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Setu_Firestorm Music Composer

Joined: 26 Mar 2003 Posts: 2566 Location: Holiday. FL
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Posted: Tue Aug 30, 2005 10:42 am Post subject: In referrence to LeRoy's BOF review |
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Just some pointers to clear up.
Firstly, the whole "mad scientist" thing is only the exposition to the game's plot. The actual story is quite different than the way it starts much like most other Breath of Fire games.
Also, the lack of graphics is due to my laziness. I will add more as I go along (and to touch up on existing stuff). As far as enemies go, I'm going to attempt to design my own forms of enemies commonly seen in Breath of Fire games.
Oh, and the victory music sucks ass, I know. I think I might just take that out altogether.
Good, balanced, and fair review though.  _________________
Facebook: http://www.facebook.com/georgerpowell
Newgrounds: http://setu-firestorm.newgrounds.com |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Tue Aug 30, 2005 1:48 pm Post subject: |
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Glad it went though. LMAO.
I guess "Mad scientist" was a bit too vague of a description for Dr. Langley.
I didn't say the victory song sucked ass. It just needs a part to follow the fanfare. Right now it's a repeating fanfare. I bet you could fuse it with one of your earlier victory songs. That would sound sweet and sort of mark up an identity for ya'.
Glad to hear you thought the review was balanced. Lol reviewing reviews.
Hope I was of some assistance. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Tue Aug 30, 2005 8:16 pm Post subject: |
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Ok. I think a new post is appropriate for this special message.
I found a blaring problem with the text in my review while reading it. Where I had said <character> item, the <character> part had dissappeared.
Does this have something to do with the site's code?
Do the <> signs turn the character into nothing? Or maybe a command that doesn't exist?
Thanks.
I saved the review before I submitted it, so I might need to send my review.doc to IM to get this fixed. I don't think Setu wants a review that sounds incomplete or choppy. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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Inferior Minion Metric Ruler

Joined: 03 Jan 2003 Posts: 741 Location: Santa Barbara, CA
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Posted: Wed Aug 31, 2005 3:41 am Post subject: |
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In HTML, < and > signify tags. Anything bewteen them usually disappears, even if it's not a legitimate tag.
To counter this, you usually do < for the less than sign and > for the greater than sign.
I'll go through your review and make appropriate changes, Leroy. _________________
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LeRoy_Leo Project manager Class S Minstrel

Joined: 24 Sep 2003 Posts: 2683 Location: The dead-center of your brain!
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Posted: Wed Aug 31, 2005 12:29 pm Post subject: |
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That makes sense. I knew, deep down, the <> signs did that. I was stupid not to notice. Well, that's what the item is called in the game. <character>...
heh. Thanks, IM. Good man. _________________ Planning Project Blood Summons, an MMORPG which will incinerate all of the others with it's sheer brilliance...
---msw188 ---
"Seriously James, you keep rolling out the awesome like gingerbread men on a horror-movie assembly line. " |
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