, TN

PostPosted: Wed Apr 12, 2006 5:53 pm    Post subject: Blatant advert for V-Quest Reply with quote

Greetings all, Dr. Baconman here. I'm just here to blatantly point out that my first Demonstration of V-Quest, here at Castle Paradox, is certainly out of the ordinary. The folks here at Baconlabs have worked for slightly less than 6 months to bring you this masterpiece-in-the-works.
Mind you, it's still just a demo, and as time passes, more and more shall be added onto it until it becomes an RPG worth its money.
=====
Things you should bear in mind:
-Pretty much everything you see in this game was thought up by the staff here, and the few bits that were ripped from somewhere else will be replaced A.S.A.P.
-There is no music yet because our Composers only started working today.
-There may still be glitches in the game; if you catch one, let us know right away at baconlabs{at}yahoo{dot}com.
-The Intro was rushed and is not at the quality we would like it to be at. Therefore, it will be updated occasionally along with the game.
=====
If you liked this game, wonderful.
If you hated it, tell us what we did wrong [in a sophisticated tone, of course.]


Last edited by Dr. Baconman on Fri Apr 14, 2006 8:35 am; edited 1 time in total
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Mike Caron
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Joined: 26 Jul 2003
Posts: 889
Location: Why do you keep asking?

PostPosted: Wed Apr 12, 2006 6:03 pm    Post subject: Reply with quote

Where is it?
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Dr. Baconman




Joined: 05 Mar 2006
Posts: 27
Location: The Base, TN

PostPosted: Wed Apr 12, 2006 6:09 pm    Post subject: Reply with quote

Mike Caron wrote:
Where is it?

Sorry, didn't know we had to provide links.
http://www.castleparadox.com/gamelist-display.php?game=729
It's the first "V" game in the Games directory, also.
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Mike Caron
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Joined: 26 Jul 2003
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PostPosted: Wed Apr 12, 2006 6:12 pm    Post subject: Reply with quote

S'okay, I probably could have checked, but I don't like browsing the game list, since the main site's pages load so slowly for me (stupid dialup).

I'll check it out in a few minutes.
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The Wobbler




Joined: 06 Feb 2003
Posts: 2221

PostPosted: Wed Apr 12, 2006 6:23 pm    Post subject: Reply with quote

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Mike Caron
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PostPosted: Wed Apr 12, 2006 6:35 pm    Post subject: Reply with quote

Yes I do, but it slipped my mind at the time. However, it doesn't really matter, does it?
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The Wobbler




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PostPosted: Wed Apr 12, 2006 6:46 pm    Post subject: Reply with quote

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The Wobbler




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PostPosted: Wed Apr 12, 2006 7:44 pm    Post subject: Reply with quote

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AdrianX
..yeah.




Joined: 13 Feb 2003
Posts: 286
Location: Batangas City,Philippines

PostPosted: Wed Apr 12, 2006 7:59 pm    Post subject: Reply with quote

..wow PHC, one of these days i might ask you to be one of my playtesters..and my grammarian too...im serious Happy
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Iblis
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Joined: 26 May 2003
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PostPosted: Wed Apr 12, 2006 9:04 pm    Post subject: Reply with quote

I was really surprised by the slimes being targetable after they had already run away. Possible bug?

The training battles aren't necessary at all, as they don't really teach the player anything. "Attack the enemy" and "Use spells and items" are things that every RPG player knows. Unless your gameplay has something unique about it, there's no need for such training, and certainly not for so many battles that are essentially the same. You could use it as a way to give levels to the character, but this seems unecessary too (you could just start the player out on a higher level, since nothing is gained from these battles).
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Bob the Hamster
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Joined: 22 Feb 2003
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PostPosted: Thu Apr 13, 2006 7:39 am    Post subject: Reply with quote

Iblis wrote:
I was really surprised by the slimes being targetable after they had already run away. Possible bug?

The training battles aren't necessary at all, as they don't really teach the player anything. "Attack the enemy" and "Use spells and items" are things that every RPG player knows. Unless your gameplay has something unique about it, there's no need for such training, and certainly not for so many battles that are essentially the same. You could use it as a way to give levels to the character, but this seems unecessary too (you could just start the player out on a higher level, since nothing is gained from these battles).


Sounds like bug 184
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LeRoy_Leo
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Joined: 24 Sep 2003
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Location: The dead-center of your brain!

PostPosted: Thu Apr 13, 2006 11:57 am    Post subject: Reply with quote

Dr. Baconman wrote:
Mind you, it's still just a demo, and as time passes, more and more shall be added onto it until it becomes an RPG worth its money.


Who's paying?

Haven't played it yet, but I might. Sounds like you all put a good share of work into this. Should be interesting to see.

Also,

Iblis wrote:
The training battles aren't necessary at all, as they don't really teach the player anything. "Attack the enemy" and "Use spells and items" are things that every RPG player knows. Unless your gameplay has something unique about it, there's no need for such training, and certainly not for so many battles that are essentially the same. You could use it as a way to give levels to the character, but this seems unecessary too (you could just start the player out on a higher level, since nothing is gained from these battles).


It could have been made to show a first timer- someone who doesn't know what RPGs are- how to play an RPG. I know a lot of RPGs that explain things I could already figure out. Most games tell you how to do common commands, like attacking things, even though they're always generally the same buttons no matter what you're playing (example A is to select and B is to exit; Nintendo). I'm with you, Iblis, but a lot of games do that regardless. Like we can't look up the controls in the user manual anyway. Heh.
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Dr. Baconman




Joined: 05 Mar 2006
Posts: 27
Location: The Base, TN

PostPosted: Thu Apr 13, 2006 1:42 pm    Post subject: Reply with quote

PHC wrote:
That's an interesting response.

I just finished the intro. Comments:
-Early text box, starting with "Millions of years ago:" "Dinosaurs run across the land:" should be "ran" to be proper, but that still sounds odd. "too be too lively:" should be "to be too"

-Next box: The first sentence isn't a sentence. I understand that it's supposed to be a continuation of the one in the previous box, but the elipses and capitalization make that unclear. "anhialate" should be "annihilate." Dinosaur doesn't need to be capitalized.

-Next box: Neither "Texture" nor "Pearls" need to be capitalized. It's ok in the following box because you're using Pearls as a proper name there, but not here.

-Next box: "Mankind" doesn't need capitalization. Elipses are NOT interchangable with commas, don't overuse them. "they discovered the Pearls and the mystic powers that they hold within, and it gave them powers that challenged their own Gods." works better.

-Next box: You capitalized "Universal Gods" here but did not in an earlier box. Either is ok, but be consistent. The last sentence should be, "hoping never to see them again."

-Next box: "already" in the first sentence is not needed. It also doesn't make sense to say that they're never used if they are in fact used.

-Next box: "army" should be capitalized in "Toshiiban Army."

-Next box: "But even the mightiest warriors of Bouvo could find them" is the exact opposite of what you're trying to say in this box. Try "Not even the mightiest warriors of Bouvo could find them."

-Box starting with "However, Ekota:" "are lying in fear" would be better as "are living in fear."

-Why would Ekota announce years in advance that it will someday attack? Armies tend not to tell their enemies things like this.

-Wait, Ekota is attacking? Who cares if they declared war or not, then?

-Box starting with "Nobody has summed...:" Do you mean "Nobody has summoned up?" There also isn't any logical sense to this box. The people aren't brave because Victor is well-trained? Also, in most cases it's not good to start a sentence with "but" and you've done it many times in the intro alone.

-Box starting with "However, there is not much...:" "awitter?" This isn't a word and I can't tell what you were trying to say.

-Dr. Baconman is an awful name for a character in what seems to be a serious game.


As I've said, the Introduction was horribly rushed, and we'll be adding more and more onto it as the demos keep rolling. I'll probably be able to fix a lot of that in a bit.

Quote:
-If the intro tells us Victor has psychic abilities why does he start with no spells?


I meant to say that he's capable of it, all he needs to do is use a book.

Quote:
-The walkabouts look good, but most boys don't wear ribbons in their hair. The maptiles are terrible.


Some maptiles were, indeed, rushed, and they will be more detailed later on. As for Victor, that's his hat/helmet. Although I suppose I could say those were ribbons for the sheer quirkiness of it, but I won't.
Thanks for the feedback, we'll keep working on it.
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Dr. Baconman




Joined: 05 Mar 2006
Posts: 27
Location: The Base, TN

PostPosted: Thu Apr 13, 2006 1:43 pm    Post subject: Reply with quote

James Paige wrote:
Sounds like bug 184


Probably is; Anything I can do to fix that?


Last edited by Dr. Baconman on Thu Apr 13, 2006 2:09 pm; edited 1 time in total
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Joe Man




Joined: 21 Jan 2004
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PostPosted: Thu Apr 13, 2006 2:04 pm    Post subject: Reply with quote

Uh-huh. Fix it eh? Good luck with that.
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Last edited by Joe Man on Fri Dec 13, 1957 1:21 am; edited 2,892 time in total
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