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Devi Ant (Formicidae Devious)

Joined: 25 May 2005 Posts: 196 Location: -=\The Lair of Devi Ance /=-
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Posted: Wed May 25, 2005 12:30 am Post subject: Jernival Saga |
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It's my biggest project after Siege of Gondor, when M4gma Games still existed.
Based on the entity of four regions: Thoringale, Northfang, Sadarcan's Isle Region and the Mainland.
Webpages are not ready yet, but Jernival -section is already activated.
Visit
www.freewebs.com/polarsoft/jernival.html
to read about the first part of Jernival saga Jernival 1: The Stormhammer.
Game is in process. _________________ Activate point A by sliding slide B through points E and Z, so that the Joint TO touches the Vector 6, however avoiding an impact with vectors 34 and 5, which both are positioned at the edge of the said object near point R. Period.
Remember, Giz! You MIGHT get that candy, if you only behave well... Only.
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Ssalamanderr Simply too strong. Simply too beautiful!

Joined: 14 Feb 2003 Posts: 208 Location: Out somewhere, Chillaxing.
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Devi Ant (Formicidae Devious)

Joined: 25 May 2005 Posts: 196 Location: -=\The Lair of Devi Ance /=-
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Posted: Wed May 25, 2005 11:22 pm Post subject: |
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Ssalamanderr wrote: | Looks like it could be interesting. Any gameplay info? |
Sorry. English is not my mother tongue. What do you mean?  _________________ Activate point A by sliding slide B through points E and Z, so that the Joint TO touches the Vector 6, however avoiding an impact with vectors 34 and 5, which both are positioned at the edge of the said object near point R. Period.
Remember, Giz! You MIGHT get that candy, if you only behave well... Only.
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Ssalamanderr Simply too strong. Simply too beautiful!

Joined: 14 Feb 2003 Posts: 208 Location: Out somewhere, Chillaxing.
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Devi Ant (Formicidae Devious)

Joined: 25 May 2005 Posts: 196 Location: -=\The Lair of Devi Ance /=-
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Posted: Thu May 26, 2005 11:20 pm Post subject: |
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You just advance yourself and run here and there trying to reach the goal. You kill creatures from 1cm to several meters high including the Boss. THe hardness changes between the enemies. Basic stuff masked with a great story _________________ Activate point A by sliding slide B through points E and Z, so that the Joint TO touches the Vector 6, however avoiding an impact with vectors 34 and 5, which both are positioned at the edge of the said object near point R. Period.
Remember, Giz! You MIGHT get that candy, if you only behave well... Only.
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hireintelligence
Joined: 15 Jul 2005 Posts: 50 Location: NSW, Australia
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Posted: Sun Jul 31, 2005 3:45 am Post subject: |
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Yes, I agree it does look interesting Can you estimate as to when you will release it? |
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Devi Ant (Formicidae Devious)

Joined: 25 May 2005 Posts: 196 Location: -=\The Lair of Devi Ance /=-
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Posted: Tue Aug 30, 2005 1:02 am Post subject: |
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Sorry for delay. As I have lost Morrowind and all projects in it, I finally might have time to catch up with CP again. However, I've started the game processing and as soon as I get the first town, interiors and surrounding areas ready, I release a demo. I generally try to work with graphics and of course modify storyline. However, first release will come out soon. You'll get a taste of, what to expect. Besides that demo is one of the final turns. You can still give me ideas and hints to fix the graphics. _________________ Activate point A by sliding slide B through points E and Z, so that the Joint TO touches the Vector 6, however avoiding an impact with vectors 34 and 5, which both are positioned at the edge of the said object near point R. Period.
Remember, Giz! You MIGHT get that candy, if you only behave well... Only.
My Art |
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