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The One-Map Challenge
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PlayerOne




Joined: 07 Sep 2005
Posts: 143
Location: UK

PostPosted: Wed Feb 08, 2006 4:41 am    Post subject: The One-Map Challenge Reply with quote

I don't really know if I should announce this before I've decided anything, but if I don't then I'll get an unfair advantage in planning time. Happy As it is, I've only had a few hours, and I'll make sure I finish early.

It's a contest. There don't seem to be any others on at the moment. The key point is that the game must use only one map. You can fake multiple maps within that, if you wish, or creatively reuse the same spaces, or just make a short game, but there must be only one physical map (as will be obvious from the number of map lumps).

I'm thinking March 15th as the deadline. GMT - 12, so essentially March 15th and a bit, depending on where you live (a whole extra day in NZ, but it's not like you're getting this message any earlier, Happy it's still the same amount of time from now). No particular reason for that deadline except that it's the Ides of March and it's about 5 weeks away.

I don't know f I can offer any real prizes. I expect the winner to be determined by voting, as usual. I haven't really thought it through, I just wanted to get the idea out there so you can start thinking about a game.

OHR only, and I'd kind of like you to use the Windows editor if you can (extra credit for bugs found? Happy).

Additional: I'm not sure this is wise, but I thought it might be nice if each participant donated a character - a complete set of walkabout and battle graphics - for the others to use if they wish, as an enemy, party member or NPC. It can be deliberately poor, if you like (Mr Stick, Mr Invisible), but the caveat is that you must use it yourself.

I don't know, is that a good idea? Too fiddly?

Anyway, say something if you're interested. And let me know what you think of the character-sharing idea.
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Calehay
...yeah.
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Joined: 07 Jul 2004
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PostPosted: Wed Feb 08, 2006 5:42 am    Post subject: Reply with quote

Sounds fun. I've already started formulating ideas. Plus, i need something to work on. Though I'm a little busy with college applications and auditions...

As for the character sharing, I'm always up to sharing stuff, it's just that I don't think that mine are going to be of the best quality.

Is FBOHR stable enough to make stuff in now?
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Moogle1
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Joined: 15 Jul 2004
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PostPosted: Wed Feb 08, 2006 7:20 am    Post subject: Reply with quote

This contest has "Darkmoor Dungeon 2" written all over it. Big grin

I don't know if I'll be entering. You can put me down for a solid "maybe."
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Mike Caron
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Joined: 26 Jul 2003
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PostPosted: Wed Feb 08, 2006 8:05 am    Post subject: Reply with quote

One map, eh? Does it have to be an RPG? I mean, I've been working on... my other project... but, it's not an RPG (plus I've been doing it for about a month now)...

Count me in, with a 25% chance of dropping out at the last second.
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Raekuul
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PostPosted: Wed Feb 08, 2006 8:18 am    Post subject: Reply with quote

Count me in with a 80% chance of dropping out.
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LeRoy_Leo
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PostPosted: Wed Feb 08, 2006 8:27 am    Post subject: Reply with quote

This is an interesting twist for a contest, and such a simple idea too. I'll see if I can think of some ideas. It's not anything Epic, so it shouldn't be a really big problem.

I like extra credit for Bug testing, as I was going to do that anyway. Also, extra credit if you provide your walkabouts with the download. :p
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Mike Caron
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PostPosted: Wed Feb 08, 2006 9:40 am    Post subject: Reply with quote

I say extra credit for the plotscript file too.

Bug: http://ohrdev.com/geh.png
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PlayerOne




Joined: 07 Sep 2005
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PostPosted: Wed Feb 08, 2006 10:50 am    Post subject: Reply with quote

Mike takes an early lead. Happy

Can you get the bmp file to me, Mike? My test files are fine, so I'd like to know what's different about it.

I was thinking RPGs, but I don't see why it should have to be.
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Mike Caron
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PostPosted: Wed Feb 08, 2006 11:07 am    Post subject: Reply with quote

http://ohrdev.com/guy1.bmp - Talk to you on IRC
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Rimudora
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PostPosted: Wed Feb 08, 2006 1:12 pm    Post subject: Reply with quote

It should actually be excruciatingly easy to make a game with one map. I'd imagine that the only problem I'd have would be all the scrolling I'd have to do since that one map would have to be fscking huge.
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Jack
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Joined: 30 Jul 2004
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PostPosted: Wed Feb 08, 2006 1:21 pm    Post subject: Reply with quote

we don't have to use other's npcs do we?

http://img.photobucket.com/albums/v622/jackwild/npcs.png

i really.. really don't know.
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Battleblaze
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PostPosted: Wed Feb 08, 2006 1:23 pm    Post subject: Reply with quote

I'm in kids! 25% of forgetting I'm in! Happy
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LeRoy_Leo
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PostPosted: Wed Feb 08, 2006 1:34 pm    Post subject: Reply with quote

Jack wrote:
we don't have to use other's npcs do we?

http://img.photobucket.com/albums/v622/jackwild/npcs.png

i really.. really don't know.


I think that, if you have a way you can make something without using NPCs in mind, it shouldn't matter. But that's just a guess. As long as it's one map. Razz

Also, why is there only one frame for down and up for his walkabout?
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Rimudora
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PostPosted: Wed Feb 08, 2006 1:34 pm    Post subject: Reply with quote

Querida Jacque:

Quote:
for the others to use if they wish
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Jack
the fool




Joined: 30 Jul 2004
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PostPosted: Wed Feb 08, 2006 1:46 pm    Post subject: Reply with quote

LeRoy_Leo wrote:
Jack wrote:
we don't have to use other's npcs do we?

http://img.photobucket.com/albums/v622/jackwild/npcs.png

i really.. really don't know.


I think that, if you have a way you can make something without using NPCs in mind, it shouldn't matter. But that's just a guess. As long as it's one map. Razz

Also, why is there only one frame for down and up for his walkabout?


because i didn't want to waste the time it would take to flip them over.

Rimudora wrote:
Querida Jacque:

Quote:
for the others to use if they wish


well durr to me.
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